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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_1_autogen.cpp:
// Defines the GLES 3.1 entry points.
#include "libANGLE/Context.h"
#include "libANGLE/validationES31.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
EVENT("(GLuint num_groups_x = %u, GLuint num_groups_y = %u, GLuint num_groups_z = %u)",
num_groups_x, num_groups_y, num_groups_z);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::DispatchCompute>(num_groups_x, num_groups_y,
num_groups_z);
if (context->skipValidation() ||
ValidateDispatchCompute(context, num_groups_x, num_groups_y, num_groups_z))
{
context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z);
}
}
}
void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect)
{
EVENT("(GLintptr indirect = %d)", indirect);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::DispatchComputeIndirect>(indirect);
if (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect))
{
context->dispatchComputeIndirect(indirect);
}
}
}
void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect)
{
EVENT("(GLenum mode = 0x%X, const void *indirect = 0x%0.8p)", mode, indirect);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::DrawArraysIndirect>(mode, indirect);
if (context->skipValidation() || ValidateDrawArraysIndirect(context, mode, indirect))
{
context->drawArraysIndirect(mode, indirect);
}
}
}
void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
{
EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void *indirect = 0x%0.8p)", mode, type,
indirect);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::DrawElementsIndirect>(mode, type, indirect);
if (context->skipValidation() ||
ValidateDrawElementsIndirect(context, mode, type, indirect))
{
context->drawElementsIndirect(mode, type, indirect);
}
}
}
void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::FramebufferParameteri>(target, pname, param);
if (context->skipValidation() ||
ValidateFramebufferParameteri(context, target, pname, param))
{
context->framebufferParameteri(target, pname, param);
}
}
}
void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
params);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetFramebufferParameteriv>(target, pname, params);
if (context->skipValidation() ||
ValidateGetFramebufferParameteriv(context, target, pname, params))
{
context->getFramebufferParameteriv(target, pname, params);
}
}
}
void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
GLenum programInterface,
GLenum pname,
GLint *params)
{
EVENT(
"(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLint *params "
"= 0x%0.8p)",
program, programInterface, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetProgramInterfaceiv>(program, programInterface, pname,
params);
if (context->skipValidation() ||
ValidateGetProgramInterfaceiv(context, program, programInterface, pname, params))
{
context->getProgramInterfaceiv(program, programInterface, pname, params);
}
}
}
GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
GLenum programInterface,
const GLchar *name)
{
EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)",
program, programInterface, name);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetProgramResourceIndex>(program, programInterface, name);
if (context->skipValidation() ||
ValidateGetProgramResourceIndex(context, program, programInterface, name))
{
return context->getProgramResourceIndex(program, programInterface, name);
}
}
return GetDefaultReturnValue<EntryPoint::GetProgramResourceIndex, GLuint>();
}
void GL_APIENTRY GetProgramResourceName(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLchar *name)
{
EVENT(
"(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei bufSize "
"= %d, GLsizei *length = 0x%0.8p, GLchar *name = 0x%0.8p)",
program, programInterface, index, bufSize, length, name);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetProgramResourceName>(program, programInterface, index,
bufSize, length, name);
if (context->skipValidation() ||
ValidateGetProgramResourceName(context, program, programInterface, index, bufSize,
length, name))
{
context->getProgramResourceName(program, programInterface, index, bufSize, length,
name);
}
}
}
void GL_APIENTRY GetProgramResourceiv(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum *props,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
EVENT(
"(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei "
"propCount = %d, const GLenum *props = 0x%0.8p, GLsizei bufSize = %d, GLsizei *length = "
"0x%0.8p, GLint *params = 0x%0.8p)",
program, programInterface, index, propCount, props, bufSize, length, params);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetProgramResourceiv>(
program, programInterface, index, propCount, props, bufSize, length, params);
if (context->skipValidation() ||
ValidateGetProgramResourceiv(context, program, programInterface, index, propCount,
props, bufSize, length, params))
{
context->getProgramResourceiv(program, programInterface, index, propCount, props,
bufSize, length, params);
}
}
}
GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
GLenum programInterface,
const GLchar *name)
{
EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)",
program, programInterface, name);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetProgramResourceLocation>(program, programInterface,
name);
if (context->skipValidation() ||
ValidateGetProgramResourceLocation(context, program, programInterface, name))
{
return context->getProgramResourceLocation(program, programInterface, name);
}
}
return GetDefaultReturnValue<EntryPoint::GetProgramResourceLocation, GLint>();
}
void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
EVENT("(GLuint pipeline = %u, GLbitfield stages = 0x%X, GLuint program = %u)", pipeline, stages,
program);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::UseProgramStages>(pipeline, stages, program);
if (context->skipValidation() ||
ValidateUseProgramStages(context, pipeline, stages, program))
{
context->useProgramStages(pipeline, stages, program);
}
}
}
void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program)
{
EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ActiveShaderProgram>(pipeline, program);
if (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program))
{
context->activeShaderProgram(pipeline, program);
}
}
}
GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
{
EVENT("(GLenum type = 0x%X, GLsizei count = %d, const GLchar *const*strings = 0x%0.8p)", type,
count, strings);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::CreateShaderProgramv>(type, count, strings);
if (context->skipValidation() ||
ValidateCreateShaderProgramv(context, type, count, strings))
{
return context->createShaderProgramv(type, count, strings);
}
}
return GetDefaultReturnValue<EntryPoint::CreateShaderProgramv, GLuint>();
}
void GL_APIENTRY BindProgramPipeline(GLuint pipeline)
{
EVENT("(GLuint pipeline = %u)", pipeline);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::BindProgramPipeline>(pipeline);
if (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline))
{
context->bindProgramPipeline(pipeline);
}
}
}
void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
EVENT("(GLsizei n = %d, const GLuint *pipelines = 0x%0.8p)", n, pipelines);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::DeleteProgramPipelines>(n, pipelines);
if (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines))
{
context->deleteProgramPipelines(n, pipelines);
}
}
}
void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines)
{
EVENT("(GLsizei n = %d, GLuint *pipelines = 0x%0.8p)", n, pipelines);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GenProgramPipelines>(n, pipelines);
if (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelines))
{
context->genProgramPipelines(n, pipelines);
}
}
}
GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline)
{
EVENT("(GLuint pipeline = %u)", pipeline);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::IsProgramPipeline>(pipeline);
if (context->skipValidation() || ValidateIsProgramPipeline(context, pipeline))
{
return context->isProgramPipeline(pipeline);
}
}
return GetDefaultReturnValue<EntryPoint::IsProgramPipeline, GLboolean>();
}
void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
EVENT("(GLuint pipeline = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", pipeline, pname,
params);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetProgramPipelineiv>(pipeline, pname, params);
if (context->skipValidation() ||
ValidateGetProgramPipelineiv(context, pipeline, pname, params))
{
context->getProgramPipelineiv(pipeline, pname, params);
}
}
}
void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0)
{
EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d)", program, location, v0);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform1i>(program, location, v0);
if (context->skipValidation() || ValidateProgramUniform1i(context, program, location, v0))
{
context->programUniform1i(program, location, v0);
}
}
}
void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d)", program,
location, v0, v1);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform2i>(program, location, v0, v1);
if (context->skipValidation() ||
ValidateProgramUniform2i(context, program, location, v0, v1))
{
context->programUniform2i(program, location, v0, v1);
}
}
}
void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)",
program, location, v0, v1, v2);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform3i>(program, location, v0, v1, v2);
if (context->skipValidation() ||
ValidateProgramUniform3i(context, program, location, v0, v1, v2))
{
context->programUniform3i(program, location, v0, v1, v2);
}
}
}
void GL_APIENTRY
ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, "
"GLint v3 = %d)",
program, location, v0, v1, v2, v3);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform4i>(program, location, v0, v1, v2, v3);
if (context->skipValidation() ||
ValidateProgramUniform4i(context, program, location, v0, v1, v2, v3))
{
context->programUniform4i(program, location, v0, v1, v2, v3);
}
}
}
void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u)", program, location, v0);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform1ui>(program, location, v0);
if (context->skipValidation() || ValidateProgramUniform1ui(context, program, location, v0))
{
context->programUniform1ui(program, location, v0);
}
}
}
void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", program,
location, v0, v1);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform2ui>(program, location, v0, v1);
if (context->skipValidation() ||
