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/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2010 Mozilla Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if USE(3D_GRAPHICS)
#include "GraphicsContext3D.h"
#include "Extensions3D.h"
#include "Image.h"
#include "ImageData.h"
#include "ImageObserver.h"
#if HAVE(ARM_NEON_INTRINSICS)
#include "GraphicsContext3DNEON.h"
#endif
#include <runtime/ArrayBufferView.h>
#include <wtf/OwnArrayPtr.h>
#include <wtf/PassOwnArrayPtr.h>
namespace WebCore {
namespace {
GraphicsContext3D::DataFormat getDataFormat(GC3Denum destinationFormat, GC3Denum destinationType)
{
GraphicsContext3D::DataFormat dstFormat = GraphicsContext3D::DataFormatRGBA8;
switch (destinationType) {
case GraphicsContext3D::UNSIGNED_BYTE:
switch (destinationFormat) {
case GraphicsContext3D::RGB:
dstFormat = GraphicsContext3D::DataFormatRGB8;
break;
case GraphicsContext3D::RGBA:
dstFormat = GraphicsContext3D::DataFormatRGBA8;
break;
case GraphicsContext3D::ALPHA:
dstFormat = GraphicsContext3D::DataFormatA8;
break;
case GraphicsContext3D::LUMINANCE:
dstFormat = GraphicsContext3D::DataFormatR8;
break;
case GraphicsContext3D::LUMINANCE_ALPHA:
dstFormat = GraphicsContext3D::DataFormatRA8;
break;
default:
ASSERT_NOT_REACHED();
}
break;
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
dstFormat = GraphicsContext3D::DataFormatRGBA4444;
break;
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
dstFormat = GraphicsContext3D::DataFormatRGBA5551;
break;
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
dstFormat = GraphicsContext3D::DataFormatRGB565;
break;
case GraphicsContext3D::FLOAT: // OES_texture_float
switch (destinationFormat) {
case GraphicsContext3D::RGB:
dstFormat = GraphicsContext3D::DataFormatRGB32F;
break;
case GraphicsContext3D::RGBA:
dstFormat = GraphicsContext3D::DataFormatRGBA32F;
break;
case GraphicsContext3D::ALPHA:
dstFormat = GraphicsContext3D::DataFormatA32F;
break;
case GraphicsContext3D::LUMINANCE:
dstFormat = GraphicsContext3D::DataFormatR32F;
break;
case GraphicsContext3D::LUMINANCE_ALPHA:
dstFormat = GraphicsContext3D::DataFormatRA32F;
break;
default:
ASSERT_NOT_REACHED();
}
break;
default:
ASSERT_NOT_REACHED();
}
return dstFormat;
}
} // anonymous namespace
bool GraphicsContext3D::texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint unpackAlignment)
{
ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8);
OwnArrayPtr<unsigned char> zero;
if (!isResourceSafe() && width > 0 && height > 0) {
unsigned int size;
GC3Denum error = computeImageSizeInBytes(format, type, width, height, unpackAlignment, &size, 0);
if (error != GraphicsContext3D::NO_ERROR) {
synthesizeGLError(error);
return false;
}
zero = adoptArrayPtr(new unsigned char[size]);
if (!zero) {
synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
return false;
}
memset(zero.get(), 0, size);
}
return texImage2D(target, level, internalformat, width, height, border, format, type, zero.get());
}
bool GraphicsContext3D::computeFormatAndTypeParameters(GC3Denum format,
GC3Denum type,
unsigned int* componentsPerPixel,
unsigned int* bytesPerComponent)
{
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::LUMINANCE:
case GraphicsContext3D::DEPTH_COMPONENT:
case GraphicsContext3D::DEPTH_STENCIL:
*componentsPerPixel = 1;
break;
case GraphicsContext3D::LUMINANCE_ALPHA:
*componentsPerPixel = 2;
break;
case GraphicsContext3D::RGB:
*componentsPerPixel = 3;
break;
case GraphicsContext3D::RGBA:
case Extensions3D::BGRA_EXT: // GL_EXT_texture_format_BGRA8888
*componentsPerPixel = 4;
break;
default:
return false;
}
switch (type) {
case GraphicsContext3D::UNSIGNED_BYTE:
*bytesPerComponent = sizeof(GC3Dubyte);
break;
case GraphicsContext3D::UNSIGNED_SHORT:
*bytesPerComponent = sizeof(GC3Dushort);
break;
case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
*componentsPerPixel = 1;
*bytesPerComponent = sizeof(GC3Dushort);
break;
case GraphicsContext3D::UNSIGNED_INT_24_8:
case GraphicsContext3D::UNSIGNED_INT:
*bytesPerComponent = sizeof(GC3Duint);
break;
case GraphicsContext3D::FLOAT: // OES_texture_float
*bytesPerComponent = sizeof(GC3Dfloat);
break;
case GraphicsContext3D::HALF_FLOAT_OES: // OES_texture_half_float
*bytesPerComponent = sizeof(GC3Dhalffloat);
break;
default:
return false;
}
return true;
}
GC3Denum GraphicsContext3D::computeImageSizeInBytes(GC3Denum format, GC3Denum type, GC3Dsizei width, GC3Dsizei height, GC3Dint alignment,
unsigned int* imageSizeInBytes, unsigned int* paddingInBytes)
{
ASSERT(imageSizeInBytes);
ASSERT(alignment == 1 || alignment == 2 || alignment == 4 || alignment == 8);
if (width < 0 || height < 0)
return GraphicsContext3D::INVALID_VALUE;
unsigned int bytesPerComponent, componentsPerPixel;
if (!computeFormatAndTypeParameters(format, type, &bytesPerComponent, &componentsPerPixel))
return GraphicsContext3D::INVALID_ENUM;
if (!width || !height) {
*imageSizeInBytes = 0;
if (paddingInBytes)
*paddingInBytes = 0;
return GraphicsContext3D::NO_ERROR;
}
Checked<uint32_t, RecordOverflow> checkedValue = bytesPerComponent * componentsPerPixel;
checkedValue *= width;
if (checkedValue.hasOverflowed())
return GraphicsContext3D::INVALID_VALUE;
unsigned int validRowSize = checkedValue.unsafeGet();
unsigned int padding = 0;
unsigned int residual = validRowSize % alignment;
if (residual) {
padding = alignment - residual;
checkedValue += padding;
}
// Last row needs no padding.
