| <!-- |
| |
| /* |
| ** Copyright (c) 2013 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL Loops and side-effects test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
| <div id="console"></div> |
| |
| <!-- Variations on counter functions that used to give incorrect result on OSX 10.9 --> |
| <script id="counter0" type="x-shader/x-shader"> |
| bool s0 = false; |
| while(true) { |
| bool bar = s0; |
| if (!bar) { |
| bar = i < 3; |
| i = i + 1; |
| } |
| bool foo = !bar; |
| if (foo) { |
| break; |
| } |
| s0 = false; |
| n ++; |
| } |
| return n; |
| </script> |
| <script id="counter1" type="x-shader/x-shader"> |
| while(true) { |
| bool bar = i < 3; |
| i = i + 1; |
| bool foo = !bar; |
| if (foo) { |
| break; |
| } |
| n ++; |
| } |
| return n; |
| </script> |
| <script id="counter2" type="x-shader/x-shader"> |
| bool s0 = true; |
| while(true) { |
| bool bar = s0; |
| if (!bar) { |
| bar = i < 3; |
| i = i + 1; |
| } |
| bool foo = !bar; |
| if (foo) { |
| break; |
| } |
| s0 = false; |
| n ++; |
| } |
| return n; |
| </script> |
| <script id="counter3" type="x-shader/x-shader"> |
| bool s0 = true; |
| while(true) { |
| bool bar = s0; |
| if (!bar) { |
| bar = i++ < 3; |
| } |
| bool foo = !bar; |
| if (foo) { |
| break; |
| } |
| s0 = false; |
| n ++; |
| } |
| return n; |
| </script> |
| <script id="counter4" type="x-shader/x-shader"> |
| bool s0 = true; |
| while(true) { |
| bool bar = s0 || (i++ < 3); |
| bool foo = !bar; |
| if (foo) { |
| break; |
| } |
| s0 = false; |
| n ++; |
| } |
| return n; |
| </script> |
| <script id="counter5" type="x-shader/x-shader"> |
| bool s0 = true; |
| while(true) { |
| if (!(s0 || (i++ < 3))) { |
| break; |
| } |
| s0 = false; |
| n ++; |
| } |
| return n; |
| </script> |
| <script id="counter6" type="x-shader/x-shader"> |
| bool s0 = true; |
| while(s0 || (i++ < 3)) { |
| s0 = false; |
| n ++; |
| } |
| return n; |
| </script> |
| |
| <script id="counter7" type="x-shader/x-shader"> |
| do { |
| n++; |
| } while (i++ < 3); |
| return n; |
| </script> |
| <script> |
| "use strict"; |
| description("This test checks for bugs related to loops and side-effects."); |
| |
| debug(""); |
| |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("canvas"); |
| var gl = wtu.create3DContext(canvas, null, 2); |
| |
| if (!gl) { |
| testFailed("WebGL context does not exist"); |
| } else { |
| testPassed("WebGL context exists"); |
| |
| for (var i = 0; i < 8; i++) { |
| tryCounter(document.getElementById("counter" + i).text); |
| debug(""); |
| } |
| } |
| |
| function evaluateCounter(source) { |
| var jsSource = "(function(n, i) {" + |
| source.split("bool").join("var") + |
| "})(0, 0)"; |
| |
| return eval(jsSource); |
| } |
| |
| function makeFSSource(source) { |
| var fsSource = |
| "#version 300 es\n" + |
| "precision highp float;\n" + |
| "in float vertexCounter;\n" + |
| "uniform int uVertZero;\n" + |
| "uniform int uReference;\n" + |
| "out vec4 fragColor;\n" + |
| "int counter(int n, int i) {\n" + |
| source + |
| "}\n" + |
| "void main() {\n" + |
| " fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n" + |
| " fragColor.r = float(counter(uVertZero, uVertZero) == uReference);\n" + |
| " fragColor.g = float(int(vertexCounter) == uReference);\n" + |
| "}\n"; |
| return fsSource; |
| } |
| |
| function makeVSSource(source) { |
| var vsSource = |
| "#version 300 es\n" + |
| "out float vertexCounter;\n" + |
| "uniform int uFragZero;\n" + |
| "in vec4 vPosition;\n" + |
| "int counter(int n, int i) {\n" + |
| source + |
| "}\n" + |
| "void main() {\n" + |
| " gl_Position = vPosition;\n" + |
| " vertexCounter = float(counter(uFragZero, uFragZero));\n" + |
| "}\n"; |
| return vsSource; |
| } |
| |
| function tryCounter(source) { |
| canvas.width = 50; canvas.height = 50; |
| gl.viewport(0, 0, canvas.width, canvas.height); |
| wtu.setupUnitQuad(gl, 0, 1); |
| |
| var program = wtu.setupProgram(gl, [makeVSSource(source), makeFSSource(source)], ['vPosition'], [0], true); |
| |
| gl.uniform1i(gl.getUniformLocation(program, "uVertZero"), 0); |
| gl.uniform1i(gl.getUniformLocation(program, "uFragZero"), 0); |
| |
| var reference = evaluateCounter(source); |
| gl.uniform1i(gl.getUniformLocation(program, "uReference"), reference); |
| |
| gl.useProgram(program); |
| wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 0]); |
| wtu.checkCanvas(gl, [255, 255, 0, 255]); |
| } |
| |
| debug(""); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |