| /* |
| * Copyright (C) 2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderTreePosition.h" |
| |
| #include "NodeRenderingTraversal.h" |
| #include "PseudoElement.h" |
| #include "RenderObject.h" |
| #include "ShadowRoot.h" |
| |
| namespace WebCore { |
| |
| void RenderTreePosition::computeNextSibling(const Node& node) |
| { |
| ASSERT(!node.renderer()); |
| if (m_hasValidNextSibling) { |
| // Stop validating at some point so the assert doesn't make us O(N^2) on debug builds. |
| ASSERT(m_parent.isRenderView() || ++m_assertionLimitCounter > 20 || nextSiblingRenderer(node, m_parent) == m_nextSibling); |
| return; |
| } |
| m_nextSibling = nextSiblingRenderer(node, m_parent); |
| m_hasValidNextSibling = true; |
| } |
| |
| void RenderTreePosition::invalidateNextSibling(const RenderObject& siblingRenderer) |
| { |
| if (!m_hasValidNextSibling) |
| return; |
| if (m_nextSibling == &siblingRenderer) |
| m_hasValidNextSibling = false; |
| } |
| |
| RenderObject* RenderTreePosition::previousSiblingRenderer(const Text& textNode) |
| { |
| if (textNode.renderer()) |
| return textNode.renderer()->previousSibling(); |
| for (Node* sibling = NodeRenderingTraversal::previousSibling(&textNode); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) { |
| RenderObject* renderer = sibling->renderer(); |
| if (renderer && !RenderTreePosition::isRendererReparented(*renderer)) |
| return renderer; |
| } |
| if (PseudoElement* before = textNode.parentElement()->beforePseudoElement()) |
| return before->renderer(); |
| return nullptr; |
| } |
| |
| RenderObject* RenderTreePosition::nextSiblingRenderer(const Node& node, const RenderElement& parentRenderer) |
| { |
| if (!parentRenderer.element()) |
| return nullptr; |
| if (node.isAfterPseudoElement()) |
| return nullptr; |
| Node* sibling = node.isBeforePseudoElement() ? NodeRenderingTraversal::firstChild(parentRenderer.element()) : NodeRenderingTraversal::nextSibling(&node); |
| for (; sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) { |
| RenderObject* renderer = sibling->renderer(); |
| if (renderer && !isRendererReparented(*renderer)) |
| return renderer; |
| } |
| if (PseudoElement* after = parentRenderer.element()->afterPseudoElement()) |
| return after->renderer(); |
| return nullptr; |
| } |
| |
| bool RenderTreePosition::isRendererReparented(const RenderObject& renderer) |
| { |
| if (!renderer.node()->isElementNode()) |
| return false; |
| if (renderer.style().hasFlowInto()) |
| return true; |
| return false; |
| } |
| |
| } |