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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AsyncFileSystem_h
#define AsyncFileSystem_h
#if ENABLE(FILE_SYSTEM)
#include "PlatformString.h"
#include <wtf/PassOwnPtr.h>
namespace WebCore {
class AsyncFileSystem;
class AsyncFileSystemCallbacks;
// This class provides async interface for platform-specific DOMFileSystem implementation. Note that all the methods take canonicalized virtual paths.
class AsyncFileSystem : public Noncopyable {
public:
virtual ~AsyncFileSystem() { }
// FileSystem type
enum Type {
Temporary,
Persistent,
};
virtual void stop() { }
virtual bool hasPendingActivity() { return false; }
// Creates and returns a new platform-specific AsyncFileSystem instance if the platform has its own implementation.
static PassOwnPtr<AsyncFileSystem> create(const String& rootPath);
// Opens a new file system.
static void openFileSystem(const String& basePath, const String& storageIdentifier, Type, PassOwnPtr<AsyncFileSystemCallbacks>);
// Moves a file or directory from srcPath to destPath.
// AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
// AsyncFileSystemCallbacks::didFail() is called otherwise.
virtual void move(const String& srcPath, const String& destPath, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;
// Copies a file or directory from srcPath to destPath.
// AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
// AsyncFileSystemCallbacks::didFail() is called otherwise.
virtual void copy(const String& srcPath, const String& destPath, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;
// Deletes a file or directory at a given path.
// AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
// AsyncFileSystemCallbacks::didFail() is called otherwise.
virtual void remove(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;
// Retrieves the metadata information of the file or directory at a given path.
// AsyncFileSystemCallbacks::didReadMetadata() is called when the operation is completed successfully.
// AsyncFileSystemCallbacks::didFail() is called otherwise.
virtual void readMetadata(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;
// Creates a file at a given path. If exclusive flag is true, it fails if the path already exists.
// AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
// AsyncFileSystemCallbacks::didFail() is called otherwise.
virtual void createFile(const String& path, bool exclusive, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;
// Creates a directory at a given path. If exclusive flag is true, it fails if the path already exists.
// AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
// AsyncFileSystemCallbacks::didFail() is called otherwise.
virtual void createDirectory(const String& path, bool exclusive, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;
// Checks if a file exists at a given path.
// AsyncFileSystemCallbacks::didSucceed() is called if the file exists.
// AsyncFileSystemCallbacks::didFail() is called otherwise.
virtual void fileExists(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;
// Checks if a directory exists at a given path.
// AsyncFileSystemCallbacks::didSucceed() is called if the directory exists.
// AsyncFileSystemCallbacks::didFail() is called otherwise.
virtual void directoryExists(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;
// Reads directory entries of a given directory at path.
// AsyncFileSystemCallbacks::didReadDirectoryEntry() is called when each directory entry is called. AsyncFileSystemCallbacks::didReadDirectoryEntries() is called after a chunk of directory entries have been read.
// AsyncFileSystemCallbacks::didFail() is when there is an error.
virtual void readDirectory(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;
// Converts a given absolute virtual path to a platform path that starts with the platform root path of this file system.
virtual String virtualToPlatformPath(const String& path) const;
protected:
AsyncFileSystem(const String& platformRootPath)
: m_platformRootPath(platformRootPath)
{
}
String m_platformRootPath;
};
} // namespace WebCore
#endif // ENABLE(FILE_SYSTEM)
#endif // AsyncFileSystem_h