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//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CollectVariables.h: Collect lists of shader interface variables based on the AST.
#ifndef COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
#define COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
#include <GLSLANG/ShaderLang.h>
#include "compiler/translator/ExtensionBehavior.h"
namespace sh
{
class TIntermBlock;
class TSymbolTable;
void CollectVariables(TIntermBlock *root,
std::vector<Attribute> *attributes,
std::vector<OutputVariable> *outputVariables,
std::vector<Uniform> *uniforms,
std::vector<Varying> *inputVaryings,
std::vector<Varying> *outputVaryings,
std::vector<InterfaceBlock> *uniformBlocks,
std::vector<InterfaceBlock> *shaderStorageBlocks,
std::vector<InterfaceBlock> *inBlocks,
ShHashFunction64 hashFunction,
TSymbolTable *symbolTable,
int shaderVersion,
GLenum shaderType,
const TExtensionBehavior &extensionBehavior);
}
#endif // COMPILER_TRANSLATOR_COLLECTVARIABLES_H_