| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_4_autogen.cpp: |
| // Defines the Desktop GL 4.x entry points. |
| |
| #include "libGL/entry_points_gl_4_autogen.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| #include "libANGLE/capture/gl_enum_utils.h" |
| #include "libANGLE/entry_points_utils.h" |
| #include "libANGLE/validationEGL.h" |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/validationES1.h" |
| #include "libANGLE/validationES2.h" |
| #include "libANGLE/validationES3.h" |
| #include "libANGLE/validationES31.h" |
| #include "libANGLE/validationES32.h" |
| #include "libANGLE/validationESEXT.h" |
| #include "libANGLE/validationGL4_autogen.h" |
| #include "libGLESv2/global_state.h" |
| |
| using namespace gl; |
| |
| extern "C" { |
| |
| // GL 4.0 |
| void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u", |
| CID(context), GLenumToString(GLenumGroup::QueryTarget, target), index, id); |
| |
| if (context) |
| { |
| QueryID idPacked = PackParam<QueryID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBeginQueryIndexed(context, angle::EntryPoint::GLBeginQueryIndexed, target, |
| index, idPacked)); |
| if (isCallValid) |
| { |
| context->beginQueryIndexed(target, index, idPacked); |
| } |
| ANGLE_CAPTURE_GL(BeginQueryIndexed, isCallValid, context, target, index, idPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindTransformFeedback, "context = %d, target = %s, id = %u", CID(context), |
| GLenumToString(GLenumGroup::BindTransformFeedbackTarget, target), id); |
| |
| if (context) |
| { |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindTransformFeedback(context, angle::EntryPoint::GLBindTransformFeedback, |
| target, idPacked)); |
| if (isCallValid) |
| { |
| context->bindTransformFeedback(target, idPacked); |
| } |
| ANGLE_CAPTURE_GL(BindTransformFeedback, isCallValid, context, target, idPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlendEquationSeparatei, "context = %d, buf = %u, modeRGB = %s, modeAlpha = %s", |
| CID(context), buf, GLenumToString(GLenumGroup::BlendEquationModeEXT, modeRGB), |
| GLenumToString(GLenumGroup::BlendEquationModeEXT, modeAlpha)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBlendEquationSeparatei(context, angle::EntryPoint::GLBlendEquationSeparatei, |
| buf, modeRGB, modeAlpha)); |
| if (isCallValid) |
| { |
| context->blendEquationSeparatei(buf, modeRGB, modeAlpha); |
| } |
| ANGLE_CAPTURE_GL(BlendEquationSeparatei, isCallValid, context, buf, modeRGB, modeAlpha); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlendEquationi, "context = %d, buf = %u, mode = %s", CID(context), buf, |
| GLenumToString(GLenumGroup::BlendEquationModeEXT, mode)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBlendEquationi(context, angle::EntryPoint::GLBlendEquationi, buf, mode)); |
| if (isCallValid) |
| { |
| context->blendEquationi(buf, mode); |
| } |
| ANGLE_CAPTURE_GL(BlendEquationi, isCallValid, context, buf, mode); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlendFuncSeparatei, |
| "context = %d, buf = %u, srcRGB = %s, dstRGB = %s, srcAlpha = %s, dstAlpha = %s", |
| CID(context), buf, GLenumToString(GLenumGroup::BlendingFactor, srcRGB), |
| GLenumToString(GLenumGroup::BlendingFactor, dstRGB), |
| GLenumToString(GLenumGroup::BlendingFactor, srcAlpha), |
| GLenumToString(GLenumGroup::BlendingFactor, dstAlpha)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBlendFuncSeparatei(context, angle::EntryPoint::GLBlendFuncSeparatei, buf, |
| srcRGB, dstRGB, srcAlpha, dstAlpha)); |
| if (isCallValid) |
| { |
| context->blendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| ANGLE_CAPTURE_GL(BlendFuncSeparatei, isCallValid, context, buf, srcRGB, dstRGB, srcAlpha, |
| dstAlpha); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBlendFunci, "context = %d, buf = %u, src = %s, dst = %s", CID(context), buf, |
| GLenumToString(GLenumGroup::BlendingFactor, src), |
| GLenumToString(GLenumGroup::BlendingFactor, dst)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBlendFunci(context, angle::EntryPoint::GLBlendFunci, buf, src, dst)); |
| if (isCallValid) |
| { |
| context->blendFunci(buf, src, dst); |
| } |
| ANGLE_CAPTURE_GL(BlendFunci, isCallValid, context, buf, src, dst); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)ids); |
| |
| if (context) |
| { |
| const TransformFeedbackID *idsPacked = PackParam<const TransformFeedbackID *>(ids); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDeleteTransformFeedbacks( |
| context, angle::EntryPoint::GLDeleteTransformFeedbacks, n, idsPacked)); |
| if (isCallValid) |
| { |
| context->deleteTransformFeedbacks(n, idsPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteTransformFeedbacks, isCallValid, context, n, idsPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)indirect); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDrawArraysIndirect(context, angle::EntryPoint::GLDrawArraysIndirect, |
| modePacked, indirect)); |
| if (isCallValid) |
| { |
| context->drawArraysIndirect(modePacked, indirect); |
| } |
| ANGLE_CAPTURE_GL(DrawArraysIndirect, isCallValid, context, modePacked, indirect); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawElementsIndirect, |
| "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::PrimitiveType, mode), |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indirect); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDrawElementsIndirect(context, angle::EntryPoint::GLDrawElementsIndirect, |
| modePacked, typePacked, indirect)); |
| if (isCallValid) |
| { |
| context->drawElementsIndirect(modePacked, typePacked, indirect); |
| } |
| ANGLE_CAPTURE_GL(DrawElementsIndirect, isCallValid, context, modePacked, typePacked, |
| indirect); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawTransformFeedback, "context = %d, mode = %s, id = %u", CID(context), |
| GLenumToString(GLenumGroup::PrimitiveType, mode), id); |
| |
| if (context) |
| { |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDrawTransformFeedback(context, angle::EntryPoint::GLDrawTransformFeedback, |
| mode, idPacked)); |
| if (isCallValid) |
| { |
| context->drawTransformFeedback(mode, idPacked); |
| } |
| ANGLE_CAPTURE_GL(DrawTransformFeedback, isCallValid, context, mode, idPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawTransformFeedbackStream, "context = %d, mode = %s, id = %u, stream = %u", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), id, stream); |
| |
| if (context) |
| { |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawTransformFeedbackStream( |
| context, angle::EntryPoint::GLDrawTransformFeedbackStream, mode, |
| idPacked, stream)); |
| if (isCallValid) |
| { |
| context->drawTransformFeedbackStream(mode, idPacked, stream); |
| } |
| ANGLE_CAPTURE_GL(DrawTransformFeedbackStream, isCallValid, context, mode, idPacked, stream); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_EndQueryIndexed(GLenum target, GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLEndQueryIndexed, "context = %d, target = %s, index = %u", CID(context), |
| GLenumToString(GLenumGroup::QueryTarget, target), index); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateEndQueryIndexed(context, angle::EntryPoint::GLEndQueryIndexed, target, index)); |
| if (isCallValid) |
| { |
| context->endQueryIndexed(target, index); |
| } |
| ANGLE_CAPTURE_GL(EndQueryIndexed, isCallValid, context, target, index); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GenTransformFeedbacks(GLsizei n, GLuint *ids) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)ids); |
| |
| if (context) |
| { |
| TransformFeedbackID *idsPacked = PackParam<TransformFeedbackID *>(ids); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGenTransformFeedbacks( |
| context, angle::EntryPoint::GLGenTransformFeedbacks, n, idsPacked)); |
| if (isCallValid) |
| { |
| context->genTransformFeedbacks(n, idsPacked); |
| } |
| ANGLE_CAPTURE_GL(GenTransformFeedbacks, isCallValid, context, n, idsPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetActiveSubroutineName(GLuint program, |
| GLenum shadertype, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetActiveSubroutineName, |
| "context = %d, program = %u, shadertype = %s, index = %u, bufsize = %d, length = " |
| "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, |
| bufsize, (uintptr_t)length, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveSubroutineName( |
| context, angle::EntryPoint::GLGetActiveSubroutineName, |
| programPacked, shadertype, index, bufsize, length, name)); |
| if (isCallValid) |
| { |