checkedValue *= (height - 1);
checkedValue += validRowSize;
if (checkedValue.hasOverflowed())
return GraphicsContext3D::INVALID_VALUE;
*imageSizeInBytes = checkedValue.unsafeGet();
if (paddingInBytes)
*paddingInBytes = padding;
return GraphicsContext3D::NO_ERROR;
}
GraphicsContext3D::ImageExtractor::ImageExtractor(Image* image, ImageHtmlDomSource imageHtmlDomSource, bool premultiplyAlpha, bool ignoreGammaAndColorProfile)
{
m_image = image;
m_imageHtmlDomSource = imageHtmlDomSource;
m_extractSucceeded = extractImage(premultiplyAlpha, ignoreGammaAndColorProfile);
}
bool GraphicsContext3D::packImageData(
Image* image,
const void* pixels,
GC3Denum format,
GC3Denum type,
bool flipY,
AlphaOp alphaOp,
DataFormat sourceFormat,
unsigned width,
unsigned height,
unsigned sourceUnpackAlignment,
Vector<uint8_t>& data)
{
if (!pixels)
return false;
unsigned packedSize;
// Output data is tightly packed (alignment == 1).
if (computeImageSizeInBytes(format, type, width, height, 1, &packedSize, 0) != GraphicsContext3D::NO_ERROR)
return false;
data.resize(packedSize);
if (!packPixels(reinterpret_cast<const uint8_t*>(pixels), sourceFormat, width, height, sourceUnpackAlignment, format, type, alphaOp, data.data(), flipY))
return false;
if (ImageObserver *observer = image->imageObserver())
observer->didDraw(image);
return true;
}
bool GraphicsContext3D::extractImageData(ImageData* imageData,
GC3Denum format,
GC3Denum type,
bool flipY,
bool premultiplyAlpha,
Vector<uint8_t>& data)
{
if (!imageData)
return false;
int width = imageData->width();
int height = imageData->height();
unsigned int packedSize;
// Output data is tightly packed (alignment == 1).
if (computeImageSizeInBytes(format, type, width, height, 1, &packedSize, 0) != GraphicsContext3D::NO_ERROR)
return false;
data.resize(packedSize);
if (!packPixels(imageData->data()->data(), DataFormatRGBA8, width, height, 0, format, type, premultiplyAlpha ? AlphaDoPremultiply : AlphaDoNothing, data.data(), flipY))
return false;
return true;
}
bool GraphicsContext3D::extractTextureData(unsigned int width, unsigned int height,
GC3Denum format, GC3Denum type,
unsigned int unpackAlignment,
bool flipY, bool premultiplyAlpha,
const void* pixels,
Vector<uint8_t>& data)
{
// Assumes format, type, etc. have already been validated.
DataFormat sourceDataFormat = getDataFormat(format, type);
// Resize the output buffer.
unsigned int componentsPerPixel, bytesPerComponent;
if (!computeFormatAndTypeParameters(format, type,
&componentsPerPixel,
&bytesPerComponent))
return false;
unsigned int bytesPerPixel = componentsPerPixel * bytesPerComponent;
data.resize(width * height * bytesPerPixel);
if (!packPixels(static_cast<const uint8_t*>(pixels), sourceDataFormat, width, height, unpackAlignment, format, type, (premultiplyAlpha ? AlphaDoPremultiply : AlphaDoNothing), data.data(), flipY))
return false;
return true;
}
namespace {
/* BEGIN CODE SHARED WITH MOZILLA FIREFOX */
// The following packing and unpacking routines are expressed in terms of function templates and inline functions to achieve generality and speedup.
// Explicit template specializations correspond to the cases that would occur.
// Some code are merged back from Mozilla code in http://mxr.mozilla.org/mozilla-central/source/content/canvas/src/WebGLTexelConversions.h
//----------------------------------------------------------------------
// Pixel unpacking routines.
template<int format, typename SourceType, typename DstType>
ALWAYS_INLINE void unpack(const SourceType*, DstType*, unsigned)
{
ASSERT_NOT_REACHED();
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatRGB8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[1];
destination[2] = source[2];
destination[3] = 0xFF;
source += 3;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatBGR8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[2];
destination[1] = source[1];
destination[2] = source[0];
destination[3] = 0xFF;
source += 3;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatARGB8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[1];
destination[1] = source[2];
destination[2] = source[3];
destination[3] = source[0];
source += 4;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatABGR8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[3];
destination[1] = source[2];
destination[2] = source[1];
destination[3] = source[0];
source += 4;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatBGRA8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
const uint32_t* source32 = reinterpret_cast_ptr<const uint32_t*>(source);
uint32_t* destination32 = reinterpret_cast_ptr<uint32_t*>(destination);
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
uint32_t bgra = source32[i];
#if CPU(BIG_ENDIAN)
uint32_t brMask = 0xff00ff00;
uint32_t gaMask = 0x00ff00ff;
#else
uint32_t brMask = 0x00ff00ff;
uint32_t gaMask = 0xff00ff00;
#endif
uint32_t rgba = (((bgra >> 16) | (bgra << 16)) & brMask) | (bgra & gaMask);
destination32[i] = rgba;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatRGBA5551, uint16_t, uint8_t>(const uint16_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
#if HAVE(ARM_NEON_INTRINSICS)
SIMD::unpackOneRowOfRGBA5551ToRGBA8(source, destination, pixelsPerRow);
#endif
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
uint16_t packedValue = source[0];
uint8_t r = packedValue >> 11;
uint8_t g = (packedValue >> 6) & 0x1F;
uint8_t b = (packedValue >> 1) & 0x1F;
destination[0] = (r << 3) | (r & 0x7);
destination[1] = (g << 3) | (g & 0x7);
destination[2] = (b << 3) | (b & 0x7);
destination[3] = (packedValue & 0x1) ? 0xFF : 0x0;
source += 1;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatRGBA4444, uint16_t, uint8_t>(const uint16_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
#if HAVE(ARM_NEON_INTRINSICS)
SIMD::unpackOneRowOfRGBA4444ToRGBA8(source, destination, pixelsPerRow);
#endif
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
uint16_t packedValue = source[0];
uint8_t r = packedValue >> 12;
uint8_t g = (packedValue >> 8) & 0x0F;
uint8_t b = (packedValue >> 4) & 0x0F;
uint8_t a = packedValue & 0x0F;
destination[0] = r << 4 | r;
destination[1] = g << 4 | g;
destination[2] = b << 4 | b;
destination[3] = a << 4 | a;
source += 1;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatRGB565, uint16_t, uint8_t>(const uint16_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
#if HAVE(ARM_NEON_INTRINSICS)
SIMD::unpackOneRowOfRGB565ToRGBA8(source, destination, pixelsPerRow);
#endif
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
uint16_t packedValue = source[0];
uint8_t r = packedValue >> 11;
uint8_t g = (packedValue >> 5) & 0x3F;
uint8_t b = packedValue & 0x1F;
destination[0] = (r << 3) | (r & 0x7);
destination[1] = (g << 2) | (g & 0x3);
destination[2] = (b << 3) | (b & 0x7);
destination[3] = 0xFF;
source += 1;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatR8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[0];
destination[2] = source[0];
destination[3] = 0xFF;
source += 1;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatRA8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[0];
destination[2] = source[0];
destination[3] = source[1];
source += 2;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatAR8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[1];
destination[1] = source[1];
destination[2] = source[1];
destination[3] = source[0];
source += 2;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatA8, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = 0x0;
destination[1] = 0x0;
destination[2] = 0x0;
destination[3] = source[0];
source += 1;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatRGBA8, uint8_t, float>(const uint8_t* source, float* destination, unsigned pixelsPerRow)
{
const float scaleFactor = 1.0f / 255.0f;
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0] * scaleFactor;
destination[1] = source[1] * scaleFactor;
destination[2] = source[2] * scaleFactor;
destination[3] = source[3] * scaleFactor;
source += 4;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatBGRA8, uint8_t, float>(const uint8_t* source, float* destination, unsigned pixelsPerRow)
{
const float scaleFactor = 1.0f / 255.0f;
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[2] * scaleFactor;
destination[1] = source[1] * scaleFactor;
destination[2] = source[0] * scaleFactor;
destination[3] = source[3] * scaleFactor;
source += 4;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatABGR8, uint8_t, float>(const uint8_t* source, float* destination, unsigned pixelsPerRow)
{
const float scaleFactor = 1.0f / 255.0f;
for (unsigned i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[3] * scaleFactor;
destination[1] = source[2] * scaleFactor;
destination[2] = source[1] * scaleFactor;
destination[3] = source[0] * scaleFactor;
source += 4;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatARGB8, uint8_t, float>(const uint8_t* source, float* destination, unsigned pixelsPerRow)
{
const float scaleFactor = 1.0f / 255.0f;
for (unsigned i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[1] * scaleFactor;
destination[1] = source[2] * scaleFactor;
destination[2] = source[3] * scaleFactor;
destination[3] = source[0] * scaleFactor;
source += 4;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatRGB8, uint8_t, float>(const uint8_t* source, float* destination, unsigned pixelsPerRow)
{
const float scaleFactor = 1.0f / 255.0f;
for (unsigned i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0] * scaleFactor;
destination[1] = source[1] * scaleFactor;
destination[2] = source[2] * scaleFactor;
destination[3] = 1;
source += 3;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatBGR8, uint8_t, float>(const uint8_t* source, float* destination, unsigned pixelsPerRow)
{
const float scaleFactor = 1.0f / 255.0f;
for (unsigned i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[2] * scaleFactor;
destination[1] = source[1] * scaleFactor;
destination[2] = source[0] * scaleFactor;
destination[3] = 1;
source += 3;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatRGB32F, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[1];
destination[2] = source[2];
destination[3] = 1;
source += 3;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatR32F, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[0];
destination[2] = source[0];
destination[3] = 1;
source += 1;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatRA32F, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[0];
destination[2] = source[0];
destination[3] = source[1];
source += 2;
destination += 4;
}
}
template<> ALWAYS_INLINE void unpack<GraphicsContext3D::DataFormatA32F, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = 0;
destination[1] = 0;
destination[2] = 0;
destination[3] = source[0];
source += 1;
destination += 4;
}
}
//----------------------------------------------------------------------
// Pixel packing routines.
//
template<int format, int alphaOp, typename SourceType, typename DstType>
ALWAYS_INLINE void pack(const SourceType*, DstType*, unsigned)
{
ASSERT_NOT_REACHED();
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatA8, GraphicsContext3D::AlphaDoNothing, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[3];
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatR8, GraphicsContext3D::AlphaDoNothing, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatR8, GraphicsContext3D::AlphaDoPremultiply, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] / 255.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
destination[0] = sourceR;
source += 4;
destination += 1;
}
}
// FIXME: this routine is lossy and must be removed.
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatR8, GraphicsContext3D::AlphaDoUnmultiply, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
destination[0] = sourceR;
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRA8, GraphicsContext3D::AlphaDoNothing, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[3];
source += 4;
destination += 2;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRA8, GraphicsContext3D::AlphaDoPremultiply, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] / 255.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
destination[0] = sourceR;
destination[1] = source[3];
source += 4;
destination += 2;
}
}
// FIXME: this routine is lossy and must be removed.
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRA8, GraphicsContext3D::AlphaDoUnmultiply, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
destination[0] = sourceR;
destination[1] = source[3];
source += 4;
destination += 2;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGB8, GraphicsContext3D::AlphaDoNothing, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[1];
destination[2] = source[2];
source += 4;
destination += 3;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGB8, GraphicsContext3D::AlphaDoPremultiply, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] / 255.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
destination[0] = sourceR;
destination[1] = sourceG;
destination[2] = sourceB;
source += 4;
destination += 3;
}
}
// FIXME: this routine is lossy and must be removed.
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGB8, GraphicsContext3D::AlphaDoUnmultiply, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
destination[0] = sourceR;
destination[1] = sourceG;
destination[2] = sourceB;
source += 4;
destination += 3;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA8, GraphicsContext3D::AlphaDoNothing, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
memcpy(destination, source, pixelsPerRow * 4);
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA8, GraphicsContext3D::AlphaDoPremultiply, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] / 255.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
destination[0] = sourceR;
destination[1] = sourceG;
destination[2] = sourceB;
destination[3] = source[3];
source += 4;
destination += 4;
}
}
// FIXME: this routine is lossy and must be removed.
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA8, GraphicsContext3D::AlphaDoUnmultiply, uint8_t, uint8_t>(const uint8_t* source, uint8_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
destination[0] = sourceR;
destination[1] = sourceG;
destination[2] = sourceB;
destination[3] = source[3];
source += 4;
destination += 4;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA4444, GraphicsContext3D::AlphaDoNothing, uint8_t, uint16_t>(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow)
{
#if HAVE(ARM_NEON_INTRINSICS)
SIMD::packOneRowOfRGBA8ToUnsignedShort4444(source, destination, pixelsPerRow);
#endif
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
*destination = (((source[0] & 0xF0) << 8)
| ((source[1] & 0xF0) << 4)
| (source[2] & 0xF0)
| (source[3] >> 4));
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA4444, GraphicsContext3D::AlphaDoPremultiply, uint8_t, uint16_t>(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] / 255.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
*destination = (((sourceR & 0xF0) << 8)
| ((sourceG & 0xF0) << 4)
| (sourceB & 0xF0)
| (source[3] >> 4));
source += 4;
destination += 1;
}
}
// FIXME: this routine is lossy and must be removed.
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA4444, GraphicsContext3D::AlphaDoUnmultiply, uint8_t, uint16_t>(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
*destination = (((sourceR & 0xF0) << 8)
| ((sourceG & 0xF0) << 4)
| (sourceB & 0xF0)
| (source[3] >> 4));
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA5551, GraphicsContext3D::AlphaDoNothing, uint8_t, uint16_t>(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow)
{
#if HAVE(ARM_NEON_INTRINSICS)
SIMD::packOneRowOfRGBA8ToUnsignedShort5551(source, destination, pixelsPerRow);
#endif
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
*destination = (((source[0] & 0xF8) << 8)
| ((source[1] & 0xF8) << 3)
| ((source[2] & 0xF8) >> 2)
| (source[3] >> 7));
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA5551, GraphicsContext3D::AlphaDoPremultiply, uint8_t, uint16_t>(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] / 255.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
*destination = (((sourceR & 0xF8) << 8)
| ((sourceG & 0xF8) << 3)
| ((sourceB & 0xF8) >> 2)
| (source[3] >> 7));
source += 4;
destination += 1;
}
}
// FIXME: this routine is lossy and must be removed.
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA5551, GraphicsContext3D::AlphaDoUnmultiply, uint8_t, uint16_t>(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
*destination = (((sourceR & 0xF8) << 8)
| ((sourceG & 0xF8) << 3)
| ((sourceB & 0xF8) >> 2)
| (source[3] >> 7));
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGB565, GraphicsContext3D::AlphaDoNothing, uint8_t, uint16_t>(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow)
{
#if HAVE(ARM_NEON_INTRINSICS)
SIMD::packOneRowOfRGBA8ToUnsignedShort565(source, destination, pixelsPerRow);
#endif
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
*destination = (((source[0] & 0xF8) << 8)
| ((source[1] & 0xFC) << 3)
| ((source[2] & 0xF8) >> 3));
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGB565, GraphicsContext3D::AlphaDoPremultiply, uint8_t, uint16_t>(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] / 255.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
*destination = (((sourceR & 0xF8) << 8)
| ((sourceG & 0xFC) << 3)
| ((sourceB & 0xF8) >> 3));
source += 4;
destination += 1;
}
}
// FIXME: this routine is lossy and must be removed.
