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| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL built in variables Conformance Test</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="example" width="2" height="2"> </canvas> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec4 a_position; |
| void main() |
| { |
| gl_Position = a_position; |
| } |
| </script> |
| <script id="vshaderCheck" type="x-shader/x-vertex"> |
| attribute vec4 a_position; |
| varying vec4 v_color; |
| void main() |
| { |
| gl_Position = a_position; |
| v_color = (gl_$(name) == $(max)) ? vec4(0,1,0,1) : vec4(1,0,0,1); |
| } |
| </script> |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| varying vec4 v_color; |
| void main() |
| { |
| gl_FragColor = v_color; |
| } |
| </script> |
| <script id="fshaderCheck" type="x-shader/x-fragment"> |
| precision mediump float; |
| void main() |
| { |
| gl_FragColor = (gl_$(name) == $(max)) ? vec4(0,1,0,1) : vec4(1,0,0,1); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description(); |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("example"); |
| var contextVersion = wtu.getDefault3DContextVersion(); |
| |
| var variables = [ |
| { name: 'MaxVertexAttribs', min: 8, }, |
| { name: 'MaxVertexUniformVectors', min: 128, }, |
| { name: 'MaxVaryingVectors', min: 8, }, |
| { name: 'MaxVertexTextureImageUnits', min: 0, }, |
| { name: 'MaxCombinedTextureImageUnits', min: 8, }, |
| { name: 'MaxTextureImageUnits', min: 8, }, |
| { name: 'MaxFragmentUniformVectors', min: 16, }, |
| ]; |
| |
| if (contextVersion <= 1) { |
| variables.push({ name: 'MaxDrawBuffers', min: 1, max: 1}); |
| } else { |
| variables.push({ name: 'MaxDrawBuffers', min: 1, }); |
| } |
| |
| var toUnderscore = function(str) { |
| return str.replace(/([a-z])([A-Z])/g, function (g) { return g[0] + "_" + g[1].toUpperCase() }).toUpperCase(); |
| }; |
| |
| var shaderPairs = [ |
| [wtu.getScript("vshader"), wtu.getScript("fshaderCheck")], |
| [wtu.getScript("vshaderCheck"), wtu.getScript("fshader")], |
| ]; |
| |
| wtu.setupUnitQuad(gl); |
| |
| variables.forEach(function(variable) { |
| debug(""); |
| debug("Testing gl_" + variable.name); |
| if (!variable.max) { |
| variable.max = gl.getParameter(gl[toUnderscore(variable.name)]); |
| expectTrue(variable.max >= variable.min, "gl.getParameter(gl." + toUnderscore(variable.name) + ") >= " + variable.min); |
| } |
| shaderPairs.forEach(function(pair) { |
| var shaders = [wtu.replaceParams(pair[0], variable), wtu.replaceParams(pair[1], variable)]; |
| var program = wtu.setupProgram(gl, shaders, ["a_position"], undefined, true); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); |
| }); |
| }); |
| |
| var successfullyParsed = true; |
| </script> |
| <script src="../../../js/js-test-post.js"></script> |
| </body> |
| </html> |
| |