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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests - Unsupported variants of operators</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fshader-array-ternary-operator" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| void main() |
| { |
| float a[3]; |
| float b[3]; |
| float c[3] = true ? a : b; |
| } |
| </script> |
| <script id="fshader-struct-array-ternary-operator" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| struct MyStruct { |
| bool a[3]; |
| }; |
| |
| void main() |
| { |
| MyStruct b; |
| MyStruct c; |
| MyStruct d = true ? b : c; |
| } |
| </script> |
| <script id="fshader-void-ternary-operator" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| void foo() {} |
| |
| void main() |
| { |
| true ? foo() : foo(); |
| } |
| </script> |
| <script id="fshader-array-sequence-operator" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| void main() |
| { |
| float a[3]; |
| float b[3] = (true, a); |
| } |
| </script> |
| <script id="fshader-struct-array-sequence-operator" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| struct MyStruct { |
| bool a[3]; |
| }; |
| |
| void main() |
| { |
| MyStruct b; |
| MyStruct c = (true, b); |
| } |
| </script> |
| <script id="fshader-void-sequence-operator" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| void foo() {} |
| |
| void main() |
| { |
| (foo(), foo()); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("Check unsupported variants of operators."); |
| |
| // WebGL 2.0 spec section "Unsupported variants of GLSL ES 3.00 operators" |
| |
| GLSLConformanceTester.runTests([ |
| { fShaderId: 'fshader-array-ternary-operator', |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Using ternary operators with arrays is not allowed", |
| }, |
| { fShaderId: 'fshader-struct-array-ternary-operator', |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Using ternary operators with structs containing arrays is not allowed", |
| }, |
| { fShaderId: 'fshader-void-ternary-operator', |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Using ternary operators with void is not allowed", |
| }, |
| { fShaderId: 'fshader-array-sequence-operator', |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Using sequence operators with arrays is not allowed", |
| }, |
| { fShaderId: 'fshader-struct-array-sequence-operator', |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Using sequence operators with structs containing arrays is not allowed", |
| }, |
| { fShaderId: 'fshader-void-sequence-operator', |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Using sequence operators with void is not allowed", |
| } |
| ], 2); |
| |
| debug(""); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |