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/*
* Copyright (C) 2020 Igalia S.L. All rights reserved.
* Copyright (C) 2021 Apple, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBXR)
#include "PlatformXR.h"
#include "WebXRGamepad.h"
#include "WebXRInputSpace.h"
#include "XRHandedness.h"
#include "XRTargetRayMode.h"
#include <wtf/IsoMalloc.h>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
#if ENABLE(WEBXR_HANDS)
#include "WebXRHand.h"
#endif
namespace WebCore {
#if ENABLE(GAMEPAD)
class Gamepad;
#endif
class XRInputSourceEvent;
class WebXRHand;
class WebXRInputSpace;
class WebXRInputSource : public RefCounted<WebXRInputSource>, public CanMakeWeakPtr<WebXRInputSource> {
WTF_MAKE_ISO_ALLOCATED(WebXRInputSource);
public:
using InputSource = PlatformXR::Device::FrameData::InputSource;
using InputSourceButton = PlatformXR::Device::FrameData::InputSourceButton;
static Ref<WebXRInputSource> create(Document&, WebXRSession&, double timestamp, const InputSource&);
~WebXRInputSource();
PlatformXR::InputSourceHandle handle() const { return m_source.handle; }
XRHandedness handedness() const { return m_source.handeness; }
XRTargetRayMode targetRayMode() const { return m_source.targetRayMode; };
const WebXRSpace& targetRaySpace() const {return m_targetRaySpace.get(); };
WebXRSpace* gripSpace() const { return m_gripSpace.get(); }
const Vector<String>& profiles() const { return m_source.profiles; };
double connectTime() const { return m_connectTime; }
#if ENABLE(GAMEPAD)
const Gamepad* gamepad() const { return m_gamepad.ptr(); }
#endif
#if ENABLE(WEBXR_HANDS)
const WebXRHand* hand() const { return m_hand.get(); }
#endif
void update(double timestamp, const InputSource&);
bool requiresInputSourceChange(const InputSource&);
void disconnect();
void pollEvents(Vector<Ref<XRInputSourceEvent>>&);
// For GC reachablitiy.
WebXRSession* session();
private:
WebXRInputSource(Document&, WebXRSession&, double timestamp, const InputSource&);
WeakPtr<WebXRSession> m_session;
InputSource m_source;
Ref<WebXRInputSpace> m_targetRaySpace;
RefPtr<WebXRInputSpace> m_gripSpace;
double m_connectTime { 0 };
bool m_connected { true };
#if ENABLE(GAMEPAD)
Ref<Gamepad> m_gamepad;
#endif
#if ENABLE(WEBXR_HANDS)
RefPtr<WebXRHand> m_hand;
#endif
bool m_selectStarted { false };
bool m_squeezeStarted { false };
};
} // namespace WebCore
#endif // ENABLE(WEBXR)