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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGL) && ENABLE(VIDEO) && USE(AVFOUNDATION)
#include "GraphicsContextGLCV.h"
#include <memory>
#include <wtf/UnsafePointer.h>
namespace WebCore {
class GraphicsContextGLOpenGL;
// GraphicsContextGLCV implementation for ANGLE flavour of GraphicsContextGLOpenGL.
// This class is part of the internal implementation of GraphicsContextGLOpenGL for ANGLE Cocoa.
class GraphicsContextGLCVANGLE final : public GraphicsContextGLCV {
WTF_MAKE_FAST_ALLOCATED;
public:
static std::unique_ptr<GraphicsContextGLCVANGLE> create(GraphicsContextGLOpenGL&);
~GraphicsContextGLCVANGLE() final;
bool copyPixelBufferToTexture(CVPixelBufferRef, PlatformGLObject outputTexture, GCGLint level, GCGLenum internalFormat, GCGLenum format, GCGLenum type, FlipY) final;
private:
GraphicsContextGLCVANGLE(GraphicsContextGLOpenGL&);
unsigned lastTextureSeed(GCGLuint texture)
{
return m_lastTextureSeed.get(texture);
}
GraphicsContextGLOpenGL& m_owner;
PlatformGraphicsContextGLDisplay m_display { nullptr };
PlatformGraphicsContextGL m_context { nullptr };
PlatformGraphicsContextGLConfig m_config { nullptr };
PlatformGLObject m_framebuffer { 0 };
PlatformGLObject m_yuvVertexBuffer { 0 };
GCGLint m_yTextureUniformLocation { -1 };
GCGLint m_uvTextureUniformLocation { -1 };
GCGLint m_yuvFlipYUniformLocation { -1 };
GCGLint m_colorMatrixUniformLocation { -1 };
GCGLint m_yuvPositionAttributeLocation { -1 };
GCGLint m_yTextureSizeUniformLocation { -1 };
GCGLint m_uvTextureSizeUniformLocation { -1 };
FlipY m_lastFlipY { FlipY::No };
UnsafePointer<IOSurfaceRef> m_lastSurface;
uint32_t m_lastSurfaceSeed { 0 };
using TextureSeedMap = HashMap<GCGLuint, unsigned, IntHash<GCGLuint>, WTF::UnsignedWithZeroKeyHashTraits<GCGLuint>>;
TextureSeedMap m_lastTextureSeed;
};
}
#endif