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//
// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SystemInfo.h: gathers information available without starting a GPU driver.
#ifndef GPU_INFO_UTIL_SYSTEM_INFO_H_
#define GPU_INFO_UTIL_SYSTEM_INFO_H_
#include <cstdint>
#include <string>
#include <vector>
namespace angle
{
using VendorID = uint32_t;
using DeviceID = uint32_t;
constexpr VendorID kVendorID_AMD = 0x1002;
constexpr VendorID kVendorID_Intel = 0x8086;
constexpr VendorID kVendorID_Nvidia = 0x10DE;
constexpr VendorID kVendorID_Qualcomm = 0x5143;
struct GPUDeviceInfo
{
GPUDeviceInfo();
~GPUDeviceInfo();
GPUDeviceInfo(const GPUDeviceInfo &other);
VendorID vendorId = 0;
DeviceID deviceId = 0;
std::string driverVendor;
std::string driverVersion;
std::string driverDate;
};
struct SystemInfo
{
SystemInfo();
~SystemInfo();
SystemInfo(const SystemInfo &other);
std::vector<GPUDeviceInfo> gpus;
int primaryGPUIndex = -1;
int activeGPUIndex = -1;
bool isOptimus = false;
bool isAMDSwitchable = false;
// Only available on macOS
std::string machineModelName;
std::string machineModelVersion;
// Only available on Windows, set even on failure.
std::string primaryDisplayDeviceId;
};
bool GetSystemInfo(SystemInfo *info);
bool IsAMD(VendorID vendorId);
bool IsIntel(VendorID vendorId);
bool IsNvidia(VendorID vendorId);
bool IsQualcomm(VendorID vendorId);
} // namespace angle
#endif // GPU_INFO_UTIL_SYSTEM_INFO_H_