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/*
* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2003-2017 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#pragma once
#include "MachineContext.h"
#include "RegisterState.h"
#include <wtf/DoublyLinkedList.h>
#include <wtf/Lock.h>
#include <wtf/Noncopyable.h>
#include <wtf/ScopedLambda.h>
#include <wtf/ThreadSpecific.h>
namespace JSC {
class CodeBlockSet;
class ConservativeRoots;
class Heap;
class JITStubRoutineSet;
struct CurrentThreadState {
void* stackOrigin { nullptr };
void* stackTop { nullptr };
RegisterState* registerState { nullptr };
};
class MachineThreads {
WTF_MAKE_NONCOPYABLE(MachineThreads);
public:
MachineThreads();
~MachineThreads();
void gatherConservativeRoots(ConservativeRoots&, JITStubRoutineSet&, CodeBlockSet&, CurrentThreadState*);
JS_EXPORT_PRIVATE void addCurrentThread(); // Only needs to be called by clients that can use the same heap from multiple threads.
class MachineThread : public DoublyLinkedListNode<MachineThread> {
WTF_MAKE_FAST_ALLOCATED;
public:
MachineThread();
struct Registers {
void* stackPointer() const;
#if ENABLE(SAMPLING_PROFILER)
void* framePointer() const;
void* instructionPointer() const;
void* llintPC() const;
#endif // ENABLE(SAMPLING_PROFILER)
PlatformRegisters regs;
};
Expected<void, Thread::PlatformSuspendError> suspend() { return m_thread->suspend(); }
void resume() { m_thread->resume(); }
size_t getRegisters(Registers& regs);
std::pair<void*, size_t> captureStack(void* stackTop);
WTF::ThreadIdentifier threadID() const { return m_thread->id(); }
void* stackBase() const { return m_stackBase; }
void* stackEnd() const { return m_stackEnd; }
Ref<WTF::Thread> m_thread;
void* m_stackBase;
void* m_stackEnd;
MachineThread* m_next { nullptr };
MachineThread* m_prev { nullptr };
};
Lock& getLock() { return m_registeredThreadsMutex; }
const DoublyLinkedList<MachineThread>& threadsListHead(const AbstractLocker&) const { ASSERT(m_registeredThreadsMutex.isLocked()); return m_registeredThreads; }
MachineThread* machineThreadForCurrentThread();
private:
void gatherFromCurrentThread(ConservativeRoots&, JITStubRoutineSet&, CodeBlockSet&, CurrentThreadState&);
void tryCopyOtherThreadStack(MachineThread*, void*, size_t capacity, size_t*);
bool tryCopyOtherThreadStacks(const AbstractLocker&, void*, size_t capacity, size_t*);
static void THREAD_SPECIFIC_CALL removeThread(void*);
void removeThreadIfFound(ThreadIdentifier);
Lock m_registeredThreadsMutex;
DoublyLinkedList<MachineThread> m_registeredThreads;
WTF::ThreadSpecificKey m_threadSpecificForMachineThreads;
};
#define DECLARE_AND_COMPUTE_CURRENT_THREAD_STATE(stateName) \
CurrentThreadState stateName; \
stateName.stackTop = &stateName; \
stateName.stackOrigin = wtfThreadData().stack().origin(); \
ALLOCATE_AND_GET_REGISTER_STATE(stateName ## _registerState); \
stateName.registerState = &stateName ## _registerState
// The return value is meaningless. We just use it to suppress tail call optimization.
int callWithCurrentThreadState(const ScopedLambda<void(CurrentThreadState&)>&);
} // namespace JSC