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/*
* Copyright (C) 2011 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GraphicsContext3DPrivate_h
#define GraphicsContext3DPrivate_h
#include "GLContext.h"
#include "GraphicsContext3D.h"
namespace WebCore {
class BitmapTextureGL;
class GraphicsContext3DPrivate {
WTF_MAKE_FAST_ALLOCATED;
public:
GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle);
~GraphicsContext3DPrivate();
bool makeContextCurrent();
PlatformGraphicsContext3D platformContext();
private:
std::unique_ptr<GLContext> m_glContext;
};
}
#endif // GraphicsContext3DPrivate_h