| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #ifndef RenderFlowThread_h |
| #define RenderFlowThread_h |
| |
| |
| #include "RenderBlock.h" |
| #include <wtf/HashCountedSet.h> |
| #include <wtf/ListHashSet.h> |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/UnusedParam.h> |
| |
| namespace WebCore { |
| |
| class RenderFlowThread; |
| class RenderStyle; |
| class RenderRegion; |
| |
| typedef ListHashSet<RenderRegion*> RenderRegionList; |
| |
| // RenderFlowThread is used to collect all the render objects that participate in a |
| // flow thread. It will also help in doing the layout. However, it will not render |
| // directly to screen. Instead, RenderRegion objects will redirect their paint |
| // and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort |
| // of the RenderFlowThread. |
| |
| class RenderFlowThread: public RenderBlock { |
| public: |
| RenderFlowThread(Node*); |
| virtual ~RenderFlowThread() { }; |
| |
| virtual bool isRenderFlowThread() const { return true; } |
| |
| virtual void layout(); |
| |
| // Always create a RenderLayer for the RenderFlowThread so that we |
| // can easily avoid drawing the children directly. |
| virtual bool requiresLayer() const { return true; } |
| |
| void removeFlowChildInfo(RenderObject*); |
| #ifndef NDEBUG |
| bool hasChildInfo(RenderObject* child) const { return child && child->isBox() && m_regionRangeMap.contains(toRenderBox(child)); } |
| #endif |
| |
| virtual void addRegionToThread(RenderRegion*); |
| virtual void removeRegionFromThread(RenderRegion*); |
| const RenderRegionList& renderRegionList() const { return m_regionList; } |
| |
| virtual void updateLogicalWidth() OVERRIDE; |
| virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE; |
| |
| void paintFlowThreadPortionInRegion(PaintInfo&, RenderRegion*, LayoutRect flowThreadPortionRect, LayoutRect flowThreadPortionOverflowRect, const LayoutPoint&) const; |
| bool hitTestFlowThreadPortionInRegion(RenderRegion*, LayoutRect flowThreadPortionRect, LayoutRect flowThreadPortionOverflowRect, const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const; |
| |
| bool hasRegions() const { return m_regionList.size(); } |
| // Check if the content is flown into at least a region with region styling rules. |
| bool hasRegionsWithStyling() const { return m_hasRegionsWithStyling; } |
| void checkRegionsWithStyling(); |
| |
| void invalidateRegions() { m_regionsInvalidated = true; setNeedsLayout(true); } |
| bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_regionList.isEmpty(); } |
| |
| static PassRefPtr<RenderStyle> createFlowThreadStyle(RenderStyle* parentStyle); |
| |
| void styleDidChange(StyleDifference, const RenderStyle* oldStyle); |
| |
| void repaintRectangleInRegions(const LayoutRect&, bool immediate); |
| |
| LayoutUnit pageLogicalTopForOffset(LayoutUnit) const; |
| LayoutUnit pageLogicalWidthForOffset(LayoutUnit) const; |
| LayoutUnit pageLogicalHeightForOffset(LayoutUnit) const; |
| LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary) const; |
| RenderRegion* regionAtBlockOffset(LayoutUnit, bool extendLastRegion = false) const; |
| |
| bool regionsHaveUniformLogicalWidth() const { return m_regionsHaveUniformLogicalWidth; } |
| bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLogicalHeight; } |
| |
| RenderRegion* mapFromFlowToRegion(TransformState&) const; |
| |
| void removeRenderBoxRegionInfo(RenderBox*); |
| bool logicalWidthChangedInRegions(const RenderBlock*, LayoutUnit offsetFromLogicalTopOfFirstPage); |
| |
| LayoutUnit contentLogicalWidthOfFirstRegion() const; |
| LayoutUnit contentLogicalHeightOfFirstRegion() const; |
| LayoutUnit contentLogicalLeftOfFirstRegion() const; |
| |
