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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL gl.ENABLE enums Conformance Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/desktop-gl-constants.js"></script>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("This test ensures WebGL implementations allow OpenGL ES 2.0 features to be turned on but not non OpenGL ES 2.0 features.");
var wtu = WebGLTestUtils;
var invalidEnums = [
'ALPHA_TEST',
'AUTO_NORMAL',
'CLIP_PLANE0',
'CLIP_PLANE1',
'COLOR_LOGIC_OP',
'COLOR_MATERIAL',
'COLOR_SUM',
'COLOR_TABLE',
//'CONVOLUTION_1D',
//'CONVOLUTION_2D',
'FOG',
'HISTOGRAM',
'INDEX_LOGIC_OP',
'LIGHT0',
'LIGHT1',
'LIGHTING',
'LINE_SMOOTH',
'LINE_STIPPLE',
'MAP1_COLOR_4',
'MAP1_INDEX',
'MAP1_NORMAL',
'MAP1_TEXTURE_COORD_1',
'MAP1_TEXTURE_COORD_2',
'MAP1_TEXTURE_COORD_3',
'MAP1_TEXTURE_COORD_4',
'MAP1_VERTEX_3',
'MAP1_VERTEX_4',
'MAP2_COLOR_4',
'MAP2_INDEX',
'MAP2_NORMAL',
'MAP2_TEXTURE_COORD_1',
'MAP2_TEXTURE_COORD_2',
'MAP2_TEXTURE_COORD_3',
'MAP2_TEXTURE_COORD_4',
'MAP2_VERTEX_3',
'MAP2_VERTEX_4',
'MINMAX',
'MULTISAMPLE',
'NORMALIZE',
'POINT_SMOOTH',
'POINT_SPRITE',
'POLYGON_OFFSET_LINE',
'POLYGON_OFFSET_POINT',
'POLYGON_SMOOTH',
'POLYGON_STIPPLE',
'POST_COLOR_MATRIX_COLOR_TABLE',
'POST_CONVOLUTION_COLOR_TABLE',
'RESCALE_NORMAL',
'SAMPLE_ALPHA_TO_ONE',
//'SEPARABLE_2D',
'TEXTURE_1D',
'TEXTURE_2D',
'TEXTURE_3D',
'TEXTURE_CUBE_MAP',
'TEXTURE_GEN_Q',
'TEXTURE_GEN_R',
'TEXTURE_GEN_S',
'TEXTURE_GEN_T',
'VERTEX_PROGRAM_POINT_SIZE',
'VERTEX_PROGRAM_TWO_SIDE'
];
var validEnums = [
'BLEND',
'CULL_FACE',
'DEPTH_TEST',
'DITHER',
'POLYGON_OFFSET_FILL',
'SAMPLE_ALPHA_TO_COVERAGE',
'SAMPLE_COVERAGE',
'SCISSOR_TEST',
'STENCIL_TEST'
];
var gl;
function runNegativeTests() {
debug("");
debug("Running negative tests");
gl = wtu.create3DContext();
if (!gl) {
testFailed("context does not exist");
return;
}
testPassed("context exists");
for (var ii = 0; ii < invalidEnums.length; ++ii) {
var name = invalidEnums[ii];
gl.enable(desktopGL[name]);
wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
"gl.enable must set INVALID_ENUM when passed GL_" + name );
}
}
function runPositiveTestsWithParameters(params) {
debug("");
debug("Running positive tests with parameters: " + JSON.stringify(params));
// Pass null for the canvas, to make sure we create a new context each time.
var newgl = wtu.create3DContext(null, params);
if (gl == newgl) {
testFailed("got an old context");
return;
}
gl = newgl;
if (!gl) {
testFailed("context does not exist");
return;
}
testPassed("context exists");
debug("Checking gl.ENABLE enums.");
for (var ii = 0; ii < validEnums.length; ++ii) {
var name = validEnums[ii];
gl.enable(gl[name]);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
"gl.enable must succeed when passed gl." + name );
shouldBe('gl.isEnabled(gl.' + name + ')', 'true');
shouldBe('gl.getParameter(gl.' + name + ')', 'true');
gl.disable(gl[name]);
shouldBe('gl.isEnabled(gl.' + name + ')', 'false');
shouldBe('gl.getParameter(gl.' + name + ')', 'false');
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
"gl.isEnabled and gl.GetParameter must not set errors when passed GL_" + name );
}
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
}
runNegativeTests();
runPositiveTestsWithParameters({alpha: true, antialias: true, stencil: true, depth: true});
runPositiveTestsWithParameters({alpha: false, antialias: true, stencil: true, depth: true});
runPositiveTestsWithParameters({alpha: true, antialias: false, stencil: true, depth: true});
runPositiveTestsWithParameters({alpha: true, antialias: true, stencil: false, depth: true});
runPositiveTestsWithParameters({alpha: true, antialias: true, stencil: true, depth: false});
debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>