blob: bccc2544ce174d247b819ce751cc3ac7c462331d [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "FloatPoint.h"
#include "FloatSize.h"
#include <wtf/EnumTraits.h>
namespace WTF {
class TextStream;
}
namespace WebCore {
class IntPoint;
// scrollPosition is in content coordinates (0,0 is at scrollOrigin), so may have negative components.
using ScrollPosition = IntPoint;
// scrollOffset() is the value used by scrollbars (min is 0,0), and should never have negative components.
using ScrollOffset = IntPoint;
enum class ScrollType : bool {
User,
Programmatic
};
enum class OverscrollBehavior : uint8_t {
Auto,
Contain,
None
};
enum ScrollDirection : uint8_t {
ScrollUp,
ScrollDown,
ScrollLeft,
ScrollRight
};
enum ScrollLogicalDirection : uint8_t {
ScrollBlockDirectionBackward,
ScrollBlockDirectionForward,
ScrollInlineDirectionBackward,
ScrollInlineDirectionForward
};
enum class ScrollAnimationStatus : uint8_t {
NotAnimating,
Animating,
};
enum class ScrollIsAnimated : uint8_t {
No,
Yes
};
inline ScrollDirection logicalToPhysical(ScrollLogicalDirection direction, bool isVertical, bool isFlipped)
{
switch (direction) {
case ScrollBlockDirectionBackward: {
if (isVertical) {
if (!isFlipped)
return ScrollUp;
return ScrollDown;
} else {
if (!isFlipped)
return ScrollLeft;
return ScrollRight;
}
break;
}
case ScrollBlockDirectionForward: {
if (isVertical) {
if (!isFlipped)
return ScrollDown;
return ScrollUp;
} else {
if (!isFlipped)
return ScrollRight;
return ScrollLeft;
}
break;
}
case ScrollInlineDirectionBackward: {
if (isVertical) {
if (!isFlipped)
return ScrollLeft;
return ScrollRight;
} else {
if (!isFlipped)
return ScrollUp;
return ScrollDown;
}
break;
}
case ScrollInlineDirectionForward: {
if (isVertical) {
if (!isFlipped)
return ScrollRight;
return ScrollLeft;
} else {
if (!isFlipped)
return ScrollDown;
return ScrollUp;
}
break;
}
}
return ScrollUp;
}
enum class ScrollGranularity : uint8_t {
Line,
Page,
Document,
Pixel
};
enum class ScrollElasticity : uint8_t {
Automatic,
None,
Allowed
};
enum class ScrollbarOrientation : uint8_t {
Horizontal,
Vertical
};
enum class ScrollbarMode : uint8_t {
Auto,
AlwaysOff,
AlwaysOn
};
enum class ScrollbarControlSize : uint8_t {
Regular,
Small
};
enum class ScrollbarExpansionState : uint8_t {
Regular,
Expanded
};
enum class ScrollEventAxis : uint8_t {
Horizontal,
Vertical
};
inline constexpr ScrollEventAxis axisFromDirection(ScrollDirection direction)
{
switch (direction) {
case ScrollUp: return ScrollEventAxis::Vertical;
case ScrollDown: return ScrollEventAxis::Vertical;
case ScrollLeft: return ScrollEventAxis::Horizontal;
case ScrollRight: return ScrollEventAxis::Horizontal;
}
ASSERT_NOT_REACHED();
return ScrollEventAxis::Vertical;
}
inline float valueForAxis(FloatSize size, ScrollEventAxis axis)
{
switch (axis) {
case ScrollEventAxis::Horizontal: return size.width();
case ScrollEventAxis::Vertical: return size.height();
}
ASSERT_NOT_REACHED();
return 0;
}
inline FloatSize setValueForAxis(FloatSize size, ScrollEventAxis axis, float value)
{
switch (axis) {
case ScrollEventAxis::Horizontal:
size.setWidth(value);
return size;
case ScrollEventAxis::Vertical:
size.setHeight(value);
return size;
}
ASSERT_NOT_REACHED();
return size;
}
inline float valueForAxis(FloatPoint point, ScrollEventAxis axis)
{
switch (axis) {
case ScrollEventAxis::Horizontal: return point.x();
case ScrollEventAxis::Vertical: return point.y();
}
ASSERT_NOT_REACHED();
return 0;
}
inline FloatPoint setValueForAxis(FloatPoint point, ScrollEventAxis axis, float value)
{
switch (axis) {
case ScrollEventAxis::Horizontal:
point.setX(value);
return point;
case ScrollEventAxis::Vertical: point.setY(value);
return point;
}
ASSERT_NOT_REACHED();
return point;
}
enum ScrollbarControlStateMask {
ActiveScrollbarState = 1,
EnabledScrollbarState = 1 << 1,
PressedScrollbarState = 1 << 2
};
enum ScrollbarPart {
NoPart = 0,
BackButtonStartPart = 1,
ForwardButtonStartPart = 1 << 1,
BackTrackPart = 1 << 2,
ThumbPart = 1 << 3,
ForwardTrackPart = 1 << 4,
BackButtonEndPart = 1 << 5,
ForwardButtonEndPart = 1 << 6,
ScrollbarBGPart = 1 << 7,
TrackBGPart = 1 << 8,
AllParts = 0xffffffff
};
enum ScrollbarButtonsPlacement : uint8_t {
ScrollbarButtonsNone,
ScrollbarButtonsSingle,
ScrollbarButtonsDoubleStart,
ScrollbarButtonsDoubleEnd,
ScrollbarButtonsDoubleBoth
};
enum class ScrollbarStyle : uint8_t {
AlwaysVisible,
Overlay
};
enum ScrollbarOverlayStyle: uint8_t {
ScrollbarOverlayStyleDefault,
ScrollbarOverlayStyleDark,
ScrollbarOverlayStyleLight
};
enum ScrollPinningBehavior : uint8_t {
DoNotPin,
PinToTop,
PinToBottom
};
enum class ScrollClamping : bool {
Unclamped,
Clamped
};
enum ScrollBehaviorForFixedElements : bool {
StickToDocumentBounds,
StickToViewportBounds
};
enum class ScrollbarButtonPressAction : uint8_t {
None,
CenterOnThumb,
StartDrag,
Scroll
};
enum class SelectionRevealMode : uint8_t {
Reveal,
RevealUpToMainFrame, // Scroll overflow and iframes, but not the main frame.
