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| ** Copyright (c) 2014 The Khronos Group Inc. |
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| ** "Materials"), to deal in the Materials without restriction, including |
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| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
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| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script id="vsVec4Mat2Add" type="text/something-not-javascript"> |
| void main() |
| { |
| mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0); |
| mat2 m2 = mat2(0); |
| vec4 v = vec4(m1 + m2); |
| gl_Position = v; |
| } |
| </script> |
| <script id="fsVec4Mat3Add" type="text/something-not-javascript"> |
| precision mediump float; |
| void main() |
| { |
| mat3 m1 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); |
| mat3 m2 = mat3(0); |
| vec4 v = vec4(m1 + m2); |
| gl_FragColor = v; |
| } |
| </script> |
| |
| <script id="vsMat2Vec4Sub" type="text/something-not-javascript"> |
| void main() |
| { |
| vec4 v1 = vec4(1.0, 2.0, 3.0, 4.0); |
| vec4 v2 = vec4(0); |
| mat2 m = mat2(v1 - v2); |
| gl_Position = vec4(1.0, m); |
| } |
| </script> |
| <script id="fsMat3Vec4AddSub" type="text/something-not-javascript"> |
| precision mediump float; |
| void main() |
| { |
| vec4 v1 = vec4(1.0, 2.0, 3.0, 4.0); |
| vec4 v2 = vec4(0); |
| mat3 m = mat3(v1 + v2, 5.0, v1 - v2); |
| gl_FragColor = vec4(m); |
| } |
| </script> |
| |
| <script id="vsVec4Mat2Func" type="text/something-not-javascript"> |
| mat2 f(mat2 a) |
| { |
| return a; |
| } |
| void main() |
| { |
| mat2 m = mat2(1.0, 2.0, 3.0, 4.0); |
| vec4 v = vec4(f(m)); |
| gl_Position = vec4(1.0, v); |
| } |
| </script> |
| <script id="fsVec4Mat3Func" type="text/something-not-javascript"> |
| precision mediump float; |
| mat3 f(mat3 a) |
| { |
| return a; |
| } |
| void main() |
| { |
| mat3 m = mat3(0); |
| vec4 v = vec4(f(m)); |
| gl_FragColor = v; |
| } |
| </script> |
| |
| <script id="vsMat2Vec4Func" type="text/something-not-javascript"> |
| vec4 f(vec4 a) |
| { |
| return a; |
| } |
| void main() |
| { |
| vec4 v = vec4(1.0, 2.0, 3.0, 4.0); |
| mat2 m = mat2(f(v)); |
| gl_Position = vec4(1.0, m); |
| } |
| </script> |
| <script id="fsMat3Vec4Func" type="text/something-not-javascript"> |
| precision mediump float; |
| vec4 f(vec4 a) |
| { |
| return a; |
| } |
| void main() |
| { |
| vec4 v1 = vec4(1.0, 2.0, 3.0, 4.0); |
| vec4 v2 = vec4(0); |
| mat3 m = mat3(f(v1), 5.0, f(v2)); |
| gl_FragColor = vec4(m); |
| } |
| </script> |
| |
| <script id="vsMat4VecMultiple" type="text/something-not-javascript"> |
| vec4 f(vec4 a) |
| { |
| return a; |
| } |
| void main() |
| { |
| vec2 v2 = vec2(1.0, 2.0); |
| vec3 v3 = vec3(1.0, 2.0, 3.0); |
| vec4 v4 = vec4(1.0, 2.0, 3.0, 4.0); |
| mat4 m = mat4(0.0, v2, 1.0, v3 + vec3(1), 2.0, vec4(0), f(v4)); |
| gl_Position = vec4(1.0, m); |
| } |
| </script> |
| <script id="fsMat4VecMultiple" type="text/something-not-javascript"> |
| precision mediump float; |
| vec4 f(vec4 a) |
| { |
| return a; |
| } |
| void main() |
| { |
| vec2 v2 = vec2(1.0, 2.0); |
| vec3 v3 = vec3(1.0, 2.0, 3.0); |
| vec4 v4 = vec4(1.0, 2.0, 3.0, 4.0); |
| mat4 m = mat4(0.0, v2, 1.0, v3 + vec3(1), 2.0, vec4(0), f(v4)); |
| gl_FragColor = vec4(m); |
| } |
| </script> |
| |
| <script> |
| "use strict"; |
| var wtu = WebGLTestUtils; |
| var tests = []; |
| |
| tests.push({ |
| vShaderSource: wtu.getScript("vsVec4Mat2Add"), |
| vShaderSuccess: true, |
| fShaderSource: wtu.getScript("fsVec4Mat3Add"), |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "vec(mat +/- mat) works ok", |
| }); |
| tests.push({ |
| vShaderSource: wtu.getScript("vsMat2Vec4Sub"), |
| vShaderSuccess: true, |
| fShaderSource: wtu.getScript("fsMat3Vec4AddSub"), |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "mat(vec +/- vec) works ok", |
| }); |
| tests.push({ |
| vShaderSource: wtu.getScript("vsVec4Mat2Func"), |
| vShaderSuccess: true, |
| fShaderSource: wtu.getScript("fsVec4Mat3Func"), |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "vec(func(mat)) works ok", |
| }); |
| tests.push({ |
| vShaderSource: wtu.getScript("vsMat2Vec4Func"), |
| vShaderSuccess: true, |
| fShaderSource: wtu.getScript("fsMat3Vec4Func"), |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "mat(func(vec)) works ok", |
| }); |
| tests.push({ |
| vShaderSource: wtu.getScript("vsMat4VecMultiple"), |
| vShaderSuccess: true, |
| fShaderSource: wtu.getScript("fsMat4VecMultiple"), |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "mat4(float, vec2, float, vec3+vec3, float, vec4, f(vec4)) works ok", |
| }); |
| |
| GLSLConformanceTester.runTests(tests); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |