| <!doctype html> |
| <html> |
| <head> |
| <meta charset=utf-8> |
| <title>Tests for the effect of setting a CSS animation's |
| Animation.currentTime</title> |
| <style> |
| |
| .animated-div { |
| margin-left: 10px; |
| /* Make it easier to calculate expected values: */ |
| animation-timing-function: linear ! important; |
| } |
| |
| @keyframes anim { |
| from { margin-left: 100px; } |
| to { margin-left: 200px; } |
| } |
| |
| </style> |
| <script src="../../../resources/testharness.js"></script> |
| <script src="../../../resources/testharnessreport.js"></script> |
| <script src="../resources/testcommon.js"></script> |
| </head> |
| <body> |
| <div id="log"></div> |
| <script type="text/javascript"> |
| |
| 'use strict'; |
| |
| // TODO: We should separate this test(Testing for CSS Animation events / |
| // Testing for currentTime of Web Animation). |
| // e.g: |
| // CSS Animation events test : |
| // - check the firing an event using Animation.currentTime |
| // The current Time of Web Animation test : |
| // - check an current time value on several situation(init / processing..) |
| // - Based on W3C Spec, check the behavior of setting current time. |
| |
| // TODO: Once the computedTiming property is implemented, add checks to the |
| // checker helpers to ensure that computedTiming's properties are updated as |
| // expected. |
| // See https://bugzilla.mozilla.org/show_bug.cgi?id=1108055 |
| |
| const CSS_ANIM_EVENTS = |
| ['animationstart', 'animationiteration', 'animationend']; |
| |
| test(function(t) |
| { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| div.style.animation = "anim 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| // Animations shouldn't start until the next paint tick, so: |
| assert_equals(animation.currentTime, 0, |
| 'Animation.currentTime should be zero when an animation ' + |
| 'is initially created'); |
| |
| // Make sure the animation is running before we set the current time. |
| animation.startTime = animation.timeline.currentTime; |
| |
| animation.currentTime = 50 * MS_PER_SEC; |
| assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC, |
| 'Check setting of currentTime actually works'); |
| }, 'Sanity test to check round-tripping assigning to new animation\'s ' + |
| 'currentTime'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS); |
| div.style.animation = "anim 100s 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| return animation.ready.then(function() { |
| // the 0.0001 here is for rounding error |
| assert_less_than_equal(animation.currentTime, |
| animation.timeline.currentTime - animation.startTime + 0.0001, |
| 'Animation.currentTime should be less than the local time ' + |
| 'equivalent of the timeline\'s currentTime on the first paint tick ' + |
| 'after animation creation'); |
| |
| animation.currentTime = 100 * MS_PER_SEC; |
| return eventWatcher.wait_for('animationstart'); |
| }).then(function() { |
| animation.currentTime = 200 * MS_PER_SEC; |
| return eventWatcher.wait_for('animationend'); |
| }); |
| }, 'Skipping forward through animation'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS); |
| div.style.animation = "anim 100s 100s"; |
| var animation = div.getAnimations()[0]; |
| animation.currentTime = 200 * MS_PER_SEC; |
| var previousTimelineTime = animation.timeline.currentTime; |
| |
| return eventWatcher.wait_for(['animationstart', |
| 'animationend']).then(function() { |
| assert_true(document.timeline.currentTime - previousTimelineTime < |
| 100 * MS_PER_SEC, |
| 'Sanity check that seeking worked rather than the events ' + |
| 'firing after normal playback through the very long ' + |
| 'animation duration'); |
| |
| animation.currentTime = 150 * MS_PER_SEC; |
| return eventWatcher.wait_for('animationstart'); |
| }).then(function() { |
| animation.currentTime = 0; |
| return eventWatcher.wait_for('animationend'); |
| }); |
| }, 'Skipping backwards through animation'); |
| |
| // Next we have multiple tests to check that redundant currentTime changes do |
| // NOT dispatch events. It's impossible to distinguish between events not being |
| // dispatched and events just taking an incredibly long time to dispatch |
| // without waiting an infinitely long time. Obviously we don't want to do that |
| // (block this test from finishing forever), so instead we just listen for |
| // events until two animation frames (i.e. requestAnimationFrame callbacks) |
| // have happened, then assume that no events will ever be dispatched for the |
| // redundant changes if no events were detected in that time. |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS); |
| div.style.animation = "anim 100s 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| animation.currentTime = 150 * MS_PER_SEC; |
| animation.currentTime = 50 * MS_PER_SEC; |
| |
| return waitForAnimationFrames(2); |
| }, 'Redundant change, before -> active, then back'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS); |
| div.style.animation = "anim 100s 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| animation.currentTime = 250 * MS_PER_SEC; |
| animation.currentTime = 50 * MS_PER_SEC; |
| |
| return waitForAnimationFrames(2); |
| }, 'Redundant change, before -> after, then back'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS); |
| div.style.animation = "anim 100s 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| var retPromise = eventWatcher.wait_for('animationstart').then(function() { |
| animation.currentTime = 50 * MS_PER_SEC; |
| animation.currentTime = 150 * MS_PER_SEC; |
| |
| return waitForAnimationFrames(2); |
| }); |
| // get us into the initial state: |