| context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, |
| name); |
| } |
| ANGLE_CAPTURE_GL(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, |
| index, bufsize, length, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetActiveSubroutineUniformName(GLuint program, |
| GLenum shadertype, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetActiveSubroutineUniformName, |
| "context = %d, program = %u, shadertype = %s, index = %u, bufsize = %d, length = " |
| "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, |
| bufsize, (uintptr_t)length, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveSubroutineUniformName( |
| context, angle::EntryPoint::GLGetActiveSubroutineUniformName, |
| programPacked, shadertype, index, bufsize, length, name)); |
| if (isCallValid) |
| { |
| context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, |
| length, name); |
| } |
| ANGLE_CAPTURE_GL(GetActiveSubroutineUniformName, isCallValid, context, programPacked, |
| shadertype, index, bufsize, length, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetActiveSubroutineUniformiv(GLuint program, |
| GLenum shadertype, |
| GLuint index, |
| GLenum pname, |
| GLint *values) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetActiveSubroutineUniformiv, |
| "context = %d, program = %u, shadertype = %s, index = %u, pname = %s, values = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, |
| GLenumToString(GLenumGroup::SubroutineParameterName, pname), (uintptr_t)values); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveSubroutineUniformiv( |
| context, angle::EntryPoint::GLGetActiveSubroutineUniformiv, |
| programPacked, shadertype, index, pname, values)); |
| if (isCallValid) |
| { |
| context->getActiveSubroutineUniformiv(programPacked, shadertype, index, pname, values); |
| } |
| ANGLE_CAPTURE_GL(GetActiveSubroutineUniformiv, isCallValid, context, programPacked, |
| shadertype, index, pname, values); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetProgramStageiv(GLuint program, |
| GLenum shadertype, |
| GLenum pname, |
| GLint *values) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramStageiv, |
| "context = %d, program = %u, shadertype = %s, pname = %s, values = 0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), |
| GLenumToString(GLenumGroup::ProgramStagePName, pname), (uintptr_t)values); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetProgramStageiv(context, angle::EntryPoint::GLGetProgramStageiv, |
| programPacked, shadertype, pname, values)); |
| if (isCallValid) |
| { |
| context->getProgramStageiv(programPacked, shadertype, pname, values); |
| } |
| ANGLE_CAPTURE_GL(GetProgramStageiv, isCallValid, context, programPacked, shadertype, pname, |
| values); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetQueryIndexediv, |
| "context = %d, target = %s, index = %u, pname = %s, params = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), index, |
| GLenumToString(GLenumGroup::QueryParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetQueryIndexediv(context, angle::EntryPoint::GLGetQueryIndexediv, target, |
| index, pname, params)); |
| if (isCallValid) |
| { |
| context->getQueryIndexediv(target, index, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetQueryIndexediv, isCallValid, context, target, index, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLuint GL_APIENTRY GL_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetSubroutineIndex, |
| "context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context), |
| program, GLenumToString(GLenumGroup::ShaderType, shadertype), (uintptr_t)name); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetSubroutineIndex(context, angle::EntryPoint::GLGetSubroutineIndex, |
| programPacked, shadertype, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getSubroutineIndex(programPacked, shadertype, name); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineIndex, GLuint>(); |
| } |
| ANGLE_CAPTURE_GL(GetSubroutineIndex, isCallValid, context, programPacked, shadertype, name, |
| returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineIndex, GLuint>(); |
| } |
| return returnValue; |
| } |
| |
| GLint GL_APIENTRY GL_GetSubroutineUniformLocation(GLuint program, |
| GLenum shadertype, |
| const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetSubroutineUniformLocation, |
| "context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context), |
| program, GLenumToString(GLenumGroup::ShaderType, shadertype), (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetSubroutineUniformLocation( |
| context, angle::EntryPoint::GLGetSubroutineUniformLocation, |
| programPacked, shadertype, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getSubroutineUniformLocation(programPacked, shadertype, name); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineUniformLocation, GLint>(); |
| } |
| ANGLE_CAPTURE_GL(GetSubroutineUniformLocation, isCallValid, context, programPacked, |
| shadertype, name, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLGetSubroutineUniformLocation, GLint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetUniformSubroutineuiv, |
| "context = %d, shadertype = %s, location = %d, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::ShaderType, shadertype), location, (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetUniformSubroutineuiv(context, angle::EntryPoint::GLGetUniformSubroutineuiv, |
| shadertype, location, params)); |
| if (isCallValid) |
| { |
| context->getUniformSubroutineuiv(shadertype, location, params); |
| } |
| ANGLE_CAPTURE_GL(GetUniformSubroutineuiv, isCallValid, context, shadertype, location, |
| params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetUniformdv(GLuint program, GLint location, GLdouble *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetUniformdv, |
| "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), |
| program, location, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetUniformdv(context, angle::EntryPoint::GLGetUniformdv, |
| programPacked, locationPacked, params)); |
| if (isCallValid) |
| { |
| context->getUniformdv(programPacked, locationPacked, params); |
| } |
| ANGLE_CAPTURE_GL(GetUniformdv, isCallValid, context, programPacked, locationPacked, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLboolean GL_APIENTRY GL_IsTransformFeedback(GLuint id) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsTransformFeedback, "context = %d, id = %u", CID(context), id); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateIsTransformFeedback( |
| context, angle::EntryPoint::GLIsTransformFeedback, idPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isTransformFeedback(idPacked); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLIsTransformFeedback, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsTransformFeedback, isCallValid, context, idPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsTransformFeedback, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_MinSampleShading(GLfloat value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMinSampleShading, "context = %d, value = %f", CID(context), value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMinSampleShading(context, angle::EntryPoint::GLMinSampleShading, value)); |
| if (isCallValid) |
| { |
| context->minSampleShading(value); |
| } |
| ANGLE_CAPTURE_GL(MinSampleShading, isCallValid, context, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_PatchParameterfv(GLenum pname, const GLfloat *values) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLPatchParameterfv, "context = %d, pname = %s, values = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::PatchParameterName, pname), (uintptr_t)values); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidatePatchParameterfv(context, angle::EntryPoint::GLPatchParameterfv, |
| pname, values)); |
| if (isCallValid) |
| { |
| context->patchParameterfv(pname, values); |
| } |
| ANGLE_CAPTURE_GL(PatchParameterfv, isCallValid, context, pname, values); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_PatchParameteri(GLenum pname, GLint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLPatchParameteri, "context = %d, pname = %s, value = %d", CID(context), |
| GLenumToString(GLenumGroup::PatchParameterName, pname), value); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidatePatchParameteri(context, angle::EntryPoint::GLPatchParameteri, pname, value)); |
| if (isCallValid) |
| { |
| context->patchParameteri(pname, value); |
| } |
