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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGL) && USE(ANGLE)
#include "ANGLEHeaders.h"
#include "GraphicsTypesGL.h"
#include <wtf/Noncopyable.h>
namespace WebCore {
class ScopedRestoreTextureBinding {
WTF_MAKE_NONCOPYABLE(ScopedRestoreTextureBinding);
public:
ScopedRestoreTextureBinding(GLenum bindingPointQuery, GLenum bindingPoint, bool condition = true)
{
ASSERT(bindingPoint != static_cast<GLenum>(0u));
if (condition) {
m_bindingPoint = bindingPoint;
gl::GetIntegerv(bindingPointQuery, reinterpret_cast<GLint*>(&m_bindingValue));
}
}
~ScopedRestoreTextureBinding()
{
if (m_bindingPoint)
gl::BindTexture(m_bindingPoint, m_bindingValue);
}
private:
GLenum m_bindingPoint { 0 };
GLuint m_bindingValue { 0u };
};
class ScopedBufferBinding {
WTF_MAKE_NONCOPYABLE(ScopedBufferBinding);
public:
ScopedBufferBinding(GLenum bindingPoint, GLuint bindingValue, bool condition = true)
{
if (!condition)
return;
gl::GetIntegerv(query(bindingPoint), reinterpret_cast<GLint*>(&m_bindingValue));
if (bindingValue == m_bindingValue)
return;
m_bindingPoint = bindingPoint;
gl::BindBuffer(m_bindingPoint, bindingValue);
}
~ScopedBufferBinding()
{
if (m_bindingPoint)
gl::BindBuffer(m_bindingPoint, m_bindingValue);
}
private:
static constexpr GLenum query(GLenum bindingPoint)
{
if (bindingPoint == GL_PIXEL_PACK_BUFFER)
return GL_PIXEL_PACK_BUFFER_BINDING;
ASSERT(bindingPoint == GL_PIXEL_UNPACK_BUFFER);
return GL_PIXEL_UNPACK_BUFFER_BINDING;
}
GLint m_bindingPoint { 0 };
GLuint m_bindingValue { 0u };
};
class ScopedRestoreReadFramebufferBinding {
WTF_MAKE_NONCOPYABLE(ScopedRestoreReadFramebufferBinding);
public:
ScopedRestoreReadFramebufferBinding(bool isForWebGL2, GLuint restoreValue)
: m_framebufferTarget(isForWebGL2 ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER)
, m_bindingValue(restoreValue)
{
}
ScopedRestoreReadFramebufferBinding(bool isForWebGL2, GLuint restoreValue, GLuint value)
: m_framebufferTarget(isForWebGL2 ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER)
, m_bindingValue(restoreValue)
{
bindFramebuffer(value);
}
void markBindingChanged()
{
m_bindingChanged = true;
}
void bindFramebuffer(GLuint bindingValue)
{
if (!m_bindingChanged && m_bindingValue == bindingValue)
return;
gl::BindFramebuffer(m_framebufferTarget, bindingValue);
m_bindingChanged = m_bindingValue != bindingValue;
}
GLuint framebufferTarget() const { return m_framebufferTarget; }
~ScopedRestoreReadFramebufferBinding()
{
if (m_bindingChanged)
gl::BindFramebuffer(m_framebufferTarget, m_bindingValue);
}
private:
const GLenum m_framebufferTarget;
GLuint m_bindingValue { 0u };
bool m_bindingChanged { false };
};
class ScopedPixelStorageMode {
WTF_MAKE_NONCOPYABLE(ScopedPixelStorageMode);
public:
explicit ScopedPixelStorageMode(GLenum name, bool condition = true)
: m_name(condition ? name : 0)
{
if (m_name)
gl::GetIntegerv(m_name, &m_originalValue);
}
ScopedPixelStorageMode(GLenum name, GLint value, bool condition = true)
: m_name(condition ? name : 0)
{
if (m_name) {
gl::GetIntegerv(m_name, &m_originalValue);
pixelStore(value);
}
}
~ScopedPixelStorageMode()
{
if (m_name && m_valueChanged)
gl::PixelStorei(m_name, m_originalValue);
}
void pixelStore(GLint value)
{
ASSERT(m_name);
if (!m_valueChanged && m_originalValue == value)
return;
gl::PixelStorei(m_name, value);
m_valueChanged = m_originalValue != value;
}
operator GLint() const
{
ASSERT(m_name && !m_valueChanged);
return m_originalValue;
}
private:
const GLenum m_name;
bool m_valueChanged { false };
GLint m_originalValue { 0 };
};
class ScopedTexture {
WTF_MAKE_NONCOPYABLE(ScopedTexture);
public:
ScopedTexture()
{
gl::GenTextures(1, &m_object);
}
~ScopedTexture()
{
gl::DeleteTextures(1, &m_object);
}
operator GLuint() const
{
return m_object;
}
private:
GLuint m_object { 0u };
};
class ScopedFramebuffer {
WTF_MAKE_NONCOPYABLE(ScopedFramebuffer);
public:
ScopedFramebuffer()
{
gl::GenFramebuffers(1, &m_object);
}
~ScopedFramebuffer()
{
gl::DeleteFramebuffers(1, &m_object);
}
operator GLuint() const
{
return m_object;
}
private:
GLuint m_object { 0 };
};
class ScopedGLFence {
WTF_MAKE_NONCOPYABLE(ScopedGLFence);
public:
ScopedGLFence() = default;
ScopedGLFence(ScopedGLFence&& other)
: m_object(std::exchange(other.m_object, { }))
{
}
~ScopedGLFence() { reset(); }
ScopedGLFence& operator=(ScopedGLFence&& other)
{
if (this != &other) {
reset();
m_object = std::exchange(other.m_object, { });
}
return *this;
}
void reset()
{
if (m_object) {
gl::DeleteSync(m_object);
m_object = { };
}
}
void abandon() { m_object = { }; }
void fenceSync()
{
reset();
m_object = gl::FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
operator GLsync() const { return m_object; }
operator bool() const { return m_object; }
private:
GLsync m_object { };
};
bool platformIsANGLEAvailable();
}
#endif