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGB565, GraphicsContext3D::AlphaDoUnmultiply, uint8_t, uint16_t>(const uint8_t* source, uint16_t* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 255.0f / source[3] : 1.0f;
uint8_t sourceR = static_cast<uint8_t>(static_cast<float>(source[0]) * scaleFactor);
uint8_t sourceG = static_cast<uint8_t>(static_cast<float>(source[1]) * scaleFactor);
uint8_t sourceB = static_cast<uint8_t>(static_cast<float>(source[2]) * scaleFactor);
*destination = (((sourceR & 0xF8) << 8)
| ((sourceG & 0xFC) << 3)
| ((sourceB & 0xF8) >> 3));
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGB32F, GraphicsContext3D::AlphaDoNothing, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[1];
destination[2] = source[2];
source += 4;
destination += 3;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGB32F, GraphicsContext3D::AlphaDoPremultiply, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3];
destination[0] = source[0] * scaleFactor;
destination[1] = source[1] * scaleFactor;
destination[2] = source[2] * scaleFactor;
source += 4;
destination += 3;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGB32F, GraphicsContext3D::AlphaDoUnmultiply, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f;
destination[0] = source[0] * scaleFactor;
destination[1] = source[1] * scaleFactor;
destination[2] = source[2] * scaleFactor;
source += 4;
destination += 3;
}
}
// Used only during RGBA8 or BGRA8 -> floating-point uploads.
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA32F, GraphicsContext3D::AlphaDoNothing, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
memcpy(destination, source, pixelsPerRow * 4 * sizeof(float));
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA32F, GraphicsContext3D::AlphaDoPremultiply, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3];
destination[0] = source[0] * scaleFactor;
destination[1] = source[1] * scaleFactor;
destination[2] = source[2] * scaleFactor;
destination[3] = source[3];
source += 4;
destination += 4;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRGBA32F, GraphicsContext3D::AlphaDoUnmultiply, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f;
destination[0] = source[0] * scaleFactor;
destination[1] = source[1] * scaleFactor;
destination[2] = source[2] * scaleFactor;
destination[3] = source[3];
source += 4;
destination += 4;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatA32F, GraphicsContext3D::AlphaDoNothing, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[3];
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatR32F, GraphicsContext3D::AlphaDoNothing, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatR32F, GraphicsContext3D::AlphaDoPremultiply, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3];
destination[0] = source[0] * scaleFactor;
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatR32F, GraphicsContext3D::AlphaDoUnmultiply, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f;
destination[0] = source[0] * scaleFactor;
source += 4;
destination += 1;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRA32F, GraphicsContext3D::AlphaDoNothing, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
destination[0] = source[0];
destination[1] = source[3];
source += 4;
destination += 2;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRA32F, GraphicsContext3D::AlphaDoPremultiply, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3];
destination[0] = source[0] * scaleFactor;
destination[1] = source[3];
source += 4;
destination += 2;
}
}
template<> ALWAYS_INLINE void pack<GraphicsContext3D::DataFormatRA32F, GraphicsContext3D::AlphaDoUnmultiply, float, float>(const float* source, float* destination, unsigned pixelsPerRow)
{
for (unsigned int i = 0; i < pixelsPerRow; ++i) {
float scaleFactor = source[3] ? 1.0f / source[3] : 1.0f;
destination[0] = source[0] * scaleFactor;
destination[1] = source[3];
source += 4;
destination += 2;
}
}
ALWAYS_INLINE bool HasAlpha(int format)
{
return format == GraphicsContext3D::DataFormatA8
|| format == GraphicsContext3D::DataFormatA32F
|| format == GraphicsContext3D::DataFormatRA8
|| format == GraphicsContext3D::DataFormatAR8
|| format == GraphicsContext3D::DataFormatRA32F
|| format == GraphicsContext3D::DataFormatRGBA8
|| format == GraphicsContext3D::DataFormatBGRA8
|| format == GraphicsContext3D::DataFormatARGB8
|| format == GraphicsContext3D::DataFormatABGR8
|| format == GraphicsContext3D::DataFormatRGBA32F
|| format == GraphicsContext3D::DataFormatRGBA4444
|| format == GraphicsContext3D::DataFormatRGBA5551;
}
ALWAYS_INLINE bool HasColor(int format)
{
return format == GraphicsContext3D::DataFormatRGBA8
|| format == GraphicsContext3D::DataFormatRGBA32F
|| format == GraphicsContext3D::DataFormatRGB8
|| format == GraphicsContext3D::DataFormatRGB32F
|| format == GraphicsContext3D::DataFormatBGR8
|| format == GraphicsContext3D::DataFormatBGRA8
|| format == GraphicsContext3D::DataFormatARGB8
|| format == GraphicsContext3D::DataFormatABGR8
|| format == GraphicsContext3D::DataFormatRGBA5551
|| format == GraphicsContext3D::DataFormatRGBA4444
|| format == GraphicsContext3D::DataFormatRGB565
|| format == GraphicsContext3D::DataFormatR8
|| format == GraphicsContext3D::DataFormatR32F
|| format == GraphicsContext3D::DataFormatRA8
|| format == GraphicsContext3D::DataFormatRA32F
|| format == GraphicsContext3D::DataFormatAR8;
}
template<int Format>
struct IsFloatFormat {
static const bool Value =
Format == GraphicsContext3D::DataFormatRGBA32F
|| Format == GraphicsContext3D::DataFormatRGB32F
|| Format == GraphicsContext3D::DataFormatRA32F
|| Format == GraphicsContext3D::DataFormatR32F
|| Format == GraphicsContext3D::DataFormatA32F;
};
template<int Format>
struct Is16bppFormat {
static const bool Value =
Format == GraphicsContext3D::DataFormatRGBA5551
|| Format == GraphicsContext3D::DataFormatRGBA4444
|| Format == GraphicsContext3D::DataFormatRGB565;
};
template<int Format, bool IsFloat = IsFloatFormat<Format>::Value, bool Is16bpp = Is16bppFormat<Format>::Value>
struct DataTypeForFormat {
typedef uint8_t Type;
};
template<int Format>
struct DataTypeForFormat<Format, true, false> {