ValidateProgramUniform2ui(context, program, location, v0, v1))
{
context->programUniform2ui(program, location, v0, v1);
}
}
}
void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = "
"%u)",
program, location, v0, v1, v2);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform3ui>(program, location, v0, v1, v2);
if (context->skipValidation() ||
ValidateProgramUniform3ui(context, program, location, v0, v1, v2))
{
context->programUniform3ui(program, location, v0, v1, v2);
}
}
}
void GL_APIENTRY
ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = "
"%u, GLuint v3 = %u)",
program, location, v0, v1, v2, v3);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform4ui>(program, location, v0, v1, v2, v3);
if (context->skipValidation() ||
ValidateProgramUniform4ui(context, program, location, v0, v1, v2, v3))
{
context->programUniform4ui(program, location, v0, v1, v2, v3);
}
}
}
void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f)", program, location, v0);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform1f>(program, location, v0);
if (context->skipValidation() || ValidateProgramUniform1f(context, program, location, v0))
{
context->programUniform1f(program, location, v0);
}
}
}
void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", program,
location, v0, v1);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform2f>(program, location, v0, v1);
if (context->skipValidation() ||
ValidateProgramUniform2f(context, program, location, v0, v1))
{
context->programUniform2f(program, location, v0, v1);
}
}
}
void GL_APIENTRY
ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = "
"%f)",
program, location, v0, v1, v2);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform3f>(program, location, v0, v1, v2);
if (context->skipValidation() ||
ValidateProgramUniform3f(context, program, location, v0, v1, v2))
{
context->programUniform3f(program, location, v0, v1, v2);
}
}
}
void GL_APIENTRY
ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = "
"%f, GLfloat v3 = %f)",
program, location, v0, v1, v2, v3);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform4f>(program, location, v0, v1, v2, v3);
if (context->skipValidation() ||
ValidateProgramUniform4f(context, program, location, v0, v1, v2, v3))
{
context->programUniform4f(program, location, v0, v1, v2, v3);
}
}
}
void GL_APIENTRY ProgramUniform1iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform1iv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform1iv(context, program, location, count, value))
{
context->programUniform1iv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform2iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform2iv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform2iv(context, program, location, count, value))
{
context->programUniform2iv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform3iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform3iv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform3iv(context, program, location, count, value))
{
context->programUniform3iv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform4iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform4iv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform4iv(context, program, location, count, value))
{
context->programUniform4iv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform1uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform1uiv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform1uiv(context, program, location, count, value))
{
context->programUniform1uiv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform2uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform2uiv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform2uiv(context, program, location, count, value))
{
context->programUniform2uiv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform3uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform3uiv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform3uiv(context, program, location, count, value))
{
context->programUniform3uiv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform4uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform4uiv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform4uiv(context, program, location, count, value))
{
context->programUniform4uiv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform1fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform1fv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform1fv(context, program, location, count, value))
{
context->programUniform1fv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform2fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform2fv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform2fv(context, program, location, count, value))
{
context->programUniform2fv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform3fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform3fv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform3fv(context, program, location, count, value))
{
context->programUniform3fv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniform4fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniform4fv>(program, location, count, value);
if (context->skipValidation() ||
ValidateProgramUniform4fv(context, program, location, count, value))