| ANGLE_CAPTURE_GL(PatchParameteri, isCallValid, context, pname, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_PauseTransformFeedback() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLPauseTransformFeedback, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidatePauseTransformFeedback(context, angle::EntryPoint::GLPauseTransformFeedback)); |
| if (isCallValid) |
| { |
| context->pauseTransformFeedback(); |
| } |
| ANGLE_CAPTURE_GL(PauseTransformFeedback, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ResumeTransformFeedback() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLResumeTransformFeedback, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateResumeTransformFeedback( |
| context, angle::EntryPoint::GLResumeTransformFeedback)); |
| if (isCallValid) |
| { |
| context->resumeTransformFeedback(); |
| } |
| ANGLE_CAPTURE_GL(ResumeTransformFeedback, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform1d(GLint location, GLdouble x) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform1d, "context = %d, location = %d, x = %f", CID(context), location, x); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniform1d(context, angle::EntryPoint::GLUniform1d, locationPacked, x)); |
| if (isCallValid) |
| { |
| context->uniform1d(locationPacked, x); |
| } |
| ANGLE_CAPTURE_GL(Uniform1d, isCallValid, context, locationPacked, x); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform1dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform1dv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform1dv(context, angle::EntryPoint::GLUniform1dv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform1dv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform1dv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform2d(GLint location, GLdouble x, GLdouble y) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform2d, "context = %d, location = %d, x = %f, y = %f", CID(context), |
| location, x, y); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniform2d(context, angle::EntryPoint::GLUniform2d, locationPacked, x, y)); |
| if (isCallValid) |
| { |
| context->uniform2d(locationPacked, x, y); |
| } |
| ANGLE_CAPTURE_GL(Uniform2d, isCallValid, context, locationPacked, x, y); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform2dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform2dv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform2dv(context, angle::EntryPoint::GLUniform2dv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform2dv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform2dv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform3d, "context = %d, location = %d, x = %f, y = %f, z = %f", CID(context), |
| location, x, y, z); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniform3d(context, angle::EntryPoint::GLUniform3d, locationPacked, x, y, z)); |
| if (isCallValid) |
| { |
| context->uniform3d(locationPacked, x, y, z); |
| } |
| ANGLE_CAPTURE_GL(Uniform3d, isCallValid, context, locationPacked, x, y, z); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform3dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform3dv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform3dv(context, angle::EntryPoint::GLUniform3dv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform3dv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform3dv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform4d, "context = %d, location = %d, x = %f, y = %f, z = %f, w = %f", |
| CID(context), location, x, y, z, w); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateUniform4d(context, angle::EntryPoint::GLUniform4d, |
| locationPacked, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->uniform4d(locationPacked, x, y, z, w); |
| } |
| ANGLE_CAPTURE_GL(Uniform4d, isCallValid, context, locationPacked, x, y, z, w); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_Uniform4dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniform4dv, |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), |
| location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniform4dv(context, angle::EntryPoint::GLUniform4dv, |
| locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->uniform4dv(locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(Uniform4dv, isCallValid, context, locationPacked, count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix2dv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix2dv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix2dv(context, angle::EntryPoint::GLUniformMatrix2dv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix2dv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix2dv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix2x3dv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix2x3dv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix2x3dv(context, angle::EntryPoint::GLUniformMatrix2x3dv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix2x3dv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix2x3dv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix2x4dv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix2x4dv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix2x4dv(context, angle::EntryPoint::GLUniformMatrix2x4dv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix2x4dv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix2x4dv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix3dv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix3dv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix3dv(context, angle::EntryPoint::GLUniformMatrix3dv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix3dv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix3dv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix3x2dv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix3x2dv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix3x2dv(context, angle::EntryPoint::GLUniformMatrix3x2dv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix3x2dv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix3x2dv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix3x4dv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix3x4dv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix3x4dv(context, angle::EntryPoint::GLUniformMatrix3x4dv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix3x4dv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix3x4dv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix4dv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix4dv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix4dv(context, angle::EntryPoint::GLUniformMatrix4dv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix4dv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix4dv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix4x2dv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix4x2dv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix4x2dv(context, angle::EntryPoint::GLUniformMatrix4x2dv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix4x2dv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix4x2dv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformMatrix4x3dv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformMatrix4x3dv, |
| "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformMatrix4x3dv(context, angle::EntryPoint::GLUniformMatrix4x3dv, |
| locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix4x3dv(locationPacked, count, transpose, value); |
| } |
| ANGLE_CAPTURE_GL(UniformMatrix4x3dv, isCallValid, context, locationPacked, count, transpose, |
| value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUniformSubroutinesuiv, |
| "context = %d, shadertype = %s, count = %d, indices = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::ShaderType, shadertype), count, (uintptr_t)indices); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateUniformSubroutinesuiv(context, angle::EntryPoint::GLUniformSubroutinesuiv, |
| shadertype, count, indices)); |
| if (isCallValid) |
| { |
| context->uniformSubroutinesuiv(shadertype, count, indices); |
| } |
| ANGLE_CAPTURE_GL(UniformSubroutinesuiv, isCallValid, context, shadertype, count, indices); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| // GL 4.1 |
| void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context), |
| pipeline, program); |
| |
| if (context) |
| { |
| ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram, |
| pipelinePacked, programPacked)); |
| if (isCallValid) |
| { |
| context->activeShaderProgram(pipelinePacked, programPacked); |
| } |
| ANGLE_CAPTURE_GL(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); |
| |
| if (context) |
| { |
| ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindProgramPipeline( |
| context, angle::EntryPoint::GLBindProgramPipeline, pipelinePacked)); |
| if (isCallValid) |
| { |
| context->bindProgramPipeline(pipelinePacked); |
| } |
| ANGLE_CAPTURE_GL(BindProgramPipeline, isCallValid, context, pipelinePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearDepthf(GLfloat d) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearDepthf, "context = %d, d = %f", CID(context), d); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearDepthf(context, angle::EntryPoint::GLClearDepthf, d)); |
| if (isCallValid) |
| { |
| context->clearDepthf(d); |
| } |
| ANGLE_CAPTURE_GL(ClearDepthf, isCallValid, context, d); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateShaderProgramv, |
| "context = %d, type = %s, count = %d, strings = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::ShaderType, type), count, (uintptr_t)strings); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| ShaderType typePacked = PackParam<ShaderType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCreateShaderProgramv(context, angle::EntryPoint::GLCreateShaderProgramv, |
| typePacked, count, strings)); |
| if (isCallValid) |
| { |
| returnValue = context->createShaderProgramv(typePacked, count, strings); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>(); |
| } |
| ANGLE_CAPTURE_GL(CreateShaderProgramv, isCallValid, context, typePacked, count, strings, |
| returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDeleteProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)pipelines); |
| |
| if (context) |
| { |
| const ProgramPipelineID *pipelinesPacked = PackParam<const ProgramPipelineID *>(pipelines); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDeleteProgramPipelines(context, angle::EntryPoint::GLDeleteProgramPipelines, n, |
| pipelinesPacked)); |
| if (isCallValid) |
| { |
| context->deleteProgramPipelines(n, pipelinesPacked); |
| } |
| ANGLE_CAPTURE_GL(DeleteProgramPipelines, isCallValid, context, n, pipelinesPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDepthRangeArrayv, |
| "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", CID(context), first, count, |
| (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDepthRangeArrayv(context, angle::EntryPoint::GLDepthRangeArrayv, |
| first, count, v)); |
| if (isCallValid) |
| { |
| context->depthRangeArrayv(first, count, v); |
| } |
| ANGLE_CAPTURE_GL(DepthRangeArrayv, isCallValid, context, first, count, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDepthRangeIndexed, "context = %d, index = %u, n = %f, f = %f", CID(context), |
| index, n, f); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDepthRangeIndexed( |
| context, angle::EntryPoint::GLDepthRangeIndexed, index, n, f)); |
| if (isCallValid) |
| { |
| context->depthRangeIndexed(index, n, f); |
| } |
| ANGLE_CAPTURE_GL(DepthRangeIndexed, isCallValid, context, index, n, f); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DepthRangef(GLfloat n, GLfloat f) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDepthRangef, "context = %d, n = %f, f = %f", CID(context), n, f); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDepthRangef(context, angle::EntryPoint::GLDepthRangef, n, f)); |
| if (isCallValid) |
| { |
| context->depthRangef(n, f); |
| } |
| ANGLE_CAPTURE_GL(DepthRangef, isCallValid, context, n, f); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)pipelines); |
| |
| if (context) |
| { |
| ProgramPipelineID *pipelinesPacked = PackParam<ProgramPipelineID *>(pipelines); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGenProgramPipelines(context, angle::EntryPoint::GLGenProgramPipelines, n, |
| pipelinesPacked)); |
| if (isCallValid) |
| { |
| context->genProgramPipelines(n, pipelinesPacked); |
| } |
| ANGLE_CAPTURE_GL(GenProgramPipelines, isCallValid, context, n, pipelinesPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetDoublei_v(GLenum target, GLuint index, GLdouble *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetDoublei_v, |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetDoublei_v(context, angle::EntryPoint::GLGetDoublei_v, target, index, data)); |
| if (isCallValid) |
| { |
| context->getDoublei_v(target, index, data); |
| } |
| ANGLE_CAPTURE_GL(GetDoublei_v, isCallValid, context, target, index, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetFloati_v(GLenum target, GLuint index, GLfloat *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetFloati_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetFloati_v(context, angle::EntryPoint::GLGetFloati_v, target, index, data)); |
| if (isCallValid) |
| { |
| context->getFloati_v(target, index, data); |
| } |
| ANGLE_CAPTURE_GL(GetFloati_v, isCallValid, context, target, index, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetProgramBinary(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramBinary, |
| "context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", binaryFormat = 0x%016" PRIxPTR ", binary = 0x%016" PRIxPTR "", |
| CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat, |
| (uintptr_t)binary); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetProgramBinary(context, angle::EntryPoint::GLGetProgramBinary, programPacked, |
| bufSize, length, binaryFormat, binary)); |
| if (isCallValid) |
| { |
| context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary); |
| } |
| ANGLE_CAPTURE_GL(GetProgramBinary, isCallValid, context, programPacked, bufSize, length, |
| binaryFormat, binary); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramPipelineInfoLog, |
| "context = %d, pipeline = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", infoLog = 0x%016" PRIxPTR "", |
| CID(context), pipeline, bufSize, (uintptr_t)length, (uintptr_t)infoLog); |
| |
| if (context) |
| { |
| ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetProgramPipelineInfoLog( |
| context, angle::EntryPoint::GLGetProgramPipelineInfoLog, |
| pipelinePacked, bufSize, length, infoLog)); |
| if (isCallValid) |
| { |
| context->getProgramPipelineInfoLog(pipelinePacked, bufSize, length, infoLog); |
| } |
| ANGLE_CAPTURE_GL(GetProgramPipelineInfoLog, isCallValid, context, pipelinePacked, bufSize, |
| length, infoLog); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramPipelineiv, |
| "context = %d, pipeline = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| pipeline, GLenumToString(GLenumGroup::PipelineParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetProgramPipelineiv(context, angle::EntryPoint::GLGetProgramPipelineiv, |
| pipelinePacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getProgramPipelineiv(pipelinePacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetProgramPipelineiv, isCallValid, context, pipelinePacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetShaderPrecisionFormat, |
| "context = %d, shadertype = %s, precisiontype = %s, range = 0x%016" PRIxPTR |
| ", precision = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype), |
| GLenumToString(GLenumGroup::PrecisionType, precisiontype), (uintptr_t)range, |
| (uintptr_t)precision); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetShaderPrecisionFormat( |
| context, angle::EntryPoint::GLGetShaderPrecisionFormat, shadertype, |
| precisiontype, range, precision)); |
| if (isCallValid) |
| { |
| context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| } |
| ANGLE_CAPTURE_GL(GetShaderPrecisionFormat, isCallValid, context, shadertype, precisiontype, |
| range, precision); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetVertexAttribLdv, |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, |
| GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetVertexAttribLdv(context, angle::EntryPoint::GLGetVertexAttribLdv, index, |
| pname, params)); |
| if (isCallValid) |
| { |
| context->getVertexAttribLdv(index, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetVertexAttribLdv, isCallValid, context, index, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLIsProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateIsProgramPipeline( |
| context, angle::EntryPoint::GLIsProgramPipeline, pipelinePacked)); |
| if (isCallValid) |
| { |
| returnValue = context->isProgramPipeline(pipelinePacked); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(IsProgramPipeline, isCallValid, context, pipelinePacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_ProgramBinary(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramBinary, |
| "context = %d, program = %u, binaryFormat = %s, binary = 0x%016" PRIxPTR ", length = %d", |
| CID(context), program, GLenumToString(GLenumGroup::DefaultGroup, binaryFormat), |
| (uintptr_t)binary, length); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramBinary(context, angle::EntryPoint::GLProgramBinary, |
| programPacked, binaryFormat, binary, length)); |
| if (isCallValid) |
| { |
| context->programBinary(programPacked, binaryFormat, binary, length); |
| } |
| ANGLE_CAPTURE_GL(ProgramBinary, isCallValid, context, programPacked, binaryFormat, binary, |
| length); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramParameteri(GLuint program, GLenum pname, GLint value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramParameteri, "context = %d, program = %u, pname = %s, value = %d", |
| CID(context), program, GLenumToString(GLenumGroup::ProgramParameterPName, pname), value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramParameteri(context, angle::EntryPoint::GLProgramParameteri, |
| programPacked, pname, value)); |
| if (isCallValid) |
| { |
| context->programParameteri(programPacked, pname, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramParameteri, isCallValid, context, programPacked, pname, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform1d, "context = %d, program = %u, location = %d, v0 = %f", |
| CID(context), program, location, v0); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniform1d(context, angle::EntryPoint::GLProgramUniform1d, |
| programPacked, locationPacked, v0)); |
| if (isCallValid) |
| { |
| context->programUniform1d(programPacked, locationPacked, v0); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform1d, isCallValid, context, programPacked, locationPacked, v0); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform1dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform1dv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform1dv(context, angle::EntryPoint::GLProgramUniform1dv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform1dv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform1dv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform1f, "context = %d, program = %u, location = %d, v0 = %f", |
| CID(context), program, location, v0); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniform1f(context, angle::EntryPoint::GLProgramUniform1f, |
| programPacked, locationPacked, v0)); |
| if (isCallValid) |
| { |
| context->programUniform1f(programPacked, locationPacked, v0); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform1fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform1fv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform1fv(context, angle::EntryPoint::GLProgramUniform1fv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform1fv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform1i, "context = %d, program = %u, location = %d, v0 = %d", |
| CID(context), program, location, v0); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniform1i(context, angle::EntryPoint::GLProgramUniform1i, |
| programPacked, locationPacked, v0)); |
| if (isCallValid) |
| { |
| context->programUniform1i(programPacked, locationPacked, v0); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform1i, isCallValid, context, programPacked, locationPacked, v0); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform1iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform1iv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform1iv(context, angle::EntryPoint::GLProgramUniform1iv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform1iv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform1iv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform1ui, "context = %d, program = %u, location = %d, v0 = %u", |
| CID(context), program, location, v0); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform1ui(context, angle::EntryPoint::GLProgramUniform1ui, |
| programPacked, locationPacked, v0)); |
| if (isCallValid) |
| { |
| context->programUniform1ui(programPacked, locationPacked, v0); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform1ui, isCallValid, context, programPacked, locationPacked, |
| v0); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform1uiv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform1uiv(context, angle::EntryPoint::GLProgramUniform1uiv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform1uiv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform1uiv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform2d, |
| "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program, |
| location, v0, v1); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniform2d(context, angle::EntryPoint::GLProgramUniform2d, |
| programPacked, locationPacked, v0, v1)); |
| if (isCallValid) |
| { |
| context->programUniform2d(programPacked, locationPacked, v0, v1); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform2d, isCallValid, context, programPacked, locationPacked, v0, |
| v1); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform2dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform2dv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform2dv(context, angle::EntryPoint::GLProgramUniform2dv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform2dv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform2dv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform2f, |
| "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program, |
| location, v0, v1); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniform2f(context, angle::EntryPoint::GLProgramUniform2f, |
| programPacked, locationPacked, v0, v1)); |
| if (isCallValid) |
| { |
| context->programUniform2f(programPacked, locationPacked, v0, v1); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform2f, isCallValid, context, programPacked, locationPacked, v0, |
| v1); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform2fv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform2fv(context, angle::EntryPoint::GLProgramUniform2fv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform2fv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform2fv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform2i, |
| "context = %d, program = %u, location = %d, v0 = %d, v1 = %d", CID(context), program, |
| location, v0, v1); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniform2i(context, angle::EntryPoint::GLProgramUniform2i, |
| programPacked, locationPacked, v0, v1)); |
| if (isCallValid) |
| { |
| context->programUniform2i(programPacked, locationPacked, v0, v1); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform2i, isCallValid, context, programPacked, locationPacked, v0, |
| v1); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform2iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform2iv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform2iv(context, angle::EntryPoint::GLProgramUniform2iv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform2iv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform2iv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform2ui, |
| "context = %d, program = %u, location = %d, v0 = %u, v1 = %u", CID(context), program, |
| location, v0, v1); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform2ui(context, angle::EntryPoint::GLProgramUniform2ui, |
| programPacked, locationPacked, v0, v1)); |
| if (isCallValid) |
| { |
| context->programUniform2ui(programPacked, locationPacked, v0, v1); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform2ui, isCallValid, context, programPacked, locationPacked, v0, |
| v1); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform2uiv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform2uiv(context, angle::EntryPoint::GLProgramUniform2uiv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform2uiv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform2uiv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform3d, |
| "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context), |
| program, location, v0, v1, v2); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniform3d(context, angle::EntryPoint::GLProgramUniform3d, |
| programPacked, locationPacked, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->programUniform3d(programPacked, locationPacked, v0, v1, v2); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform3d, isCallValid, context, programPacked, locationPacked, v0, |
| v1, v2); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform3dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform3dv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform3dv(context, angle::EntryPoint::GLProgramUniform3dv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform3dv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform3dv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform3f, |
| "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context), |
| program, location, v0, v1, v2); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniform3f(context, angle::EntryPoint::GLProgramUniform3f, |
| programPacked, locationPacked, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->programUniform3f(programPacked, locationPacked, v0, v1, v2); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform3f, isCallValid, context, programPacked, locationPacked, v0, |
| v1, v2); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform3fv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform3fv(context, angle::EntryPoint::GLProgramUniform3fv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform3fv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform3fv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform3i, |
| "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d", CID(context), |
| program, location, v0, v1, v2); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniform3i(context, angle::EntryPoint::GLProgramUniform3i, |
| programPacked, locationPacked, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->programUniform3i(programPacked, locationPacked, v0, v1, v2); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform3i, isCallValid, context, programPacked, locationPacked, v0, |
| v1, v2); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform3iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform3iv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform3iv(context, angle::EntryPoint::GLProgramUniform3iv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform3iv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform3iv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform3ui, |
| "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context), |
| program, location, v0, v1, v2); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform3ui(context, angle::EntryPoint::GLProgramUniform3ui, |
| programPacked, locationPacked, v0, v1, v2)); |
| if (isCallValid) |
| { |
| context->programUniform3ui(programPacked, locationPacked, v0, v1, v2); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform3ui, isCallValid, context, programPacked, locationPacked, v0, |
| v1, v2); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform3uiv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform3uiv(context, angle::EntryPoint::GLProgramUniform3uiv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform3uiv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform3uiv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform4d(GLuint program, |
| GLint location, |
| GLdouble v0, |
| GLdouble v1, |
| GLdouble v2, |
| GLdouble v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform4d, |
| "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f", |
| CID(context), program, location, v0, v1, v2, v3); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform4d(context, angle::EntryPoint::GLProgramUniform4d, programPacked, |
| locationPacked, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->programUniform4d(programPacked, locationPacked, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform4d, isCallValid, context, programPacked, locationPacked, v0, |
| v1, v2, v3); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform4dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform4dv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform4dv(context, angle::EntryPoint::GLProgramUniform4dv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform4dv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform4dv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform4f, |
| "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f", |
| CID(context), program, location, v0, v1, v2, v3); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform4f(context, angle::EntryPoint::GLProgramUniform4f, programPacked, |
| locationPacked, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->programUniform4f(programPacked, locationPacked, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform4f, isCallValid, context, programPacked, locationPacked, v0, |
| v1, v2, v3); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform4fv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform4fv(context, angle::EntryPoint::GLProgramUniform4fv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform4fv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform4fv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform4i, |
| "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d", |
| CID(context), program, location, v0, v1, v2, v3); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform4i(context, angle::EntryPoint::GLProgramUniform4i, programPacked, |
| locationPacked, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->programUniform4i(programPacked, locationPacked, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform4i, isCallValid, context, programPacked, locationPacked, v0, |
| v1, v2, v3); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform4iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform4iv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform4iv(context, angle::EntryPoint::GLProgramUniform4iv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform4iv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform4iv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform4ui, |
| "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u", |
| CID(context), program, location, v0, v1, v2, v3); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform4ui(context, angle::EntryPoint::GLProgramUniform4ui, |
| programPacked, locationPacked, v0, v1, v2, v3)); |
| if (isCallValid) |
| { |
| context->programUniform4ui(programPacked, locationPacked, v0, v1, v2, v3); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform4ui, isCallValid, context, programPacked, locationPacked, v0, |
| v1, v2, v3); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniform4uiv, |
| "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", |
| CID(context), program, location, count, (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateProgramUniform4uiv(context, angle::EntryPoint::GLProgramUniform4uiv, |
| programPacked, locationPacked, count, value)); |
| if (isCallValid) |
| { |
| context->programUniform4uiv(programPacked, locationPacked, count, value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniform4uiv, isCallValid, context, programPacked, locationPacked, |
| count, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix2dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix2dv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix2dv( |
| context, angle::EntryPoint::GLProgramUniformMatrix2dv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix2dv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix2dv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix2fv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix2fv( |
| context, angle::EntryPoint::GLProgramUniformMatrix2fv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix2fv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix2fv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix2x3dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix2x3dv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix2x3dv( |
| context, angle::EntryPoint::GLProgramUniformMatrix2x3dv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix2x3dv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3dv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix2x3fv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix2x3fv( |
| context, angle::EntryPoint::GLProgramUniformMatrix2x3fv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix2x3fv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3fv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix2x4dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix2x4dv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix2x4dv( |
| context, angle::EntryPoint::GLProgramUniformMatrix2x4dv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix2x4dv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4dv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix2x4fv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix2x4fv( |
