| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioNode.h" |
| #include <wtf/Lock.h> |
| |
| namespace WebCore { |
| |
| class AudioBuffer; |
| class Reverb; |
| |
| class ConvolverNode final : public AudioNode { |
| WTF_MAKE_ISO_ALLOCATED(ConvolverNode); |
| public: |
| static Ref<ConvolverNode> create(AudioContext& context, float sampleRate) |
| { |
| return adoptRef(*new ConvolverNode(context, sampleRate)); |
| } |
| |
| virtual ~ConvolverNode(); |
| |
| ExceptionOr<void> setBuffer(AudioBuffer*); |
| AudioBuffer* buffer(); |
| |
| bool normalize() const { return m_normalize; } |
| void setNormalize(bool normalize) { m_normalize = normalize; } |
| |
| private: |
| ConvolverNode(AudioContext&, float sampleRate); |
| |
| double tailTime() const final; |
| double latencyTime() const final; |
| |
| void process(size_t framesToProcess) final; |
| void reset() final; |
| void initialize() final; |
| void uninitialize() final; |
| |
| std::unique_ptr<Reverb> m_reverb; |
| RefPtr<AudioBuffer> m_buffer; |
| |
| // This synchronizes dynamic changes to the convolution impulse response with process(). |
| mutable Lock m_processMutex; |
| |
| // Normalize the impulse response or not. |
| bool m_normalize { true }; |
| }; |
| |
| } // namespace WebCore |