| /* |
| * Copyright (C) 2018 Yusuke Suzuki <utatane.tea@gmail.com>. |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "CallLinkStatus.h" |
| #include "CodeOrigin.h" |
| #include "ConcurrentJSLock.h" |
| #include "ICStatusMap.h" |
| #include "InByIdVariant.h" |
| #include "StubInfoSummary.h" |
| |
| namespace JSC { |
| |
| class AccessCase; |
| class CodeBlock; |
| class StructureStubInfo; |
| |
| class InByIdStatus { |
| public: |
| enum State { |
| // It's uncached so we have no information. |
| NoInformation, |
| // It's cached for a simple access to a known object property with |
| // a possible structure chain and a possible specific value. |
| Simple, |
| // It's known to often take slow path. |
| TakesSlowPath, |
| }; |
| |
| InByIdStatus() = default; |
| |
| InByIdStatus(State state, const InByIdVariant& variant = InByIdVariant()) |
| : m_state(state) |
| { |
| ASSERT((state == Simple) == variant.isSet()); |
| if (variant.isSet()) |
| m_variants.append(variant); |
| } |
| |
| explicit InByIdStatus(StubInfoSummary summary) |
| { |
| switch (summary) { |
| case StubInfoSummary::NoInformation: |
| m_state = NoInformation; |
| return; |
| case StubInfoSummary::Simple: |
| case StubInfoSummary::MakesCalls: |
| RELEASE_ASSERT_NOT_REACHED(); |
| return; |
| case StubInfoSummary::TakesSlowPath: |
| case StubInfoSummary::TakesSlowPathAndMakesCalls: |
| m_state = TakesSlowPath; |
| return; |
| } |
| RELEASE_ASSERT_NOT_REACHED(); |
| } |
| |
| static InByIdStatus computeFor(CodeBlock*, ICStatusMap&, unsigned bytecodeIndex, UniquedStringImpl* uid); |
| static InByIdStatus computeFor(CodeBlock*, ICStatusMap&, unsigned bytecodeIndex, UniquedStringImpl* uid, ExitFlag); |
| static InByIdStatus computeFor(CodeBlock* baselineBlock, ICStatusMap& baselineMap, ICStatusContextStack& contextStack, CodeOrigin, UniquedStringImpl* uid); |
| |
| #if ENABLE(DFG_JIT) |
| static InByIdStatus computeForStubInfo(const ConcurrentJSLocker&, CodeBlock* baselineBlock, StructureStubInfo*, CodeOrigin, UniquedStringImpl* uid); |
| #endif |
| |
| State state() const { return m_state; } |
| |
| bool isSet() const { return m_state != NoInformation; } |
| explicit operator bool() const { return isSet(); } |
| bool isSimple() const { return m_state == Simple; } |
| |
| size_t numVariants() const { return m_variants.size(); } |
| const Vector<InByIdVariant, 1>& variants() const { return m_variants; } |
| const InByIdVariant& at(size_t index) const { return m_variants[index]; } |
| const InByIdVariant& operator[](size_t index) const { return at(index); } |
| |
| bool takesSlowPath() const { return m_state == TakesSlowPath; } |
| |
| void merge(const InByIdStatus&); |
| |
| // Attempts to reduce the set of variants to fit the given structure set. This may be approximate. |
| void filter(const StructureSet&); |
| |
| void markIfCheap(SlotVisitor&); |
| bool finalize(VM&); |
| |
| void dump(PrintStream&) const; |
| |
| private: |
| #if ENABLE(DFG_JIT) |
| static InByIdStatus computeForStubInfoWithoutExitSiteFeedback(const ConcurrentJSLocker&, StructureStubInfo*, UniquedStringImpl* uid); |
| #endif |
| bool appendVariant(const InByIdVariant&); |
| |
| State m_state { NoInformation }; |
| Vector<InByIdVariant, 1> m_variants; |
| }; |
| |
| } // namespace JSC |