| // |
| // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // RunAtTheEndOfShader.h: Add code to be run at the end of the shader. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_ |
| #define COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_ |
| |
| namespace sh |
| { |
| |
| class TIntermBlock; |
| class TIntermNode; |
| class TSymbolTable; |
| |
| void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_ |