| RenderRegion* firstRegion() const; |
| RenderRegion* lastRegion() const; |
| |
| void setRegionRangeForBox(const RenderBox*, LayoutUnit offsetFromLogicalTopOfFirstPage); |
| void getRegionRangeForBox(const RenderBox*, RenderRegion*& startRegion, RenderRegion*& endRegion) const; |
| |
| void clearRenderObjectCustomStyle(const RenderObject*, |
| const RenderRegion* oldStartRegion = 0, const RenderRegion* oldEndRegion = 0, |
| const RenderRegion* newStartRegion = 0, const RenderRegion* newEndRegion = 0); |
| |
| void computeOverflowStateForRegions(LayoutUnit oldClientAfterEdge); |
| |
| bool overset() const { return m_overset; } |
| |
| // Check if the object is in region and the region is part of this flow thread. |
| bool objectInFlowRegion(const RenderObject*, const RenderRegion*) const; |
| |
| void resetRegionsOverrideLogicalContentHeight(); |
| void markAutoLogicalHeightRegionsForLayout(); |
| |
| void addForcedRegionBreak(LayoutUnit); |
| |
| bool pageLogicalHeightChanged() const { return m_pageLogicalHeightChanged; } |
| |
| #ifndef NDEBUG |
| unsigned autoLogicalHeightRegionsCount() const; |
| #endif |
| |
| protected: |
| virtual const char* renderName() const = 0; |
| |
| void updateRegionsFlowThreadPortionRect(); |
| bool shouldRepaint(const LayoutRect&) const; |
| bool regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const; |
| |
| void setDispatchRegionLayoutUpdateEvent(bool value) { m_dispatchRegionLayoutUpdateEvent = value; } |
| bool shouldDispatchRegionLayoutUpdateEvent() { return m_dispatchRegionLayoutUpdateEvent; } |
| |
| // Override if the flow thread implementation supports dispatching events when the flow layout is updated (e.g. for named flows) |
| virtual void dispatchRegionLayoutUpdateEvent() { m_dispatchRegionLayoutUpdateEvent = false; } |
| |
| RenderRegionList m_regionList; |
| |
| class RenderRegionRange { |
| public: |
| RenderRegionRange() |
| { |
| setRange(0, 0); |
| } |
| |
| RenderRegionRange(RenderRegion* start, RenderRegion* end) |
| { |
| setRange(start, end); |
| } |
| |
| void setRange(RenderRegion* start, RenderRegion* end) |
| { |
| m_startRegion = start; |
| m_endRegion = end; |
| } |
| |
| RenderRegion* startRegion() const { return m_startRegion; } |
| RenderRegion* endRegion() const { return m_endRegion; } |
| |
| private: |
| RenderRegion* m_startRegion; |
| RenderRegion* m_endRegion; |
| }; |
| |
| // A maps from RenderBox |
| typedef HashMap<const RenderBox*, RenderRegionRange> RenderRegionRangeMap; |
| RenderRegionRangeMap m_regionRangeMap; |
| |
| bool m_regionsInvalidated : 1; |
| bool m_regionsHaveUniformLogicalWidth : 1; |
| bool m_regionsHaveUniformLogicalHeight : 1; |
| bool m_overset : 1; |
| bool m_hasRegionsWithStyling : 1; |
| bool m_dispatchRegionLayoutUpdateEvent : 1; |
| bool m_pageLogicalHeightChanged : 1; |
| }; |
| |
| inline RenderFlowThread* toRenderFlowThread(RenderObject* object) |
| { |
| ASSERT(!object || object->isRenderFlowThread()); |
| return static_cast<RenderFlowThread*>(object); |
| } |
| |
| inline const RenderFlowThread* toRenderFlowThread(const RenderObject* object) |
| { |
| ASSERT(!object || object->isRenderFlowThread()); |
| return static_cast<const RenderFlowThread*>(object); |
| } |
| |
| // This will catch anyone doing an unnecessary cast. |
| void toRenderFlowThread(const RenderFlowThread*); |
| |
| class CurrentRenderFlowThreadMaintainer { |
| WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadMaintainer); |
| public: |
| CurrentRenderFlowThreadMaintainer(RenderFlowThread*); |
| ~CurrentRenderFlowThreadMaintainer(); |
| private: |
| RenderFlowThread* m_renderFlowThread; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // RenderFlowThread_h |