| // source/credits: "Algorithm": http://www.codingforums.com/showthread.php?s=&threadid=10531 |
| // The constructor should be called with |
| // the parent object (optional, defaults to window). |
| |
| function Timer(){ |
| this.obj = (arguments.length)?arguments[0]:window; |
| return this; |
| } |
| |
| // The set functions should be called with: |
| // - The name of the object method (as a string) (required) |
| // - The millisecond delay (required) |
| // - Any number of extra arguments, which will all be |
| // passed to the method when it is evaluated. |
| |
| Timer.prototype.setInterval = function(func, msec){ |
| var i = Timer.getNew(); |
| var t = Timer.buildCall(this.obj, i, arguments); |
| Timer.set[i].timer = window.setInterval(t,msec); |
| return i; |
| } |
| Timer.prototype.setTimeout = function(func, msec){ |
| var i = Timer.getNew(); |
| Timer.buildCall(this.obj, i, arguments); |
| Timer.set[i].timer = window.setTimeout("Timer.callOnce("+i+");",msec); |
| return i; |
| } |
| |
| // The clear functions should be called with |
| // the return value from the equivalent set function. |
| |
| Timer.prototype.clearInterval = function(i){ |
| if(!Timer.set[i]) return; |
| window.clearInterval(Timer.set[i].timer); |
| Timer.set[i] = null; |
| } |
| Timer.prototype.clearTimeout = function(i){ |
| if(!Timer.set[i]) return; |
| window.clearTimeout(Timer.set[i].timer); |
| Timer.set[i] = null; |
| } |
| |
| // Private data |
| |
| Timer.set = new Array(); |
| Timer.buildCall = function(obj, i, args){ |
| var t = ""; |
| Timer.set[i] = new Array(); |
| if(obj != window){ |
| Timer.set[i].obj = obj; |
| t = "Timer.set["+i+"].obj."; |
| } |
| t += args[0]+"("; |
| if(args.length > 2){ |
| Timer.set[i][0] = args[2]; |
| t += "Timer.set["+i+"][0]"; |
| for(var j=1; (j+2)<args.length; j++){ |
| Timer.set[i][j] = args[j+2]; |
| t += ", Timer.set["+i+"]["+j+"]"; |
| }} |
| t += ");"; |
| Timer.set[i].call = t; |
| return t; |
| } |
| Timer.callOnce = function(i){ |
| if(!Timer.set[i]) return; |
| eval(Timer.set[i].call); |
| Timer.set[i] = null; |
| } |
| Timer.getNew = function(){ |
| var i = 0; |
| while(Timer.set[i]) i++; |
| return i; |
| } |