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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <wtf/HashSet.h>
#include <wtf/Vector.h>
#if PLATFORM(MAC)
#include <CoreGraphics/CGDisplayConfiguration.h>
#endif
namespace WebCore {
const unsigned MaxContexts = 16;
class GraphicsContextGLOpenGL;
class GraphicsContextGLOpenGLManager {
friend NeverDestroyed<GraphicsContextGLOpenGLManager>;
public:
static GraphicsContextGLOpenGLManager& sharedManager();
void addContext(GraphicsContextGLOpenGL*);
void removeContext(GraphicsContextGLOpenGL*);
void recycleContextIfNecessary();
bool hasTooManyContexts() const { return m_contexts.size() >= MaxContexts; }
#if PLATFORM(MAC)
WEBCORE_EXPORT static void displayWasReconfigured(CGDirectDisplayID, CGDisplayChangeSummaryFlags, void*);
#endif
#if PLATFORM(COCOA)
void displayWasReconfigured();
#endif
private:
GraphicsContextGLOpenGLManager() = default;
Vector<GraphicsContextGLOpenGL*> m_contexts;
};
}