DelegateMainFrameScroll, // Similar to RevealUpToMainFrame, but make sure to manually call the main frame scroll.
DoNotReveal
};
enum class ScrollPositioningBehavior : uint8_t {
None,
Moves,
Stationary
};
// This value controls the method used to select snap points during scrolling. This may either
// be "directional" or "closest." The directional method only chooses snap points that are at or
// beyond the scroll destination in the direction of the scroll. The "closest" method does not
// have this constraint.
enum class ScrollSnapPointSelectionMethod : uint8_t {
Directional,
Closest,
};
using ScrollbarControlState = unsigned;
using ScrollbarControlPartMask = unsigned;
using ScrollingNodeID = uint64_t;
WEBCORE_EXPORT WTF::TextStream& operator<<(WTF::TextStream&, ScrollType);
WEBCORE_EXPORT WTF::TextStream& operator<<(WTF::TextStream&, ScrollClamping);
WEBCORE_EXPORT WTF::TextStream& operator<<(WTF::TextStream&, ScrollBehaviorForFixedElements);
WEBCORE_EXPORT WTF::TextStream& operator<<(WTF::TextStream&, ScrollElasticity);
WEBCORE_EXPORT WTF::TextStream& operator<<(WTF::TextStream&, ScrollbarMode);
struct ScrollPositionChangeOptions {
ScrollType type;
ScrollClamping clamping = ScrollClamping::Clamped;
ScrollIsAnimated animated = ScrollIsAnimated::No;
ScrollSnapPointSelectionMethod snapPointSelectionMethod = ScrollSnapPointSelectionMethod::Closest;
static ScrollPositionChangeOptions createProgrammatic()
{
return { ScrollType::Programmatic };
}
static ScrollPositionChangeOptions createProgrammaticWithOptions(ScrollClamping clamping, ScrollIsAnimated animated, ScrollSnapPointSelectionMethod snapPointSelectionMethod)
{
return { ScrollType::Programmatic, clamping, animated, snapPointSelectionMethod };
}
static ScrollPositionChangeOptions createUser()
{
return { ScrollType::User };
}
static ScrollPositionChangeOptions createProgrammaticUnclamped()
{
return { ScrollType::Programmatic, ScrollClamping::Unclamped };
}
};
} // namespace WebCore
namespace WTF {
template<> struct EnumTraits<WebCore::ScrollIsAnimated> {
using values = EnumValues<
WebCore::ScrollIsAnimated,
WebCore::ScrollIsAnimated::No,
WebCore::ScrollIsAnimated::Yes
>;
};
template<> struct EnumTraits<WebCore::ScrollbarMode> {
using values = EnumValues<
WebCore::ScrollbarMode,
WebCore::ScrollbarMode::Auto,
WebCore::ScrollbarMode::AlwaysOff,
WebCore::ScrollbarMode::AlwaysOn
>;
};
template<> struct EnumTraits<WebCore::ScrollElasticity> {
using values = EnumValues<
WebCore::ScrollElasticity,
WebCore::ScrollElasticity::Automatic,
WebCore::ScrollElasticity::None,
WebCore::ScrollElasticity::Allowed
>;
};
template<> struct EnumTraits<WebCore::ScrollPinningBehavior> {
using values = EnumValues<
WebCore::ScrollPinningBehavior,
WebCore::ScrollPinningBehavior::DoNotPin,
WebCore::ScrollPinningBehavior::PinToTop,
WebCore::ScrollPinningBehavior::PinToBottom
>;
};
template<> struct EnumTraits<WebCore::ScrollGranularity> {
using values = EnumValues<
WebCore::ScrollGranularity,
WebCore::ScrollGranularity::Line,
WebCore::ScrollGranularity::Page,
WebCore::ScrollGranularity::Document,
WebCore::ScrollGranularity::Pixel
>;
};
} // namespace WTF