| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| WI.ShaderProgram = class ShaderProgram |
| { |
| constructor(identifier, canvas) |
| { |
| console.assert(identifier); |
| console.assert(canvas instanceof WI.Canvas); |
| |
| this._identifier = identifier; |
| this._canvas = canvas; |
| this._uniqueDisplayNumber = canvas.nextShaderProgramDisplayNumber(); |
| this._disabled = false; |
| } |
| |
| // Public |
| |
| get identifier() { return this._identifier; } |
| get canvas() { return this._canvas; } |
| get disabled() { return this._disabled; } |
| |
| get displayName() |
| { |
| return WI.UIString("Program %d").format(this._uniqueDisplayNumber); |
| } |
| |
| requestVertexShaderSource(callback) |
| { |
| this._requestShaderSource(CanvasAgent.ShaderType.Vertex, callback); |
| } |
| |
| requestFragmentShaderSource(callback) |
| { |
| this._requestShaderSource(CanvasAgent.ShaderType.Fragment, callback); |
| } |
| |
| updateVertexShader(source) |
| { |
| this._updateShader(CanvasAgent.ShaderType.Vertex, source); |
| } |
| |
| updateFragmentShader(source) |
| { |
| this._updateShader(CanvasAgent.ShaderType.Fragment, source); |
| } |
| |
| toggleDisabled(callback) |
| { |
| CanvasAgent.setShaderProgramDisabled(this._identifier, !this._disabled, (error) => { |
| console.assert(!error, error); |
| if (error) |
| return; |
| |
| this._disabled = !this._disabled; |
| callback(); |
| }); |
| } |
| |
| showHighlight() |
| { |
| const highlighted = true; |
| CanvasAgent.setShaderProgramHighlighted(this._identifier, highlighted, (error) => { |
| console.assert(!error, error); |
| }); |
| } |
| |
| hideHighlight() |
| { |
| const highlighted = false; |
| CanvasAgent.setShaderProgramHighlighted(this._identifier, highlighted, (error) => { |
| console.assert(!error, error); |
| }); |
| } |
| |
| // Private |
| |
| _requestShaderSource(shaderType, callback) |
| { |
| CanvasAgent.requestShaderSource(this._identifier, shaderType, (error, content) => { |
| if (error) { |
| callback(null); |
| return; |
| } |
| |
| callback(content); |
| }); |
| } |
| |
| _updateShader(shaderType, source) |
| { |
| CanvasAgent.updateShader(this._identifier, shaderType, source, (error) => { |
| console.assert(!error, error); |
| }); |
| } |
| }; |
| |
| WI.ShaderProgram.ShaderType = { |
| Fragment: "shader-type-fragment", |
| Vertex: "shader-type-vertex", |
| }; |