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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "AffineTransform.h"
#include "FloatPoint.h"
#include "FloatQuad.h"
#include "LayoutSize.h"
#include "TransformationMatrix.h"
#include <optional>
namespace WTF {
class TextStream;
}
namespace WebCore {
class TransformState {
public:
enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDirection };
enum TransformAccumulation { FlattenTransform, AccumulateTransform };
TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad& quad)
: m_lastPlanarPoint(p)
, m_lastPlanarQuad(quad)
, m_accumulatingTransform(false)
, m_mapPoint(true)
, m_mapQuad(true)
, m_direction(mappingDirection)
{
}
TransformState(TransformDirection mappingDirection, const FloatPoint& p)
: m_lastPlanarPoint(p)
, m_accumulatingTransform(false)
, m_mapPoint(true)
, m_mapQuad(false)
, m_direction(mappingDirection)
{
}
TransformState(TransformDirection mappingDirection, const FloatQuad& quad)
: m_lastPlanarQuad(quad)
, m_accumulatingTransform(false)
, m_mapPoint(false)
, m_mapQuad(true)
, m_direction(mappingDirection)
{
}
TransformState(const TransformState& other) { *this = other; }
TransformState& operator=(const TransformState&);
void setQuad(const FloatQuad& quad)
{
// We must be in a flattened state (no accumulated offset) when setting this quad.
ASSERT(m_accumulatedOffset == LayoutSize());
m_lastPlanarQuad = quad;
}
void setSecondaryQuad(const std::optional<FloatQuad>& quad)
{
// We must be in a flattened state (no accumulated offset) when setting this secondary quad.
ASSERT(m_accumulatedOffset == LayoutSize());
m_lastPlanarSecondaryQuad = quad;
}
void setLastPlanarSecondaryQuad(const std::optional<FloatQuad>&);
void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform)
{
move(LayoutSize(x, y), accumulate);
}
void move(const LayoutSize&, TransformAccumulation = FlattenTransform);
void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = nullptr);
void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = nullptr);
void flatten(bool* wasClamped = nullptr);
// Return the coords of the point or quad in the last flattened layer
FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; }
FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; }
std::optional<FloatQuad> lastPlanarSecondaryQuad() const { return m_lastPlanarSecondaryQuad; }
bool isMappingSecondaryQuad() const { return m_lastPlanarSecondaryQuad.has_value(); }
// Return the point or quad mapped through the current transform
FloatPoint mappedPoint(bool* wasClamped = nullptr) const;
FloatQuad mappedQuad(bool* wasClamped = nullptr) const;
std::optional<FloatQuad> mappedSecondaryQuad(bool* wasClamped = nullptr) const;
TransformationMatrix* accumulatedTransform() const { return m_accumulatedTransform.get(); }
private:
void translateTransform(const LayoutSize&);
void translateMappedCoordinates(const LayoutSize&);
void flattenWithTransform(const TransformationMatrix&, bool* wasClamped);
void applyAccumulatedOffset();
TransformDirection direction() const { return m_direction; }
TransformDirection inverseDirection() const;
void mapQuad(FloatQuad&, TransformDirection, bool* clamped = nullptr) const;
FloatPoint m_lastPlanarPoint;
FloatQuad m_lastPlanarQuad;
std::optional<FloatQuad> m_lastPlanarSecondaryQuad;
// We only allocate the transform if we need to
std::unique_ptr<TransformationMatrix> m_accumulatedTransform;
LayoutSize m_accumulatedOffset;
bool m_accumulatingTransform;
bool m_mapPoint;
bool m_mapQuad;
TransformDirection m_direction;
};
inline TransformState::TransformDirection TransformState::inverseDirection() const
{
return m_direction == ApplyTransformDirection ? UnapplyInverseTransformDirection : ApplyTransformDirection;
}
WTF::TextStream& operator<<(WTF::TextStream&, const TransformState&);
} // namespace WebCore