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/*
* Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RotateTransformOperation.h"
#include "AnimationUtilities.h"
#include <algorithm>
#include <wtf/MathExtras.h>
#include <wtf/text/TextStream.h>
namespace WebCore {
bool RotateTransformOperation::operator==(const TransformOperation& other) const
{
if (!isSameType(other))
return false;
const RotateTransformOperation& r = downcast<RotateTransformOperation>(other);
return m_x == r.m_x && m_y == r.m_y && m_z == r.m_z && m_angle == r.m_angle;
}
Ref<TransformOperation> RotateTransformOperation::blend(const TransformOperation* from, const BlendingContext& context, bool blendToIdentity)
{
if (from && !from->isSameType(*this))
return *this;
if (blendToIdentity)
return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * context.progress, type());
const RotateTransformOperation* fromOp = downcast<RotateTransformOperation>(from);
const RotateTransformOperation* toOp = this;
// Interpolation of primitives and derived transform functions
//
// https://drafts.csswg.org/css-transforms-2/#interpolation-of-transform-functions
//
// For interpolations with the primitive rotate3d(), the direction vectors of the transform functions get
// normalized first. If the normalized vectors are not equal and both rotation angles are non-zero the transform
// functions get converted into 4x4 matrices first and interpolated as defined in section Interpolation of Matrices
// afterwards. Otherwise the rotation angle gets interpolated numerically and the rotation vector of the non-zero
// angle is used or (0, 0, 1) if both angles are zero.
auto normalizedVector = [](const RotateTransformOperation& op) -> FloatPoint3D {
auto length = std::hypot(op.m_x, op.m_y, op.m_z);
return { static_cast<float>(op.m_x / length), static_cast<float>(op.m_y / length), static_cast<float>(op.m_z / length) };
};
double fromAngle = fromOp ? fromOp->m_angle : 0.0;
double toAngle = toOp->m_angle;
auto fromNormalizedVector = fromOp ? normalizedVector(*fromOp) : FloatPoint3D(0, 0, 1);
auto toNormalizedVector = normalizedVector(*toOp);
if (!fromAngle || !toAngle || fromNormalizedVector == toNormalizedVector) {
auto vector = (!fromAngle && toAngle) ? toNormalizedVector : fromNormalizedVector;
return RotateTransformOperation::create(vector.x(), vector.y(), vector.z(), WebCore::blend(fromAngle, toAngle, context), type());
}
// Create the 2 rotation matrices
TransformationMatrix fromT;
TransformationMatrix toT;
fromT.rotate3d((fromOp ? fromOp->m_x : 0),
(fromOp ? fromOp->m_y : 0),
(fromOp ? fromOp->m_z : 1),
(fromOp ? fromOp->m_angle : 0));
toT.rotate3d((toOp ? toOp->m_x : 0),
(toOp ? toOp->m_y : 0),
(toOp ? toOp->m_z : 1),
(toOp ? toOp->m_angle : 0));
// Blend them
toT.blend(fromT, context.progress, context.compositeOperation);
// Extract the result as a quaternion
TransformationMatrix::Decomposed4Type decomp;
toT.decompose4(decomp);
// Convert that to Axis/Angle form
double x = -decomp.quaternionX;
double y = -decomp.quaternionY;
double z = -decomp.quaternionZ;
double length = std::hypot(x, y, z);
double angle = 0;
if (length > 0.00001) {
x /= length;
y /= length;
z /= length;
angle = rad2deg(acos(decomp.quaternionW) * 2);
} else {
x = 0;
y = 0;
z = 1;
}
return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D);
}
void RotateTransformOperation::dump(TextStream& ts) const
{
ts << type() << "(" << TextStream::FormatNumberRespectingIntegers(m_x) << ", " << TextStream::FormatNumberRespectingIntegers(m_y) << ", " << TextStream::FormatNumberRespectingIntegers(m_z) << ", " << TextStream::FormatNumberRespectingIntegers(m_angle) << "deg)";
}
} // namespace WebCore