blob: dee8eee9152227138f45e2dc90095b55f8c16625 [file] [log] [blame]
//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/Uniform.h"
#include "common/utilities.h"
#include <cstring>
namespace gl
{
StaticallyUsed::StaticallyUsed()
: vertexStaticUse(false), fragmentStaticUse(false), computeStaticUse(false)
{
}
StaticallyUsed::~StaticallyUsed()
{
}
StaticallyUsed::StaticallyUsed(const StaticallyUsed &rhs) = default;
StaticallyUsed &StaticallyUsed::operator=(const StaticallyUsed &rhs) = default;
void StaticallyUsed::setStaticUse(GLenum shaderType, bool used)
{
switch (shaderType)
{
case GL_VERTEX_SHADER:
vertexStaticUse = used;
break;
case GL_FRAGMENT_SHADER:
fragmentStaticUse = used;
break;
case GL_COMPUTE_SHADER:
computeStaticUse = used;
break;
default:
UNREACHABLE();
}
}
void StaticallyUsed::unionReferencesWith(const StaticallyUsed &other)
{
vertexStaticUse |= other.vertexStaticUse;
fragmentStaticUse |= other.fragmentStaticUse;
computeStaticUse |= other.computeStaticUse;
}
LinkedUniform::LinkedUniform()
: typeInfo(nullptr), bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
{
}
LinkedUniform::LinkedUniform(GLenum typeIn,
GLenum precisionIn,
const std::string &nameIn,
const std::vector<unsigned int> &arraySizesIn,
const int bindingIn,
const int offsetIn,
const int locationIn,
const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
: typeInfo(&GetUniformTypeInfo(typeIn)), bufferIndex(bufferIndexIn), blockInfo(blockInfoIn)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
arraySizes = arraySizesIn;
binding = bindingIn;
offset = offsetIn;
location = locationIn;
ASSERT(!isArrayOfArrays());
ASSERT(!isArray() || !isStruct());
}
LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
: sh::Uniform(uniform),
typeInfo(&GetUniformTypeInfo(type)),
bufferIndex(-1),
blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
{
ASSERT(!isArrayOfArrays());
ASSERT(!isArray() || !isStruct());
}
LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
: sh::Uniform(uniform),
StaticallyUsed(uniform),
typeInfo(uniform.typeInfo),
bufferIndex(uniform.bufferIndex),
blockInfo(uniform.blockInfo)
{
}
LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
{
sh::Uniform::operator=(uniform);
StaticallyUsed::operator=(uniform);
typeInfo = uniform.typeInfo;
bufferIndex = uniform.bufferIndex;
blockInfo = uniform.blockInfo;
return *this;
}
LinkedUniform::~LinkedUniform()
{
}
bool LinkedUniform::isInDefaultBlock() const
{
return bufferIndex == -1;
}
bool LinkedUniform::isSampler() const
{
return typeInfo->isSampler;
}
bool LinkedUniform::isImage() const
{
return typeInfo->isImageType;
}
bool LinkedUniform::isAtomicCounter() const
{
return IsAtomicCounterType(type);
}
bool LinkedUniform::isField() const
{
return name.find('.') != std::string::npos;
}
size_t LinkedUniform::getElementSize() const
{
return typeInfo->externalSize;
}
size_t LinkedUniform::getElementComponents() const
{
return typeInfo->componentCount;
}
BufferVariable::BufferVariable()
: bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo()), topLevelArraySize(-1)
{
}
BufferVariable::BufferVariable(GLenum typeIn,
GLenum precisionIn,
const std::string &nameIn,
const std::vector<unsigned int> &arraySizesIn,
const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
: bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
arraySizes = arraySizesIn;
}
BufferVariable::~BufferVariable()
{
}
ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0)
{
}
ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default;
ShaderVariableBuffer::~ShaderVariableBuffer()
{
}
int ShaderVariableBuffer::numActiveVariables() const
{
return static_cast<int>(memberIndexes.size());
}
InterfaceBlock::InterfaceBlock() : isArray(false), arrayElement(0)
{
}
InterfaceBlock::InterfaceBlock(const std::string &nameIn,
const std::string &mappedNameIn,
bool isArrayIn,
unsigned int arrayElementIn,
int bindingIn)
: name(nameIn), mappedName(mappedNameIn), isArray(isArrayIn), arrayElement(arrayElementIn)
{
binding = bindingIn;
}
std::string InterfaceBlock::nameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << name;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
std::string InterfaceBlock::mappedNameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << mappedName;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
}