typedef float Type;
};
template<int Format>
struct DataTypeForFormat<Format, false, true> {
typedef uint16_t Type;
};
template<int Format>
struct IntermediateFormat {
static const int Value = IsFloatFormat<Format>::Value ? GraphicsContext3D::DataFormatRGBA32F : GraphicsContext3D::DataFormatRGBA8;
};
ALWAYS_INLINE unsigned TexelBytesForFormat(GraphicsContext3D::DataFormat format)
{
switch (format) {
case GraphicsContext3D::DataFormatR8:
case GraphicsContext3D::DataFormatA8:
return 1;
case GraphicsContext3D::DataFormatRA8:
case GraphicsContext3D::DataFormatAR8:
case GraphicsContext3D::DataFormatRGBA5551:
case GraphicsContext3D::DataFormatRGBA4444:
case GraphicsContext3D::DataFormatRGB565:
return 2;
case GraphicsContext3D::DataFormatRGB8:
case GraphicsContext3D::DataFormatBGR8:
return 3;
case GraphicsContext3D::DataFormatRGBA8:
case GraphicsContext3D::DataFormatARGB8:
case GraphicsContext3D::DataFormatABGR8:
case GraphicsContext3D::DataFormatBGRA8:
case GraphicsContext3D::DataFormatR32F:
case GraphicsContext3D::DataFormatA32F:
return 4;
case GraphicsContext3D::DataFormatRA32F:
return 8;
case GraphicsContext3D::DataFormatRGB32F:
return 12;
case GraphicsContext3D::DataFormatRGBA32F:
return 16;
default:
return 0;
}
}
/* END CODE SHARED WITH MOZILLA FIREFOX */
class FormatConverter {
public:
FormatConverter(unsigned width, unsigned height,
const void* srcStart, void* dstStart, int srcStride, int dstStride)
: m_width(width), m_height(height), m_srcStart(srcStart), m_dstStart(dstStart), m_srcStride(srcStride), m_dstStride(dstStride), m_success(false)
{
const unsigned MaxNumberOfComponents = 4;
const unsigned MaxBytesPerComponent = 4;
m_unpackedIntermediateSrcData = adoptArrayPtr(new uint8_t[m_width * MaxNumberOfComponents *MaxBytesPerComponent]);
ASSERT(m_unpackedIntermediateSrcData.get());
}
void convert(GraphicsContext3D::DataFormat srcFormat, GraphicsContext3D::DataFormat dstFormat, GraphicsContext3D::AlphaOp);
bool Success() const { return m_success; }
private:
template<GraphicsContext3D::DataFormat SrcFormat>
ALWAYS_INLINE void convert(GraphicsContext3D::DataFormat dstFormat, GraphicsContext3D::AlphaOp);
template<GraphicsContext3D::DataFormat SrcFormat, GraphicsContext3D::DataFormat DstFormat>
ALWAYS_INLINE void convert(GraphicsContext3D::AlphaOp);
template<GraphicsContext3D::DataFormat SrcFormat, GraphicsContext3D::DataFormat DstFormat, GraphicsContext3D::AlphaOp alphaOp>
ALWAYS_INLINE void convert();
const unsigned m_width, m_height;
const void* const m_srcStart;
void* const m_dstStart;
const int m_srcStride, m_dstStride;
bool m_success;
OwnArrayPtr<uint8_t> m_unpackedIntermediateSrcData;
};
void FormatConverter::convert(GraphicsContext3D::DataFormat srcFormat, GraphicsContext3D::DataFormat dstFormat, GraphicsContext3D::AlphaOp alphaOp)
{
#define FORMATCONVERTER_CASE_SRCFORMAT(SrcFormat) \
case SrcFormat: \
return convert<SrcFormat>(dstFormat, alphaOp);
switch (srcFormat) {
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatR8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatA8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatR32F)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatA32F)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRA8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRA32F)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGB8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatBGR8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGB565)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGB32F)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGBA8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatARGB8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatABGR8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatAR8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatBGRA8)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGBA5551)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGBA4444)
FORMATCONVERTER_CASE_SRCFORMAT(GraphicsContext3D::DataFormatRGBA32F)
default:
ASSERT_NOT_REACHED();
}
#undef FORMATCONVERTER_CASE_SRCFORMAT
}
template<GraphicsContext3D::DataFormat SrcFormat>
ALWAYS_INLINE void FormatConverter::convert(GraphicsContext3D::DataFormat dstFormat, GraphicsContext3D::AlphaOp alphaOp)
{
#define FORMATCONVERTER_CASE_DSTFORMAT(DstFormat) \
case DstFormat: \
return convert<SrcFormat, DstFormat>(alphaOp);
switch (dstFormat) {
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatR8)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatA8)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatR32F)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatA32F)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRA8)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRA32F)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGB8)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGB565)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGB32F)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGBA8)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGBA5551)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGBA4444)
FORMATCONVERTER_CASE_DSTFORMAT(GraphicsContext3D::DataFormatRGBA32F)
default:
ASSERT_NOT_REACHED();
}
#undef FORMATCONVERTER_CASE_DSTFORMAT
}
template<GraphicsContext3D::DataFormat SrcFormat, GraphicsContext3D::DataFormat DstFormat>
ALWAYS_INLINE void FormatConverter::convert(GraphicsContext3D::AlphaOp alphaOp)
{
#define FORMATCONVERTER_CASE_ALPHAOP(alphaOp) \
case alphaOp: \
return convert<SrcFormat, DstFormat, alphaOp>();
switch (alphaOp) {
FORMATCONVERTER_CASE_ALPHAOP(GraphicsContext3D::AlphaDoNothing)
FORMATCONVERTER_CASE_ALPHAOP(GraphicsContext3D::AlphaDoPremultiply)
FORMATCONVERTER_CASE_ALPHAOP(GraphicsContext3D::AlphaDoUnmultiply)
default:
ASSERT_NOT_REACHED();
}
#undef FORMATCONVERTER_CASE_ALPHAOP
}
template<GraphicsContext3D::DataFormat SrcFormat, GraphicsContext3D::DataFormat DstFormat, GraphicsContext3D::AlphaOp alphaOp>
ALWAYS_INLINE void FormatConverter::convert()
{
// Many instantiations of this template function will never be entered, so we try
// to return immediately in these cases to avoid the compiler to generate useless code.
