| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // NativeWindow11.h: Defines NativeWindow11, a class for managing and performing operations on an |
| // EGLNativeWindowType for the D3D11 renderer. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_ |
| |
| #include "common/debug.h" |
| #include "common/platform.h" |
| |
| #include "libANGLE/Config.h" |
| #include "libANGLE/renderer/d3d/NativeWindowD3D.h" |
| |
| namespace rx |
| { |
| |
| class NativeWindow11 : public NativeWindowD3D |
| { |
| public: |
| NativeWindow11(EGLNativeWindowType window) : NativeWindowD3D(window) {} |
| |
| virtual HRESULT createSwapChain(ID3D11Device *device, |
| IDXGIFactory *factory, |
| DXGI_FORMAT format, |
| UINT width, |
| UINT height, |
| UINT samples, |
| IDXGISwapChain **swapChain) = 0; |
| virtual void commitChange() = 0; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_ |