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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(MEDIA_STREAM) && USE(AVFOUNDATION)
#include "FrameRateMonitor.h"
#include "SampleBufferDisplayLayer.h"
#include <wtf/Deque.h>
#include <wtf/Forward.h>
#include <wtf/RetainPtr.h>
#include <wtf/WorkQueue.h>
OBJC_CLASS AVSampleBufferDisplayLayer;
OBJC_CLASS WebAVSampleBufferStatusChangeListener;
namespace WebCore {
class WEBCORE_EXPORT LocalSampleBufferDisplayLayer final : public SampleBufferDisplayLayer, public CanMakeWeakPtr<LocalSampleBufferDisplayLayer, WeakPtrFactoryInitialization::Eager> {
WTF_MAKE_FAST_ALLOCATED;
public:
static std::unique_ptr<LocalSampleBufferDisplayLayer> create(Client&);
LocalSampleBufferDisplayLayer(RetainPtr<AVSampleBufferDisplayLayer>&&, Client&);
~LocalSampleBufferDisplayLayer();
// API used by WebAVSampleBufferStatusChangeListener
void layerStatusDidChange();
void layerErrorDidChange();
void rootLayerBoundsDidChange();
CGRect bounds() const;
PlatformLayer* displayLayer();
PlatformLayer* rootLayer() final;
enum class ShouldUpdateRootLayer { No, Yes };
void updateRootLayerBoundsAndPosition(CGRect, MediaSample::VideoRotation, ShouldUpdateRootLayer);
void updateRootLayerAffineTransform(CGAffineTransform);
void initialize(bool hideRootLayer, IntSize, CompletionHandler<void(bool didSucceed)>&&) final;
#if !RELEASE_LOG_DISABLED
void setLogIdentifier(String&& logIdentifier) final { m_logIdentifier = WTFMove(logIdentifier); }
#endif
bool didFail() const final;
void updateDisplayMode(bool hideDisplayLayer, bool hideRootLayer) final;
void updateAffineTransform(CGAffineTransform) final;
void updateBoundsAndPosition(CGRect, MediaSample::VideoRotation) final;
void flush() final;
void flushAndRemoveImage() final;
void play() final;
void pause() final;
void enqueueSample(MediaSample&) final;
void clearEnqueuedSamples() final;
void setRenderPolicy(RenderPolicy) final;
private:
void removeOldSamplesFromPendingQueue();
void addSampleToPendingQueue(MediaSample&);
void requestNotificationWhenReadyForVideoData();
void enqueueSampleBuffer(MediaSample&);
void setRootLayerBoundsAndPositions(CGRect, MediaSample::VideoRotation);
#if !RELEASE_LOG_DISABLED
void onIrregularFrameRateNotification(MonotonicTime frameTime, MonotonicTime lastFrameTime);
#endif
private:
RetainPtr<WebAVSampleBufferStatusChangeListener> m_statusChangeListener;
RetainPtr<AVSampleBufferDisplayLayer> m_sampleBufferDisplayLayer;
RetainPtr<PlatformLayer> m_rootLayer;
RenderPolicy m_renderPolicy { RenderPolicy::TimingInfo };
RefPtr<WorkQueue> m_processingQueue;
// Only accessed through m_processingQueue or if m_processingQueue is null.
using PendingSampleQueue = Deque<Ref<MediaSample>>;
PendingSampleQueue m_pendingVideoSampleQueue;
bool m_paused { false };
#if !RELEASE_LOG_DISABLED
String m_logIdentifier;
FrameRateMonitor m_frameRateMonitor;
#endif
};
inline void LocalSampleBufferDisplayLayer::setRenderPolicy(RenderPolicy renderPolicy)
{
m_renderPolicy = renderPolicy;
}
inline void LocalSampleBufferDisplayLayer::play()
{
m_paused = false;
}
inline void LocalSampleBufferDisplayLayer::pause()
{
m_paused = true;
}
}
#endif // ENABLE(MEDIA_STREAM) && USE(AVFOUNDATION)