blob: c6a0f3dcba9584a6a52a1aeb04e46c4af06789ad [file] [log] [blame]
/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGDefsElement.h"
#include "RenderSVGHiddenContainer.h"
#include "SVGNames.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(SVGDefsElement);
// Animated property definitions
DEFINE_ANIMATED_BOOLEAN(SVGDefsElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired)
BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGDefsElement)
REGISTER_LOCAL_ANIMATED_PROPERTY(externalResourcesRequired)
REGISTER_PARENT_ANIMATED_PROPERTIES(SVGGraphicsElement)
END_REGISTER_ANIMATED_PROPERTIES
inline SVGDefsElement::SVGDefsElement(const QualifiedName& tagName, Document& document)
: SVGGraphicsElement(tagName, document)
{
ASSERT(hasTagName(SVGNames::defsTag));
registerAnimatedPropertiesForSVGDefsElement();
}
Ref<SVGDefsElement> SVGDefsElement::create(const QualifiedName& tagName, Document& document)
{
return adoptRef(*new SVGDefsElement(tagName, document));
}
bool SVGDefsElement::isValid() const
{
return SVGTests::isValid();
}
RenderPtr<RenderElement> SVGDefsElement::createElementRenderer(RenderStyle&& style, const RenderTreePosition&)
{
return createRenderer<RenderSVGHiddenContainer>(*this, WTFMove(style));
}
}