{
context->programUniform4fv(program, location, count, value);
}
}
}
void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat *value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniformMatrix2fv>(program, location, count,
transpose, value);
if (context->skipValidation() ||
ValidateProgramUniformMatrix2fv(context, program, location, count, transpose, value))
{
context->programUniformMatrix2fv(program, location, count, transpose, value);
}
}
}
void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat *value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniformMatrix3fv>(program, location, count,
transpose, value);
if (context->skipValidation() ||
ValidateProgramUniformMatrix3fv(context, program, location, count, transpose, value))
{
context->programUniformMatrix3fv(program, location, count, transpose, value);
}
}
}
void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat *value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniformMatrix4fv>(program, location, count,
transpose, value);
if (context->skipValidation() ||
ValidateProgramUniformMatrix4fv(context, program, location, count, transpose, value))
{
context->programUniformMatrix4fv(program, location, count, transpose, value);
}
}
}
void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat *value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniformMatrix2x3fv>(program, location, count,
transpose, value);
if (context->skipValidation() ||
ValidateProgramUniformMatrix2x3fv(context, program, location, count, transpose, value))
{
context->programUniformMatrix2x3fv(program, location, count, transpose, value);
}
}
}
void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat *value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniformMatrix3x2fv>(program, location, count,
transpose, value);
if (context->skipValidation() ||
ValidateProgramUniformMatrix3x2fv(context, program, location, count, transpose, value))
{
context->programUniformMatrix3x2fv(program, location, count, transpose, value);
}
}
}
void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat *value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniformMatrix2x4fv>(program, location, count,
transpose, value);
if (context->skipValidation() ||
ValidateProgramUniformMatrix2x4fv(context, program, location, count, transpose, value))
{
context->programUniformMatrix2x4fv(program, location, count, transpose, value);
}
}
}
void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat *value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniformMatrix4x2fv>(program, location, count,
transpose, value);
if (context->skipValidation() ||
ValidateProgramUniformMatrix4x2fv(context, program, location, count, transpose, value))
{
context->programUniformMatrix4x2fv(program, location, count, transpose, value);
}
}
}
void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat *value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniformMatrix3x4fv>(program, location, count,
transpose, value);
if (context->skipValidation() ||
ValidateProgramUniformMatrix3x4fv(context, program, location, count, transpose, value))
{
context->programUniformMatrix3x4fv(program, location, count, transpose, value);
}
}
}
void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat *value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ProgramUniformMatrix4x3fv>(program, location, count,
transpose, value);
if (context->skipValidation() ||
ValidateProgramUniformMatrix4x3fv(context, program, location, count, transpose, value))
{
context->programUniformMatrix4x3fv(program, location, count, transpose, value);
}
}
}
void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline)
{
EVENT("(GLuint pipeline = %u)", pipeline);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::ValidateProgramPipeline>(pipeline);
if (context->skipValidation() || ValidateValidateProgramPipeline(context, pipeline))
{
context->validateProgramPipeline(pipeline);
}
}
}
void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
EVENT(
"(GLuint pipeline = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
"0x%0.8p)",
pipeline, bufSize, length, infoLog);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetProgramPipelineInfoLog>(pipeline, bufSize, length,
infoLog);
if (context->skipValidation() ||
ValidateGetProgramPipelineInfoLog(context, pipeline, bufSize, length, infoLog))
{
context->getProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
}
}
void GL_APIENTRY BindImageTexture(GLuint unit,
GLuint texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLenum format)
{
EVENT(
"(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint "
"layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)",
unit, texture, level, layered, layer, access, format);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::BindImageTexture>(unit, texture, level, layered, layer,
access, format);
if (context->skipValidation() ||
ValidateBindImageTexture(context, unit, texture, level, layered, layer, access, format))
{
context->bindImageTexture(unit, texture, level, layered, layer, access, format);
}
}
}
void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLboolean *data = 0x%0.8p)", target, index,
data);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetBooleani_v>(target, index, data);
if (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data))