| animation.currentTime = 150 * MS_PER_SEC; |
| |
| return retPromise; |
| }, 'Redundant change, active -> before, then back'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS); |
| div.style.animation = "anim 100s 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| var retPromise = eventWatcher.wait_for('animationstart').then(function() { |
| animation.currentTime = 250 * MS_PER_SEC; |
| animation.currentTime = 150 * MS_PER_SEC; |
| |
| return waitForAnimationFrames(2); |
| }); |
| // get us into the initial state: |
| animation.currentTime = 150 * MS_PER_SEC; |
| |
| return retPromise; |
| }, 'Redundant change, active -> after, then back'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS); |
| div.style.animation = "anim 100s 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| var retPromise = eventWatcher.wait_for(['animationstart', |
| 'animationend']).then(function() { |
| animation.currentTime = 50 * MS_PER_SEC; |
| animation.currentTime = 250 * MS_PER_SEC; |
| |
| return waitForAnimationFrames(2); |
| }); |
| // get us into the initial state: |
| animation.currentTime = 250 * MS_PER_SEC; |
| |
| return retPromise; |
| }, 'Redundant change, after -> before, then back'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS); |
| div.style.animation = "anim 100s 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| var retPromise = eventWatcher.wait_for(['animationstart', |
| 'animationend']).then(function() { |
| animation.currentTime = 150 * MS_PER_SEC; |
| animation.currentTime = 250 * MS_PER_SEC; |
| |
| return waitForAnimationFrames(2); |
| }); |
| // get us into the initial state: |
| animation.currentTime = 250 * MS_PER_SEC; |
| |
| return retPromise; |
| }, 'Redundant change, after -> active, then back'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS); |
| div.style.animation = "anim 100s" |
| var animation = div.getAnimations()[0]; |
| |
| animation.pause(); |
| animation.currentTime = 150 * MS_PER_SEC; |
| |
| return eventWatcher.wait_for(['animationstart', |
| 'animationend']).then(function() { |
| animation.currentTime = 50 * MS_PER_SEC; |
| return eventWatcher.wait_for('animationstart'); |
| }); |
| }, 'Seeking finished -> paused dispatches animationstart'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| div.style.animation = "anim 100s"; |
| |
| var animation = div.getAnimations()[0]; |
| |
| return animation.ready.then(function() { |
| var exception; |
| try { |
| animation.currentTime = null; |
| } catch (e) { |
| exception = e; |
| } |
| assert_equals(exception.name, 'TypeError', |
| 'Expect TypeError exception on trying to set ' + |
| 'Animation.currentTime to null'); |
| }); |
| }, 'Setting currentTime to null'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| div.style.animation = 'anim 100s'; |
| |
| var animation = div.getAnimations()[0]; |
| var pauseTime; |
| |
| return animation.ready.then(function() { |
| assert_not_equals(animation.currentTime, null, |
| 'Animation.currentTime not null on ready Promise resolve'); |
| animation.pause(); |
| return animation.ready; |
| }).then(function() { |
| pauseTime = animation.currentTime; |
| return waitForFrame(); |
| }).then(function() { |
| assert_equals(animation.currentTime, pauseTime, |
| 'Animation.currentTime is unchanged after pausing'); |
| }); |
| }, 'Animation.currentTime after pausing'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| div.style.animation = "anim 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| return animation.ready.then(function() { |
| // just before animation ends: |
| animation.currentTime = 100 * MS_PER_SEC - 1; |
| return waitForAnimationFrames(2); |
| }).then(function() { |
| assert_equals(animation.currentTime, 100 * MS_PER_SEC, |
| 'Animation.currentTime should not continue to increase after the ' + |
| 'animation has finished'); |
| }); |
| }, 'Animation.currentTime clamping'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| div.style.animation = "anim 100s"; |
| var animation = div.getAnimations()[0]; |
| |
| return animation.ready.then(function() { |
| // play backwards: |
| animation.playbackRate = -1; |
| |
| // just before animation ends (at the "start"): |
| animation.currentTime = 1; |
| |
| return waitForAnimationFrames(2); |
| }).then(function() { |
| assert_equals(animation.currentTime, 0, |
| 'Animation.currentTime should not continue to decrease after an ' + |
| 'animation running in reverse has finished and currentTime is zero'); |
| }); |
| }, 'Animation.currentTime clamping for reversed animation'); |
| |
| test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| div.style.animation = 'anim 100s'; |
| var animation = div.getAnimations()[0]; |
| animation.cancel(); |
| |
| assert_equals(animation.currentTime, null, |
| 'The currentTime of a cancelled animation should be null'); |
| }, 'Animation.currentTime after cancelling'); |
| |
| promise_test(function(t) { |
| var div = addDiv(t, {'class': 'animated-div'}); |
| div.style.animation = 'anim 100s'; |
| var animation = div.getAnimations()[0]; |
| |
| return animation.ready.then(function() { |
| animation.finish(); |
| |
| // Initiate a pause then abort it |
| animation.pause(); |
| animation.play(); |
| |
| // Wait to return to running state |
| return animation.ready; |
| }).then(function() { |
| assert_true(animation.currentTime < 100 * 1000, |
| 'After aborting a pause when finished, the currentTime should' |
| + ' jump back towards the start of the animation'); |
| }); |
| }, 'After aborting a pause when finished, the call to play() should rewind' |
| + ' the current time'); |
| |
| </script> |
| </body> |
| </html> |