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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL "Texture Complete" texture conformance test.</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> |
| <canvas id="canvas2d" width="16" height="16" style="width: 40px; height: 40px;"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| function init() |
| { |
| description( |
| "Checks that a texture that is not -texture-complete- does not draw if"+ |
| " filtering needs mips"); |
| |
| var canvas2d = document.getElementById("canvas2d"); |
| var ctx2d = canvas2d.getContext("2d"); |
| ctx2d.fillStyle = "rgba(0,192,128,1)"; |
| ctx2d.fillRect(0, 0, 16, 16); |
| |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("example"); |
| var gl = wtu.create3DContext(canvas); |
| var program = wtu.setupTexturedQuad(gl); |
| |
| gl.disable(gl.DEPTH_TEST); |
| gl.disable(gl.BLEND); |
| |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| // 16x16 texture no mips |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); |
| |
| var loc = gl.getUniformLocation(program, "tex"); |
| gl.uniform1i(loc, 0); |
| |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.checkCanvas(gl, [0,0,0,255], |
| "texture that is not -texture-complete- when " + |
| "TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255"); |
| } |
| |
| init(); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |
| |