| /* |
| * Copyright (C) 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef B3Kind_h |
| #define B3Kind_h |
| |
| #if ENABLE(B3_JIT) |
| |
| #include "B3Opcode.h" |
| #include <wtf/HashTable.h> |
| #include <wtf/PrintStream.h> |
| |
| namespace JSC { namespace B3 { |
| |
| // A Kind is a terse summary of what a Value does. There is a fixed number of possible |
| // Kinds. Kind is a tuple of Opcode (see B3Opcode.h) and some extra bits. Most opcodes don't |
| // get any extra bits, and those bits must remain zero if the Kind's opcode field is set to |
| // one of those opcodes. The purpose of Kind is to be like an opcode in other IRs, but to |
| // be multidimensional. For example, a Load has many dimensions of customization that we may |
| // eventually implement. A Load can have different alignments, alignment failure modes, |
| // temporality modes, trapping modes, ordering modes, etc. It's fine to put such flags into |
| // subclasses of Value, but in some cases that would be overkill, particularly since if you |
| // did that for a pure value then you'd also have to thread it through ValueKey. It's much |
| // easier to put it in Kind, and then your extra bit will get carried around by everyone who |
| // knows how to carry around Kinds. Most importantly, putting flags into Kind allows you to |
| // use them as part of B3::Value's dynamic cast facility. For example we could have a |
| // trapping Load that uses a Value subclass that has a stackmap while non-trapping Loads |
| // continue to use the normal MemoryValue. |
| // |
| // Note that any code in the compiler that transcribes IR (like a strength reduction that |
| // replaces an Add with a different Add, or even with a different opcode entirely) will |
| // probably drop unknown bits by default. This is definitely not correct for many bits (like |
| // isChill for Div/Mod and all of the envisioned Load/Store flags), so if you add a new bit |
| // you will probably have to audit the compiler to make sure that phases that transcribe |
| // your opcode do the right thing with your bit. |
| |
| class Kind { |
| public: |
| Kind(Opcode opcode) |
| : m_opcode(opcode) |
| , m_isChill(false) |
| , m_traps(false) |
| { |
| } |
| |
| Kind() |
| : Kind(Oops) |
| { |
| } |
| |
| Opcode opcode() const { return m_opcode; } |
| void setOpcode(Opcode opcode) { m_opcode = opcode; } |
| |
| bool hasExtraBits() const { return m_isChill || m_traps; } |
| |
| // Chill bit. This applies to division-based arithmetic ops, which may trap on some |
| // platforms or exhibit bizarre behavior when passed certain inputs. The non-chill |
| // version will behave as unpredictably as it wants. For example, it's legal to |
| // constant-fold Div(x, 0) to any value or to replace it with any effectful operation. |
| // But when it's chill, that means that the semantics when it would have trapped are |
| // the JS semantics. For example, Div<Chill>(@a, @b) means: |
| // |
| // ((a | 0) / (b | 0)) | 0 |
| // |
| // And Mod<Chill>(a, b) means: |
| // |
| // ((a | 0) % (b | 0)) | 0 |
| // |
| // Note that Div<Chill> matches exactly how ARM handles integer division. |
| bool hasIsChill() const |
| { |
| switch (m_opcode) { |
| case Div: |
| case Mod: |
| return true; |
| default: |
| return false; |
| } |
| } |
| bool isChill() const |
| { |
| return m_isChill; |
| } |
| void setIsChill(bool isChill) |
| { |
| ASSERT(hasIsChill()); |
| m_isChill = isChill; |
| } |
| |
| // Traps bit. This applies to memory access ops. It means that the instruction could |
| // trap as part of some check it performs, and that we mean to make this observable. This |
| // currently only applies to memory accesses (loads and stores). You don't get to find out where |
| // in the Procedure the trap happened. If you try to work it out using Origin, you'll have a bad |
| // time because the instruction selector is too sloppy with Origin(). |
| // FIXME: https://bugs.webkit.org/show_bug.cgi?id=162688 |
| bool hasTraps() const |
| { |
| switch (m_opcode) { |
| case Load8Z: |
| case Load8S: |
| case Load16Z: |
| case Load16S: |
| case Load: |
| case Store8: |
| case Store16: |
| case Store: |
| return true; |
| default: |
| return false; |
| } |
| } |
| bool traps() const |
| { |
| return m_traps; |
| } |
| void setTraps(bool traps) |
| { |
| ASSERT(hasTraps()); |
| m_traps = traps; |
| } |
| |
| // Rules for adding new properties: |
| // - Put the accessors here. |
| // - hasBlah() should check if the opcode allows for your property. |
| // - blah() returns a default value if !hasBlah() |
| // - setBlah() asserts if !hasBlah() |
| // - Try not to increase the size of Kind too much. But it wouldn't be the end of the |
| // world if it bloated to 64 bits. |
| |
| bool operator==(const Kind& other) const |
| { |
| return m_opcode == other.m_opcode |
| && m_isChill == other.m_isChill |
| && m_traps == other.m_traps; |
| } |
| |
| bool operator!=(const Kind& other) const |
| { |
| return !(*this == other); |
| } |
| |
| void dump(PrintStream&) const; |
| |
| unsigned hash() const |
| { |
| // It's almost certainly more important that this hash function is cheap to compute than |
| // anything else. We can live with some kind hash collisions. |
| return m_opcode + (static_cast<unsigned>(m_isChill) << 16) + (static_cast<unsigned>(m_traps) << 7); |
| } |
| |
| Kind(WTF::HashTableDeletedValueType) |
| : m_opcode(Oops) |
| , m_isChill(true) |
| , m_traps(false) |
| { |
| } |
| |
| bool isHashTableDeletedValue() const |
| { |
| return *this == Kind(WTF::HashTableDeletedValue); |
| } |
| |
| private: |
| Opcode m_opcode; |
| bool m_isChill : 1; |
| bool m_traps : 1; |
| }; |
| |
| // For every flag 'foo' you add, it's customary to create a Kind B3::foo(Kind) function that makes |
| // a kind with the flag set. For example, for chill, this lets us say: |
| // |
| // block->appendNew<Value>(m_proc, chill(Mod), Origin(), a, b); |
| // |
| // I like to make the flag name fill in the sentence "Mod _____" (like "isChill" or "traps") while |
| // the flag constructor fills in the phrase "_____ Mod" (like "chill" or "trapping"). |
| |
| inline Kind chill(Kind kind) |
| { |
| kind.setIsChill(true); |
| return kind; |
| } |
| |
| inline Kind trapping(Kind kind) |
| { |
| kind.setTraps(true); |
| return kind; |
| } |
| |
| struct KindHash { |
| static unsigned hash(const Kind& key) { return key.hash(); } |
| static bool equal(const Kind& a, const Kind& b) { return a == b; } |
| static const bool safeToCompareToEmptyOrDeleted = true; |
| }; |
| |
| } } // namespace JSC::B3 |
| |
| namespace WTF { |
| |
| template<typename T> struct DefaultHash; |
| template<> struct DefaultHash<JSC::B3::Kind> { |
| typedef JSC::B3::KindHash Hash; |
| }; |
| |
| template<typename T> struct HashTraits; |
| template<> struct HashTraits<JSC::B3::Kind> : public SimpleClassHashTraits<JSC::B3::Kind> { |
| static const bool emptyValueIsZero = false; |
| }; |
| |
| } // namespace WTF |
| |
| #endif // ENABLE(B3_JIT) |
| |
| #endif // B3Kind_h |
| |