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** Permission is hereby granted, free of charge, to any person obtaining a
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** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
var wtu = WebGLTestUtils;
var gl;
function checkExtensionNotAvailable(extension, extensions) {
if (extensions.indexOf(extension) >= 0) {
testFailed(extension + " was exposed in the WebGL 2.0 context but should not have been");
} else {
testPassed(extension + " was not exposed in the WebGL 2.0 context");
}
}
description("Promoted extensions from WebGL 1.0 should not be exposed in WebGL 2.0");
shouldBeNonNull("gl = wtu.create3DContext(undefined, undefined, 2)");
var exts = gl.getSupportedExtensions();
var promotedExtensions = [
"ANGLE_instanced_arrays",
"EXT_blend_minmax",
"EXT_color_buffer_half_float",
"EXT_frag_depth",
"EXT_shader_texture_lod",
"EXT_sRGB",
"OES_element_index_uint",
"OES_standard_derivatives",
"OES_texture_float",
"OES_texture_half_float",
"OES_texture_half_float_linear",
"OES_vertex_array_object",
"WEBGL_depth_texture",
"WEBGL_draw_buffers",
]
for (var i = 0; i < promotedExtensions.length; ++i) {
checkExtensionNotAvailable(promotedExtensions[i], exts);
}
debug("")
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>