if (SrcFormat == DstFormat && alphaOp == GraphicsContext3D::AlphaDoNothing) {
ASSERT_NOT_REACHED();
return;
}
if (!IsFloatFormat<DstFormat>::Value && IsFloatFormat<SrcFormat>::Value) {
ASSERT_NOT_REACHED();
return;
}
// Only textures uploaded from DOM elements or ImageData can allow DstFormat != SrcFormat.
const bool srcFormatComesFromDOMElementOrImageData = GraphicsContext3D::srcFormatComeFromDOMElementOrImageData(SrcFormat);
if (!srcFormatComesFromDOMElementOrImageData && SrcFormat != DstFormat) {
ASSERT_NOT_REACHED();
return;
}
// Likewise, only textures uploaded from DOM elements or ImageData can possibly have to be unpremultiplied.
if (!srcFormatComesFromDOMElementOrImageData && alphaOp == GraphicsContext3D::AlphaDoUnmultiply) {
ASSERT_NOT_REACHED();
return;
}
if ((!HasAlpha(SrcFormat) || !HasColor(SrcFormat) || !HasColor(DstFormat)) && alphaOp != GraphicsContext3D::AlphaDoNothing) {
ASSERT_NOT_REACHED();
return;
}
typedef typename DataTypeForFormat<SrcFormat>::Type SrcType;
typedef typename DataTypeForFormat<DstFormat>::Type DstType;
const int IntermediateSrcFormat = IntermediateFormat<DstFormat>::Value;
typedef typename DataTypeForFormat<IntermediateSrcFormat>::Type IntermediateSrcType;
const ptrdiff_t srcStrideInElements = m_srcStride / sizeof(SrcType);
const ptrdiff_t dstStrideInElements = m_dstStride / sizeof(DstType);
const bool trivialUnpack = (SrcFormat == GraphicsContext3D::DataFormatRGBA8 && !IsFloatFormat<DstFormat>::Value) || SrcFormat == GraphicsContext3D::DataFormatRGBA32F;
const bool trivialPack = (DstFormat == GraphicsContext3D::DataFormatRGBA8 || DstFormat == GraphicsContext3D::DataFormatRGBA32F) && alphaOp == GraphicsContext3D::AlphaDoNothing && m_dstStride > 0;
ASSERT(!trivialUnpack || !trivialPack);
const SrcType *srcRowStart = static_cast<const SrcType*>(m_srcStart);
DstType* dstRowStart = static_cast<DstType*>(m_dstStart);
if (!trivialUnpack && trivialPack) {
for (size_t i = 0; i < m_height; ++i) {
unpack<SrcFormat>(srcRowStart, dstRowStart, m_width);
srcRowStart += srcStrideInElements;
dstRowStart += dstStrideInElements;
}
} else if (!trivialUnpack && !trivialPack) {
for (size_t i = 0; i < m_height; ++i) {
unpack<SrcFormat>(srcRowStart, reinterpret_cast_ptr<IntermediateSrcType*>(m_unpackedIntermediateSrcData.get()), m_width);
pack<DstFormat, alphaOp>(reinterpret_cast_ptr<IntermediateSrcType*>(m_unpackedIntermediateSrcData.get()), dstRowStart, m_width);
srcRowStart += srcStrideInElements;
dstRowStart += dstStrideInElements;
}
} else {
for (size_t i = 0; i < m_height; ++i) {
pack<DstFormat, alphaOp>(srcRowStart, dstRowStart, m_width);
srcRowStart += srcStrideInElements;
dstRowStart += dstStrideInElements;
}
}
m_success = true;
return;
}
} // anonymous namespace
bool GraphicsContext3D::packPixels(const uint8_t* sourceData, DataFormat sourceDataFormat, unsigned width, unsigned height, unsigned sourceUnpackAlignment, unsigned destinationFormat, unsigned destinationType, AlphaOp alphaOp, void* destinationData, bool flipY)
{
int validSrc = width * TexelBytesForFormat(sourceDataFormat);
int remainder = sourceUnpackAlignment ? (validSrc % sourceUnpackAlignment) : 0;
int srcStride = remainder ? (validSrc + sourceUnpackAlignment - remainder) : validSrc;
DataFormat dstDataFormat = getDataFormat(destinationFormat, destinationType);
int dstStride = width * TexelBytesForFormat(dstDataFormat);
if (flipY) {
destinationData = static_cast<uint8_t*>(destinationData) + dstStride*(height - 1);
dstStride = -dstStride;
}
if (!HasAlpha(sourceDataFormat) || !HasColor(sourceDataFormat) || !HasColor(dstDataFormat))
alphaOp = AlphaDoNothing;
