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| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/tests/gl-bindattriblocation-aliasing.js"></script> |
| <title>bindAttribLocation with aliasing</title> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="canvas" width="8" height="8" style="width: 8px; height: 8px;"></canvas> |
| <script id="vertexShader" type="text/something-not-javascript"> |
| precision mediump float; |
| attribute $(type_1) a_1; |
| attribute $(type_2) a_2; |
| void main() { |
| gl_Position = $(gl_Position_1) + $(gl_Position_2); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("This test verifies combinations of valid, active attribute types cannot be bound to the same location with bindAttribLocation."); |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("canvas"); |
| var gl = wtu.create3DContext(canvas, {antialias: false}); |
| var glFragmentShader = wtu.loadShader(gl, wtu.simpleColorFragmentShader, gl.FRAGMENT_SHADER); |
| |
| runBindAttribLocationAliasingTest(wtu, gl, glFragmentShader, wtu.getScript('vertexShader')); |
| |
| var successfullyParsed = true; |
| </script> |
| <script src="../../js/js-test-post.js"></script> |
| </body> |
| </html> |