blob: 2f4d89fbb5ee47be08dc96b24a6e6a445f309f21 [file] [log] [blame]
/*
Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef TextureMapperTile_h
#define TextureMapperTile_h
#include "FloatRect.h"
#include "Image.h"
#include "TextureMapper.h"
#include <wtf/RefPtr.h>
namespace WebCore {
class GraphicsLayer;
class TextureMapperTile {
public:
inline RefPtr<BitmapTexture> texture() const { return m_texture; }
inline FloatRect rect() const { return m_rect; }
inline void setTexture(BitmapTexture* texture) { m_texture = texture; }
inline void setRect(const FloatRect& rect) { m_rect = rect; }
void updateContents(TextureMapper&, Image*, const IntRect&);
void updateContents(TextureMapper&, GraphicsLayer*, const IntRect&, float scale = 1);
WEBCORE_EXPORT virtual void paint(TextureMapper&, const TransformationMatrix&, float, const unsigned exposedEdges);
virtual ~TextureMapperTile() = default;
explicit TextureMapperTile(const FloatRect& rect)
: m_rect(rect)
{
}
protected:
RefPtr<BitmapTexture> m_texture;
private:
FloatRect m_rect;
};
}
#endif