if (sourceDataFormat == dstDataFormat && alphaOp == AlphaDoNothing) {
const uint8_t* ptr = sourceData;
const uint8_t* ptrEnd = sourceData + srcStride * height;
unsigned rowSize = (dstStride > 0) ? dstStride: -dstStride;
uint8_t* dst = static_cast<uint8_t*>(destinationData);
while (ptr < ptrEnd) {
memcpy(dst, ptr, rowSize);
ptr += srcStride;
dst += dstStride;
}
return true;
}
FormatConverter converter(width, height, sourceData, destinationData, srcStride, dstStride);
converter.convert(sourceDataFormat, dstDataFormat, alphaOp);
if (!converter.Success())
return false;
return true;
}
unsigned GraphicsContext3D::getClearBitsByAttachmentType(GC3Denum attachment)
{
switch (attachment) {
case GraphicsContext3D::COLOR_ATTACHMENT0:
case Extensions3D::COLOR_ATTACHMENT1_EXT:
case Extensions3D::COLOR_ATTACHMENT2_EXT:
case Extensions3D::COLOR_ATTACHMENT3_EXT:
case Extensions3D::COLOR_ATTACHMENT4_EXT:
case Extensions3D::COLOR_ATTACHMENT5_EXT:
case Extensions3D::COLOR_ATTACHMENT6_EXT:
case Extensions3D::COLOR_ATTACHMENT7_EXT:
case Extensions3D::COLOR_ATTACHMENT8_EXT:
case Extensions3D::COLOR_ATTACHMENT9_EXT:
case Extensions3D::COLOR_ATTACHMENT10_EXT:
case Extensions3D::COLOR_ATTACHMENT11_EXT:
case Extensions3D::COLOR_ATTACHMENT12_EXT:
case Extensions3D::COLOR_ATTACHMENT13_EXT:
case Extensions3D::COLOR_ATTACHMENT14_EXT:
case Extensions3D::COLOR_ATTACHMENT15_EXT:
return GraphicsContext3D::COLOR_BUFFER_BIT;
case GraphicsContext3D::DEPTH_ATTACHMENT:
return GraphicsContext3D::DEPTH_BUFFER_BIT;
case GraphicsContext3D::STENCIL_ATTACHMENT:
return GraphicsContext3D::STENCIL_BUFFER_BIT;
case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
return GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT;
default:
return 0;
}
}
unsigned GraphicsContext3D::getClearBitsByFormat(GC3Denum format)
{
switch (format) {
case GraphicsContext3D::ALPHA:
case GraphicsContext3D::LUMINANCE:
case GraphicsContext3D::LUMINANCE_ALPHA:
case GraphicsContext3D::RGB:
case GraphicsContext3D::RGB565:
case GraphicsContext3D::RGBA:
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RGB5_A1:
return GraphicsContext3D::COLOR_BUFFER_BIT;
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::DEPTH_COMPONENT:
return GraphicsContext3D::DEPTH_BUFFER_BIT;
case GraphicsContext3D::STENCIL_INDEX8:
return GraphicsContext3D::STENCIL_BUFFER_BIT;
case GraphicsContext3D::DEPTH_STENCIL:
return GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT;
default:
return 0;
}
}
unsigned GraphicsContext3D::getChannelBitsByFormat(GC3Denum format)
{
switch (format) {
case GraphicsContext3D::ALPHA:
return ChannelAlpha;
case GraphicsContext3D::LUMINANCE:
return ChannelRGB;
case GraphicsContext3D::LUMINANCE_ALPHA:
return ChannelRGBA;
case GraphicsContext3D::RGB:
case GraphicsContext3D::RGB565:
return ChannelRGB;
case GraphicsContext3D::RGBA:
case GraphicsContext3D::RGBA4:
case GraphicsContext3D::RGB5_A1:
return ChannelRGBA;
case GraphicsContext3D::DEPTH_COMPONENT16:
case GraphicsContext3D::DEPTH_COMPONENT:
return ChannelDepth;
case GraphicsContext3D::STENCIL_INDEX8:
return ChannelStencil;
case GraphicsContext3D::DEPTH_STENCIL:
return ChannelDepth | ChannelStencil;
default:
return 0;
}
}
#if !PLATFORM(BLACKBERRY) && !PLATFORM(QT) && !PLATFORM(GTK) && !PLATFORM(EFL) && !PLATFORM(MAC) && !PLATFORM(WIN)
PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const
{
return NullPlatformGraphicsContext3D;
}
Platform3DObject GraphicsContext3D::platformTexture() const
{
return NullPlatform3DObject;
}
#if USE(ACCELERATED_COMPOSITING)
PlatformLayer* GraphicsContext3D::platformLayer() const
{
return 0;
}
#endif
#endif
} // namespace WebCore
#endif // USE(3D_GRAPHICS)