| context, angle::EntryPoint::GLProgramUniformMatrix2x4fv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix2x4fv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4fv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix3dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix3dv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix3dv( |
| context, angle::EntryPoint::GLProgramUniformMatrix3dv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix3dv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix3dv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix3fv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix3fv( |
| context, angle::EntryPoint::GLProgramUniformMatrix3fv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix3fv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix3fv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix3x2dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix3x2dv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix3x2dv( |
| context, angle::EntryPoint::GLProgramUniformMatrix3x2dv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix3x2dv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2dv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix3x2fv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix3x2fv( |
| context, angle::EntryPoint::GLProgramUniformMatrix3x2fv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix3x2fv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2fv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix3x4dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix3x4dv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix3x4dv( |
| context, angle::EntryPoint::GLProgramUniformMatrix3x4dv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix3x4dv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4dv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix3x4fv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix3x4fv( |
| context, angle::EntryPoint::GLProgramUniformMatrix3x4fv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix3x4fv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4fv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix4dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix4dv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix4dv( |
| context, angle::EntryPoint::GLProgramUniformMatrix4dv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix4dv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix4dv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix4fv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix4fv( |
| context, angle::EntryPoint::GLProgramUniformMatrix4fv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix4fv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix4fv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix4x2dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix4x2dv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix4x2dv( |
| context, angle::EntryPoint::GLProgramUniformMatrix4x2dv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix4x2dv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2dv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix4x2fv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix4x2fv( |
| context, angle::EntryPoint::GLProgramUniformMatrix4x2fv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix4x2fv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2fv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix4x3dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix4x3dv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix4x3dv( |
| context, angle::EntryPoint::GLProgramUniformMatrix4x3dv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix4x3dv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3dv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLProgramUniformMatrix4x3fv, |
| "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " |
| "0x%016" PRIxPTR "", |
| CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateProgramUniformMatrix4x3fv( |
| context, angle::EntryPoint::GLProgramUniformMatrix4x3fv, |
| programPacked, locationPacked, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->programUniformMatrix4x3fv(programPacked, locationPacked, count, transpose, |
| value); |
| } |
| ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3fv, isCallValid, context, programPacked, |
| locationPacked, count, transpose, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ReleaseShaderCompiler() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLReleaseShaderCompiler, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateReleaseShaderCompiler(context, angle::EntryPoint::GLReleaseShaderCompiler)); |
| if (isCallValid) |
| { |
| context->releaseShaderCompiler(); |
| } |
| ANGLE_CAPTURE_GL(ReleaseShaderCompiler, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ScissorArrayv(GLuint first, GLsizei count, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLScissorArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", |
| CID(context), first, count, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateScissorArrayv(context, angle::EntryPoint::GLScissorArrayv, first, count, v)); |
| if (isCallValid) |
| { |
| context->scissorArrayv(first, count, v); |
| } |
| ANGLE_CAPTURE_GL(ScissorArrayv, isCallValid, context, first, count, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLScissorIndexed, |
| "context = %d, index = %u, left = %d, bottom = %d, width = %d, height = %d", CID(context), |
| index, left, bottom, width, height); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateScissorIndexed(context, angle::EntryPoint::GLScissorIndexed, |
| index, left, bottom, width, height)); |
| if (isCallValid) |
| { |
| context->scissorIndexed(index, left, bottom, width, height); |
| } |
| ANGLE_CAPTURE_GL(ScissorIndexed, isCallValid, context, index, left, bottom, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ScissorIndexedv(GLuint index, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLScissorIndexedv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateScissorIndexedv(context, angle::EntryPoint::GLScissorIndexedv, index, v)); |
| if (isCallValid) |
| { |
| context->scissorIndexedv(index, v); |
| } |
| ANGLE_CAPTURE_GL(ScissorIndexedv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ShaderBinary(GLsizei count, |
| const GLuint *shaders, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLShaderBinary, |
| "context = %d, count = %d, shaders = 0x%016" PRIxPTR |
| ", binaryformat = %s, binary = 0x%016" PRIxPTR ", length = %d", |
| CID(context), count, (uintptr_t)shaders, |
| GLenumToString(GLenumGroup::DefaultGroup, binaryformat), (uintptr_t)binary, length); |
| |
| if (context) |
| { |
| const ShaderProgramID *shadersPacked = PackParam<const ShaderProgramID *>(shaders); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateShaderBinary(context, angle::EntryPoint::GLShaderBinary, count, |
| shadersPacked, binaryformat, binary, length)); |
| if (isCallValid) |
| { |
| context->shaderBinary(count, shadersPacked, binaryformat, binary, length); |
| } |
| ANGLE_CAPTURE_GL(ShaderBinary, isCallValid, context, count, shadersPacked, binaryformat, |
| binary, length); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUseProgramStages, "context = %d, pipeline = %u, stages = %s, program = %u", |
| CID(context), pipeline, |
| GLbitfieldToString(GLenumGroup::UseProgramStageMask, stages).c_str(), program); |
| |
| if (context) |
| { |
| ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUseProgramStages(context, angle::EntryPoint::GLUseProgramStages, |
| pipelinePacked, stages, programPacked)); |
| if (isCallValid) |
| { |
| context->useProgramStages(pipelinePacked, stages, programPacked); |
| } |
| ANGLE_CAPTURE_GL(UseProgramStages, isCallValid, context, pipelinePacked, stages, |
| programPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLValidateProgramPipeline, "context = %d, pipeline = %u", CID(context), |
| pipeline); |
| |
| if (context) |
| { |
| ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateValidateProgramPipeline(context, angle::EntryPoint::GLValidateProgramPipeline, |
| pipelinePacked)); |
| if (isCallValid) |
| { |
| context->validateProgramPipeline(pipelinePacked); |
| } |
| ANGLE_CAPTURE_GL(ValidateProgramPipeline, isCallValid, context, pipelinePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribL1d(GLuint index, GLdouble x) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribL1d, "context = %d, index = %u, x = %f", CID(context), index, x); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribL1d(context, angle::EntryPoint::GLVertexAttribL1d, index, x)); |
