| <!DOCTYPE html><!-- webkit-test-runner [ experimental:WebGPUEnabled=true ] --> |
| <meta charset=utf-8> |
| <title>Get the GPUDevice and ask for the GPUQueue</title> |
| <body> |
| <script src="../resources/testharness.js"></script> |
| <script src="../resources/testharnessreport.js"></script> |
| <script src="js/webgpu-functions.js"></script> |
| <script> |
| const shaders = ` |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| struct Vertex |
| { |
| float4 position [[position]]; |
| }; |
| |
| vertex Vertex vertex_main() |
| { |
| return Vertex { float4(0, 0, 0, 1) }; |
| } |
| |
| fragment float4 fragment_main(Vertex vertexIn [[stage_in]]) |
| { |
| return vertexIn.position; |
| } |
| ` |
| promise_test(async () => { |
| const device = await getBasicDevice(); |
| |
| const canvas = document.createElement("canvas"); |
| const swapChain = createBasicSwapChain(canvas, device); |
| const shaderModule = device.createShaderModule({ code: shaders }); |
| const pipeline = createBasicPipeline(shaderModule, device); |
| |
| const commandEncoder = device.createCommandEncoder(); |
| assert_true(commandEncoder instanceof GPUCommandEncoder, "createCommandEncoder returned a GPUCommandEncoder"); |
| |
| const encoder = beginBasicRenderPass(swapChain, commandEncoder); |
| assert_true(encoder instanceof GPURenderPassEncoder, "beginRenderPass() returned a GPURenderPassEncoder"); |
| |
| encoder.setPipeline(pipeline); |
| encoder.endPass(); |
| }, "GPURenderPassEncoder created and successfully ended"); |
| |
| </script> |
| </body> |