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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>OpenGL ES Shading Language 1.00 and OpenGL ES Shading Language 3.00 shaders should not link with each other</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es
precision mediump float;
in vec4 aPosition;
void main() {
gl_Position = aPosition;
}
</script>
<script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es
precision mediump float;
out vec4 my_FragColor;
void main() {
my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
</script>
<script id="ESSL1VertexShader" type="x-shader/x-vertex">
precision mediump float;
attribute vec4 aPosition;
void main() {
gl_Position = aPosition;
}
</script>
<script id="ESSL1FragmentShader" type="x-shader/x-fragment">
precision mediump float;
void main() {
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
</script>
<script type="application/javascript">
"use strict";
description();
// See OpenGL ES Shading Language 3.00 spec section 1.5 or 3.3
GLSLConformanceTester.runTests([
{
vShaderId: "ES3VertexShader",
vShaderSuccess: true,
fShaderId: "ES3FragmentShader",
fShaderSuccess: true,
linkSuccess: true,
passMsg: "OpenGL ES Shading Language 3.00 vertex shader should link with OpenGL ES Shading Language 3.00 fragment shader."
},
{
vShaderId: "ES3VertexShader",
vShaderSuccess: true,
fShaderId: "ESSL1FragmentShader",
fShaderSuccess: true,
linkSuccess: false,
passMsg: "OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader."
},
{
vShaderId: "ESSL1VertexShader",
vShaderSuccess: true,
fShaderId: "ES3FragmentShader",
fShaderSuccess: true,
linkSuccess: false,
passMsg: "OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader."
}
], 2);
var successfullyParsed = true;
</script>
</body>
</html>