{
context->getBooleani_v(target, index, data);
}
}
}
void GL_APIENTRY MemoryBarrier(GLbitfield barriers)
{
EVENT("(GLbitfield barriers = 0x%X)", barriers);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::MemoryBarrier>(barriers);
if (context->skipValidation() || ValidateMemoryBarrier(context, barriers))
{
context->memoryBarrier(barriers);
}
}
}
void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers)
{
EVENT("(GLbitfield barriers = 0x%X)", barriers);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::MemoryBarrierByRegion>(barriers);
if (context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers))
{
context->memoryBarrierByRegion(barriers);
}
}
}
void GL_APIENTRY TexStorage2DMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations)
{
EVENT(
"(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
"= %d, GLsizei height = %d, GLboolean fixedsamplelocations = %u)",
target, samples, internalformat, width, height, fixedsamplelocations);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::TexStorage2DMultisample>(
target, samples, internalformat, width, height, fixedsamplelocations);
if (context->skipValidation() ||
ValidateTexStorage2DMultisample(context, target, samples, internalformat, width, height,
fixedsamplelocations))
{
context->texStorage2DMultisample(target, samples, internalformat, width, height,
fixedsamplelocations);
}
}
}
void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
EVENT("(GLenum pname = 0x%X, GLuint index = %u, GLfloat *val = 0x%0.8p)", pname, index, val);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetMultisamplefv>(pname, index, val);
if (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val))
{
context->getMultisamplefv(pname, index, val);
}
}
}
void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask)
{
EVENT("(GLuint maskNumber = %u, GLbitfield mask = 0x%X)", maskNumber, mask);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::SampleMaski>(maskNumber, mask);
if (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask))
{
context->sampleMaski(maskNumber, mask);
}
}
}
void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
target, level, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetTexLevelParameteriv>(target, level, pname, params);
if (context->skipValidation() ||
ValidateGetTexLevelParameteriv(context, target, level, pname, params))
{
context->getTexLevelParameteriv(target, level, pname, params);
}
}
}
void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)",
target, level, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::GetTexLevelParameterfv>(target, level, pname, params);
if (context->skipValidation() ||
ValidateGetTexLevelParameterfv(context, target, level, pname, params))
{
context->getTexLevelParameterfv(target, level, pname, params);
}
}
}
void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
GLuint buffer,
GLintptr offset,
GLsizei stride)
{
EVENT(
"(GLuint bindingindex = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizei stride = %d)",
bindingindex, buffer, offset, stride);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::BindVertexBuffer>(bindingindex, buffer, offset, stride);
if (context->skipValidation() ||
ValidateBindVertexBuffer(context, bindingindex, buffer, offset, stride))
{
context->bindVertexBuffer(bindingindex, buffer, offset, stride);
}
}
}
void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
GLint size,
GLenum type,
GLboolean normalized,
GLuint relativeoffset)
{
EVENT(
"(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
"GLuint relativeoffset = %u)",
attribindex, size, type, normalized, relativeoffset);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::VertexAttribFormat>(attribindex, size, type, normalized,
relativeoffset);
if (context->skipValidation() ||
ValidateVertexAttribFormat(context, attribindex, size, type, normalized,
relativeoffset))
{
context->vertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
}
}
}
void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset)
{
EVENT(
"(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLuint relativeoffset = "
"%u)",
attribindex, size, type, relativeoffset);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::VertexAttribIFormat>(attribindex, size, type,
relativeoffset);
if (context->skipValidation() ||
ValidateVertexAttribIFormat(context, attribindex, size, type, relativeoffset))
{
context->vertexAttribIFormat(attribindex, size, type, relativeoffset);
}
}
}
void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
EVENT("(GLuint attribindex = %u, GLuint bindingindex = %u)", attribindex, bindingindex);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::VertexAttribBinding>(attribindex, bindingindex);
if (context->skipValidation() ||
ValidateVertexAttribBinding(context, attribindex, bindingindex))
{
context->vertexAttribBinding(attribindex, bindingindex);
}
}
}
void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
EVENT("(GLuint bindingindex = %u, GLuint divisor = %u)", bindingindex, divisor);
Context *context = GetValidGlobalContext();
if (context)
{
context->gatherParams<EntryPoint::VertexBindingDivisor>(bindingindex, divisor);
if (context->skipValidation() ||
ValidateVertexBindingDivisor(context, bindingindex, divisor))
{
context->vertexBindingDivisor(bindingindex, divisor);
}
}
}
} // namespace gl