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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Scissor Canvas Dimensions Test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<style>
canvas {
border: 1px solid #000;
width: 64px;
height: 64px;
}
</style>
</head>
<body>
<canvas id="canvas1" width="16" height="16"> </canvas>
<canvas id="canvas2" width="16" height="16"> </canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("Check that scissoring is initially disabled and that the scissor rect does not change when canvas size changes.");
var wtu = WebGLTestUtils;
function testInit(canvas, attribs) {
var gl = wtu.create3DContext(canvas, attribs);
if (!gl) {
testFailed("context does not exist");
return;
}
debug("Testing that scissor test is initially disabled");
// Setting the scissor rect should have no effect on drawing.
gl.scissor(0, 0, 1, 1);
gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [0, 255, 0, 255], "whole canvas should be green");
}
function testCanvasSizeChange(canvas, attribs) {
var gl = wtu.create3DContext(canvas, attribs);
if (!gl) {
testFailed("context does not exist");
return;
}
debug("Testing that scissor rect dimensions do not change if the canvas is resized.");
canvas.width = 32;
canvas.height = 32;
gl.viewport(0, 0, 32, 32);
gl.enable(gl.SCISSOR_TEST);
gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0, 255, 0, 255], "area inside scissor should be green");
wtu.checkCanvasRect(gl, 0, 16, 32, 16, [0, 0, 0, 0], "area outside scissor should be black");
wtu.checkCanvasRect(gl, 16, 0, 16, 16, [0, 0, 0, 0], "area outside scissor should be black");
}
testInit(document.getElementById("canvas1"), {antialias: false});
debug("");
testCanvasSizeChange(document.getElementById("canvas2"), {antialias: false});
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>