| /* |
| * Copyright (C) 2020 Igalia S.L. All rights reserved. |
| * Copyright (C) 2021 Apple, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBXR) |
| |
| #include "PlatformXR.h" |
| #include "WebXRGamepad.h" |
| #include "WebXRInputSpace.h" |
| #include "XRHandedness.h" |
| #include "XRTargetRayMode.h" |
| #include <wtf/IsoMalloc.h> |
| #include <wtf/Ref.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/Vector.h> |
| #include <wtf/text/WTFString.h> |
| |
| #if ENABLE(WEBXR_HANDS) |
| #include "WebXRHand.h" |
| #endif |
| |
| namespace WebCore { |
| |
| #if ENABLE(GAMEPAD) |
| class Gamepad; |
| #endif |
| class XRInputSourceEvent; |
| class WebXRHand; |
| class WebXRInputSpace; |
| |
| class WebXRInputSource : public RefCounted<WebXRInputSource>, public CanMakeWeakPtr<WebXRInputSource> { |
| WTF_MAKE_ISO_ALLOCATED(WebXRInputSource); |
| public: |
| using InputSource = PlatformXR::Device::FrameData::InputSource; |
| using InputSourceButton = PlatformXR::Device::FrameData::InputSourceButton; |
| |
| static Ref<WebXRInputSource> create(Document&, WebXRSession&, double timestamp, const InputSource&); |
| ~WebXRInputSource(); |
| |
| PlatformXR::InputSourceHandle handle() const { return m_source.handle; } |
| XRHandedness handedness() const { return m_source.handeness; } |
| XRTargetRayMode targetRayMode() const { return m_source.targetRayMode; }; |
| const WebXRSpace& targetRaySpace() const {return m_targetRaySpace.get(); }; |
| WebXRSpace* gripSpace() const { return m_gripSpace.get(); } |
| const Vector<String>& profiles() const { return m_source.profiles; }; |
| double connectTime() const { return m_connectTime; } |
| #if ENABLE(GAMEPAD) |
| const Gamepad* gamepad() const { return m_gamepad.ptr(); } |
| #endif |
| |
| #if ENABLE(WEBXR_HANDS) |
| const WebXRHand* hand() const { return m_hand.get(); } |
| #endif |
| |
| void update(double timestamp, const InputSource&); |
| bool requiresInputSourceChange(const InputSource&); |
| void disconnect(); |
| |
| void pollEvents(Vector<Ref<XRInputSourceEvent>>&); |
| |
| // For GC reachablitiy. |
| WebXRSession* session(); |
| |
| private: |
| WebXRInputSource(Document&, WebXRSession&, double timestamp, const InputSource&); |
| |
| WeakPtr<WebXRSession> m_session; |
| InputSource m_source; |
| Ref<WebXRInputSpace> m_targetRaySpace; |
| RefPtr<WebXRInputSpace> m_gripSpace; |
| double m_connectTime { 0 }; |
| bool m_connected { true }; |
| #if ENABLE(GAMEPAD) |
| Ref<Gamepad> m_gamepad; |
| #endif |
| |
| #if ENABLE(WEBXR_HANDS) |
| RefPtr<WebXRHand> m_hand; |
| #endif |
| |
| bool m_selectStarted { false }; |
| bool m_squeezeStarted { false }; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBXR) |