blob: d20a7e63fdb93dc0be1df781d40976d7feb64b78 [file] [log] [blame]
/*
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004-2015 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef TextDecorationPainter_h
#define TextDecorationPainter_h
#include "Color.h"
#include "FloatPoint.h"
#include "RenderStyleConstants.h"
namespace WebCore {
class FontCascade;
class GraphicsContext;
class InlineTextBox;
class RenderStyle;
class RenderText;
class ShadowData;
class TextRun;
class TextDecorationPainter {
public:
TextDecorationPainter(GraphicsContext&, TextDecoration, const RenderText&, bool isFirstLine);
void setInlineTextBox(const InlineTextBox* inlineTextBox) { m_inlineTextBox = inlineTextBox; }
void setFont(const FontCascade& font) { m_font = &font; }
void setIsHorizontal(bool isHorizontal) { m_isHorizontal = isHorizontal; }
void setWidth(float width) { m_width = width; }
void setBaseline(int baseline) { m_baseline = baseline; }
void addTextShadow(const ShadowData* textShadow) { m_shadow = textShadow; }
void paintTextDecoration(const TextRun&, const FloatPoint& textOrigin, const FloatPoint& boxOrigin);
private:
GraphicsContext& m_context;
TextDecoration m_decoration;
int m_wavyOffset { 0 };
bool m_isPrinting { false };
float m_width { 0 };
int m_baseline { 0 };
FloatPoint m_boxOrigin;
bool m_isHorizontal { true };
const ShadowData* m_shadow { nullptr };
const InlineTextBox* m_inlineTextBox { nullptr };
const FontCascade* m_font { nullptr };
Color m_underlineColor;
Color m_overlineColor;
Color m_linethroughColor;
TextDecorationStyle m_underlineStyle;
TextDecorationStyle m_overlineStyle;
TextDecorationStyle m_linethroughStyle;
const RenderStyle& m_lineStyle;
};
} // namespace WebCore
#endif // TextDecorationPainter_h