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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>Check that framebuffers keep contents exiting fullscreen mode.</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <style> |
| canvas { |
| width: 100%; |
| height: 50px; |
| border: 1px solid black; |
| } |
| #f { |
| left: 0px; |
| top: 0px; |
| } |
| #inner { |
| } |
| input.button { |
| font-size: 36pt; |
| } |
| .redbox { |
| border: 1px solid black; |
| background-color: red; |
| } |
| #canvasholder { |
| position: relative; |
| } |
| #clabel { |
| position: absolute; |
| width: 100%; |
| top: 0px; |
| left: 0px; |
| font-size: 40px; |
| z-index: 10; |
| text-align: center; |
| } |
| </style> |
| </head> |
| <body> |
| <pre> |
| This test must be run manually. |
| |
| Checks that framebuffers keep their contents going into and out of fullscreen mode. |
| |
| Through the entire test you should see a <span class="redbox">red rectangle</span>. If it is not <span class="redbox">red</span> in all cases the test has failed. |
| </pre> |
| <div id="f"> |
| <div id="inner"> |
| <div id="buttonHolder"> |
| <div><input id="button" class="button" type="button" value="Click this button to continue the test"/></div> |
| <div id="canvasholder"> |
| <canvas id='c'></canvas> |
| <div id='clabel'> |
| should be red |
| </div> |
| </div> |
| </div> |
| </div> |
| </div> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| var wtu = WebGLTestUtils; |
| var testedFullScreen = false; |
| var c = document.getElementById("c"); |
| var button = document.getElementById("button"); |
| var buttonHolder = document.getElementById("buttonHolder"); |
| var gl = wtu.create3DContext(c); |
| if (!gl) { |
| testFailed("can't init WebGL"); |
| } |
| |
| var checkState = function() { |
| debug(""); |
| wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255]); |
| shouldBeNonNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
| } |
| |
| var checkFramebufferState = function(fullscreen) { |
| checkState(); |
| |
| debug("fullscreen:" + fullscreen); |
| |
| if (fullscreen) { |
| // Not sure if this is needed but need to make sure |
| // we at least went fullscreen once. |
| testedFullScreen = true; |
| } else { |
| if (testedFullScreen) { |
| finishTest(); |
| } |
| } |
| }; |
| |
| var test = function() { |
| if (!wtu.setupFullscreen("button", "f", checkFramebufferState)) { |
| testPassed("Browser does not support fullscreen mode. This is OK"); |
| finishTest(); |
| return; |
| } |
| |
| var fb = gl.createFramebuffer(); |
| var tex = gl.createTexture(); |
| |
| gl.clearColor(1,0,0,1); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
| shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
| |
| gl.clearColor(0, 1, 0, 1); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| |
| checkState(); |
| }; |
| test(); |
| |
| </script> |
| </body> |
| </html> |