blob: fe6fa8253fcf3c37d3ae13ea75bd55744e81f3e1 [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Timer.h"
#include <wtf/HashMap.h>
#include <wtf/HashSet.h>
#if PLATFORM(MAC)
#include <CoreGraphics/CGDisplayConfiguration.h>
#include <OpenGL/CGLTypes.h>
#endif
namespace WebCore {
const unsigned MaxContexts = 16;
class GraphicsContext3D;
class HostWindow;
using PlatformDisplayID = uint32_t;
#if HAVE(APPLE_GRAPHICS_CONTROL)
WEBCORE_EXPORT bool hasLowAndHighPowerGPUs();
#endif
class GraphicsContext3DManager {
friend NeverDestroyed<GraphicsContext3DManager>;
public:
static GraphicsContext3DManager& sharedManager();
void addContext(GraphicsContext3D*, HostWindow*);
void removeContext(GraphicsContext3D*);
HostWindow* hostWindowForContext(GraphicsContext3D*) const;
void addContextRequiringHighPerformance(GraphicsContext3D*);
void removeContextRequiringHighPerformance(GraphicsContext3D*);
void recycleContextIfNecessary();
bool hasTooManyContexts() const { return m_contexts.size() >= MaxContexts; }
void updateAllContexts();
#if PLATFORM(MAC)
void screenDidChange(PlatformDisplayID, const HostWindow*);
WEBCORE_EXPORT static void displayWasReconfigured(CGDirectDisplayID, CGDisplayChangeSummaryFlags, void*);
#endif
private:
GraphicsContext3DManager()
: m_disableHighPerformanceGPUTimer(*this, &GraphicsContext3DManager::disableHighPerformanceGPUTimerFired)
{
}
void updateHighPerformanceState();
void disableHighPerformanceGPUTimerFired();
Vector<GraphicsContext3D*> m_contexts;
HashMap<GraphicsContext3D*, HostWindow*> m_contextWindowMap;
HashSet<GraphicsContext3D*> m_contextsRequiringHighPerformance;
Timer m_disableHighPerformanceGPUTimer;
bool m_requestingHighPerformance { false };
};
}