blob: 19c386104ba574aa3a908039aceb77a5c901b866 [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD)
#include "PlatformGamepad.h"
#include <wtf/RetainPtr.h>
OBJC_CLASS GCController;
OBJC_CLASS GCControllerAxisInput;
OBJC_CLASS GCControllerButtonInput;
OBJC_CLASS GCControllerElement;
OBJC_CLASS GCExtendedGamepad;
OBJC_CLASS GCGamepad;
namespace WebCore {
class GameControllerGamepad : public PlatformGamepad {
WTF_MAKE_NONCOPYABLE(GameControllerGamepad);
public:
GameControllerGamepad(GCController *, unsigned index);
const Vector<SharedGamepadValue>& axisValues() const final { return m_axisValues; }
const Vector<SharedGamepadValue>& buttonValues() const final { return m_buttonValues; }
const char* source() const final { return "GameController"_s; }
private:
void setupAsExtendedGamepad();
void setupAsGamepad();
RetainPtr<GCController> m_gcController;
Vector<SharedGamepadValue> m_axisValues;
Vector<SharedGamepadValue> m_buttonValues;
RetainPtr<GCGamepad> m_gamepad;
RetainPtr<GCExtendedGamepad> m_extendedGamepad;
bool m_hadButtonPresses { false };
};
} // namespace WebCore
#endif // ENABLE(GAMEPAD)