| /* |
| * Copyright (C) 2012 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "ActiveDOMObject.h" |
| #include "AudioNode.h" |
| |
| namespace WebCore { |
| |
| class AudioScheduledSourceNode : public AudioNode, public ActiveDOMObject { |
| WTF_MAKE_ISO_ALLOCATED(AudioScheduledSourceNode); |
| public: |
| // These are the possible states an AudioScheduledSourceNode can be in: |
| // |
| // UNSCHEDULED_STATE - Initial playback state. Created, but not yet scheduled. |
| // SCHEDULED_STATE - Scheduled to play but not yet playing. |
| // PLAYING_STATE - Generating sound. |
| // FINISHED_STATE - Finished generating sound. |
| // |
| // The state can only transition to the next state, except for the FINISHED_STATE which can |
| // never be changed. |
| enum PlaybackState { |
| // These must be defined with the same names and values as in the .idl file. |
| UNSCHEDULED_STATE = 0, |
| SCHEDULED_STATE = 1, |
| PLAYING_STATE = 2, |
| FINISHED_STATE = 3 |
| }; |
| |
| AudioScheduledSourceNode(AudioContext&, float sampleRate); |
| |
| ExceptionOr<void> startLater(double when); |
| ExceptionOr<void> stopLater(double when); |
| |
| void didBecomeMarkedForDeletion() override; |
| |
| unsigned short playbackState() const { return static_cast<unsigned short>(m_playbackState); } |
| bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE || m_playbackState == SCHEDULED_STATE; } |
| bool hasFinished() const { return m_playbackState == FINISHED_STATE; } |
| |
| protected: |
| // Get frame information for the current time quantum. |
| // We handle the transition into PLAYING_STATE and FINISHED_STATE here, |
| // zeroing out portions of the outputBus which are outside the range of startFrame and endFrame. |
| // Each frame time is relative to the context's currentSampleFrame(). |
| // quantumFrameOffset: Offset frame in this time quantum to start rendering. |
| // nonSilentFramesToProcess: Number of frames rendering non-silence (will be <= quantumFrameSize). |
| void updateSchedulingInfo(size_t quantumFrameSize, AudioBus& outputBus, size_t& quantumFrameOffset, size_t& nonSilentFramesToProcess); |
| |
| // Called when we have no more sound to play or the noteOff() time has been reached. |
| virtual void finish(); |
| |
| PlaybackState m_playbackState { UNSCHEDULED_STATE }; |
| |
| RefPtr<PendingActivity<AudioScheduledSourceNode>> m_pendingActivity; |
| // m_startTime is the time to start playing based on the context's timeline (0 or a time less than the context's current time means "now"). |
| double m_startTime { 0 }; // in seconds |
| |
| // m_endTime is the time to stop playing based on the context's timeline (0 or a time less than the context's current time means "now"). |
| // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer |
| // has been reached. |
| double m_endTime; // in seconds |
| |
| static const double UnknownTime; |
| }; |
| |
| } // namespace WebCore |