| /* |
| * Copyright (C) 2003, 2006, 2009, 2016 Apple Inc. All rights reserved. |
| * Copyright (C) 2006 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007-2008 Torch Mobile, Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Path_h |
| #define Path_h |
| |
| #include "FloatRect.h" |
| #include "WindRule.h" |
| #include <wtf/FastMalloc.h> |
| #include <wtf/Function.h> |
| #include <wtf/Forward.h> |
| |
| #if USE(CG) |
| |
| #include <wtf/RetainPtr.h> |
| #include <CoreGraphics/CGPath.h> |
| typedef struct CGPath PlatformPath; |
| |
| #elif USE(DIRECT2D) |
| #include "COMPtr.h" |
| |
| interface ID2D1Geometry; |
| interface ID2D1GeometryGroup; |
| interface ID2D1PathGeometry; |
| interface ID2D1GeometrySink; |
| |
| typedef ID2D1GeometryGroup PlatformPath; |
| |
| namespace WebCore { |
| class PlatformContextDirect2D; |
| } |
| |
| #elif USE(CAIRO) |
| |
| namespace WebCore { |
| class CairoPath; |
| } |
| typedef WebCore::CairoPath PlatformPath; |
| |
| #elif USE(WINGDI) |
| |
| namespace WebCore { |
| class PlatformPath; |
| } |
| typedef WebCore::PlatformPath PlatformPath; |
| |
| #else |
| |
| typedef void PlatformPath; |
| |
| #endif |
| |
| typedef PlatformPath* PlatformPathPtr; |
| |
| namespace WTF { |
| class TextStream; |
| } |
| |
| namespace WebCore { |
| |
| class AffineTransform; |
| class FloatPoint; |
| class FloatRoundedRect; |
| class FloatSize; |
| class GraphicsContext; |
| class PathTraversalState; |
| class RoundedRect; |
| class StrokeStyleApplier; |
| |
| enum PathElementType { |
| PathElementMoveToPoint, // The points member will contain 1 value. |
| PathElementAddLineToPoint, // The points member will contain 1 value. |
| PathElementAddQuadCurveToPoint, // The points member will contain 2 values. |
| PathElementAddCurveToPoint, // The points member will contain 3 values. |
| PathElementCloseSubpath // The points member will contain no values. |
| }; |
| |
| // The points in the structure are the same as those that would be used with the |
| // add... method. For example, a line returns the endpoint, while a cubic returns |
| // two tangent points and the endpoint. |
| struct PathElement { |
| PathElementType type; |
| FloatPoint* points; |
| }; |
| |
| using PathApplierFunction = WTF::Function<void (const PathElement&)>; |
| |
| class Path { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| WEBCORE_EXPORT Path(); |
| #if USE(CG) |
| Path(RetainPtr<CGMutablePathRef>); |
| #endif |
| WEBCORE_EXPORT ~Path(); |
| |
| WEBCORE_EXPORT Path(const Path&); |
| WEBCORE_EXPORT Path(Path&&); |
| WEBCORE_EXPORT Path& operator=(const Path&); |
| WEBCORE_EXPORT Path& operator=(Path&&); |
| |
| static Path polygonPathFromPoints(const Vector<FloatPoint>&); |
| |
| bool contains(const FloatPoint&, WindRule = WindRule::NonZero) const; |
| bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const; |
| // fastBoundingRect() should equal or contain boundingRect(); boundingRect() |
| // should perfectly bound the points within the path. |
| FloatRect boundingRect() const; |
| WEBCORE_EXPORT FloatRect fastBoundingRect() const; |
| FloatRect strokeBoundingRect(StrokeStyleApplier* = 0) const; |
| |
| float length() const; |
| PathTraversalState traversalStateAtLength(float length, bool& success) const; |
| FloatPoint pointAtLength(float length, bool& success) const; |
| float normalAngleAtLength(float length, bool& success) const; |
| |
| WEBCORE_EXPORT void clear(); |
| bool isNull() const { return !m_path; } |
| bool isEmpty() const; |
| // Gets the current point of the current path, which is conceptually the final point reached by the path so far. |
| // Note the Path can be empty (isEmpty() == true) and still have a current point. |
| bool hasCurrentPoint() const; |
| FloatPoint currentPoint() const; |
| |
| WEBCORE_EXPORT void moveTo(const FloatPoint&); |
| WEBCORE_EXPORT void addLineTo(const FloatPoint&); |
| WEBCORE_EXPORT void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint); |
| WEBCORE_EXPORT void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint); |
| void addArcTo(const FloatPoint&, const FloatPoint&, float radius); |
| WEBCORE_EXPORT void closeSubpath(); |
| |
| void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise); |
| void addRect(const FloatRect&); |
| void addEllipse(FloatPoint, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise); |
| void addEllipse(const FloatRect&); |
| |
| enum RoundedRectStrategy { |
| PreferNativeRoundedRect, |
| PreferBezierRoundedRect |
| }; |
| |
| WEBCORE_EXPORT void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii, RoundedRectStrategy = PreferNativeRoundedRect); |
| WEBCORE_EXPORT void addRoundedRect(const FloatRoundedRect&, RoundedRectStrategy = PreferNativeRoundedRect); |
| void addRoundedRect(const RoundedRect&); |
| |
| void addPath(const Path&, const AffineTransform&); |
| |
| void translate(const FloatSize&); |
| |
| // To keep Path() cheap, it does not allocate a PlatformPath immediately |
| // meaning Path::platformPath() can return null. |
| #if USE(DIRECT2D) |
| FloatRect fastBoundingRectForStroke(const PlatformContextDirect2D&) const; |
| PlatformPathPtr platformPath() const { return m_path.get(); } |
| #else |
| PlatformPathPtr platformPath() const { return m_path; } |
| #endif |
| // ensurePlatformPath() will allocate a PlatformPath if it has not yet been and will never return null. |
| WEBCORE_EXPORT PlatformPathPtr ensurePlatformPath(); |
| |
| WEBCORE_EXPORT void apply(const PathApplierFunction&) const; |
| void transform(const AffineTransform&); |
| |
| static float circleControlPoint() |
| { |
| // Approximation of control point positions on a bezier to simulate a quarter of a circle. |
| // This is 1-kappa, where kappa = 4 * (sqrt(2) - 1) / 3 |
| return 0.447715; |
| } |
| |
| void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); |
| |
| #if USE(CG) || USE(DIRECT2D) |
| void platformAddPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); |
| #endif |
| |
| #if USE(DIRECT2D) |
| void appendGeometry(ID2D1Geometry*); |
| void createGeometryWithFillMode(WindRule, COMPtr<ID2D1GeometryGroup>&) const; |
| |
| void openFigureAtCurrentPointIfNecessary(); |
| void closeAnyOpenGeometries(unsigned figureEndStyle) const; |
| void clearGeometries(); |
| #endif |
| |
| #ifndef NDEBUG |
| void dump() const; |
| #endif |
| |
| private: |
| #if USE(DIRECT2D) |
| Vector<ID2D1Geometry*> m_geometries; |
| COMPtr<ID2D1GeometryGroup> m_path; |
| mutable COMPtr<ID2D1GeometrySink> m_activePath; |
| mutable bool m_figureIsOpened { false }; |
| #else |
| PlatformPathPtr m_path { nullptr }; |
| #endif |
| }; |
| |
| WTF::TextStream& operator<<(WTF::TextStream&, const Path&); |
| |
| } |
| |
| #endif |