| if (isCallValid) |
| { |
| context->vertexAttribL1d(index, x); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribL1d, isCallValid, context, index, x); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribL1dv(GLuint index, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribL1dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribL1dv(context, angle::EntryPoint::GLVertexAttribL1dv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribL1dv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribL1dv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribL2d, "context = %d, index = %u, x = %f, y = %f", CID(context), |
| index, x, y); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribL2d(context, angle::EntryPoint::GLVertexAttribL2d, index, x, y)); |
| if (isCallValid) |
| { |
| context->vertexAttribL2d(index, x, y); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribL2d, isCallValid, context, index, x, y); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribL2dv(GLuint index, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribL2dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribL2dv(context, angle::EntryPoint::GLVertexAttribL2dv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribL2dv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribL2dv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribL3d, "context = %d, index = %u, x = %f, y = %f, z = %f", |
| CID(context), index, x, y, z); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribL3d(context, angle::EntryPoint::GLVertexAttribL3d, |
| index, x, y, z)); |
| if (isCallValid) |
| { |
| context->vertexAttribL3d(index, x, y, z); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribL3d, isCallValid, context, index, x, y, z); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribL3dv(GLuint index, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribL3dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribL3dv(context, angle::EntryPoint::GLVertexAttribL3dv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribL3dv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribL3dv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribL4d, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f", |
| CID(context), index, x, y, z, w); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexAttribL4d(context, angle::EntryPoint::GLVertexAttribL4d, |
| index, x, y, z, w)); |
| if (isCallValid) |
| { |
| context->vertexAttribL4d(index, x, y, z, w); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribL4d, isCallValid, context, index, x, y, z, w); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribL4dv(GLuint index, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribL4dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribL4dv(context, angle::EntryPoint::GLVertexAttribL4dv, index, v)); |
| if (isCallValid) |
| { |
| context->vertexAttribL4dv(index, v); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribL4dv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribLPointer, |
| "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR |
| "", |
| CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type), |
| stride, (uintptr_t)pointer); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribLPointer(context, angle::EntryPoint::GLVertexAttribLPointer, index, |
| size, type, stride, pointer)); |
| if (isCallValid) |
| { |
| context->vertexAttribLPointer(index, size, type, stride, pointer); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribLPointer, isCallValid, context, index, size, type, stride, |
| pointer); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLViewportArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", |
| CID(context), first, count, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateViewportArrayv(context, angle::EntryPoint::GLViewportArrayv, first, count, v)); |
| if (isCallValid) |
| { |
| context->viewportArrayv(first, count, v); |
| } |
| ANGLE_CAPTURE_GL(ViewportArrayv, isCallValid, context, first, count, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLViewportIndexedf, "context = %d, index = %u, x = %f, y = %f, w = %f, h = %f", |
| CID(context), index, x, y, w, h); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateViewportIndexedf(context, angle::EntryPoint::GLViewportIndexedf, |
| index, x, y, w, h)); |
| if (isCallValid) |
| { |
| context->viewportIndexedf(index, x, y, w, h); |
| } |
| ANGLE_CAPTURE_GL(ViewportIndexedf, isCallValid, context, index, x, y, w, h); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ViewportIndexedfv(GLuint index, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLViewportIndexedfv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", |
| CID(context), index, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateViewportIndexedfv(context, angle::EntryPoint::GLViewportIndexedfv, index, v)); |
| if (isCallValid) |
| { |
| context->viewportIndexedfv(index, v); |
| } |
| ANGLE_CAPTURE_GL(ViewportIndexedfv, isCallValid, context, index, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| // GL 4.2 |
| void GL_APIENTRY GL_BindImageTexture(GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindImageTexture, |
| "context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = " |
| "%s, format = %s", |
| CID(context), unit, texture, level, GLbooleanToString(layered), layer, |
| GLenumToString(GLenumGroup::BufferAccessARB, access), |
| GLenumToString(GLenumGroup::InternalFormat, format)); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindImageTexture(context, angle::EntryPoint::GLBindImageTexture, unit, |
| texturePacked, level, layered, layer, access, format)); |
| if (isCallValid) |
| { |
| context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format); |
| } |
| ANGLE_CAPTURE_GL(BindImageTexture, isCallValid, context, unit, texturePacked, level, |
| layered, layer, access, format); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawArraysInstancedBaseInstance(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount, |
| GLuint baseinstance) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawArraysInstancedBaseInstance, |
| "context = %d, mode = %s, first = %d, count = %d, instancecount = %d, baseinstance = %u", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, |
| instancecount, baseinstance); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawArraysInstancedBaseInstance( |
| context, angle::EntryPoint::GLDrawArraysInstancedBaseInstance, |
| modePacked, first, count, instancecount, baseinstance)); |
| if (isCallValid) |
| { |
| context->drawArraysInstancedBaseInstance(modePacked, first, count, instancecount, |
| baseinstance); |
| } |
| ANGLE_CAPTURE_GL(DrawArraysInstancedBaseInstance, isCallValid, context, modePacked, first, |
| count, instancecount, baseinstance); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawElementsInstancedBaseInstance(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLuint baseinstance) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawElementsInstancedBaseInstance, |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR |
| ", instancecount = %d, baseinstance = %u", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, |
| GLenumToString(GLenumGroup::PrimitiveType, type), (uintptr_t)indices, instancecount, |
| baseinstance); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawElementsInstancedBaseInstance( |
| context, angle::EntryPoint::GLDrawElementsInstancedBaseInstance, |
| mode, count, type, indices, instancecount, baseinstance)); |
| if (isCallValid) |
| { |
| context->drawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, |
| baseinstance); |
| } |
| ANGLE_CAPTURE_GL(DrawElementsInstancedBaseInstance, isCallValid, context, mode, count, type, |
| indices, instancecount, baseinstance); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex, |
| GLuint baseinstance) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawElementsInstancedBaseVertexBaseInstance, |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR |
| ", instancecount = %d, basevertex = %d, baseinstance = %u", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, |
| GLenumToString(GLenumGroup::PrimitiveType, type), (uintptr_t)indices, instancecount, |
| basevertex, baseinstance); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDrawElementsInstancedBaseVertexBaseInstance( |
| context, angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstance, |
| modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance)); |
| if (isCallValid) |
| { |
| context->drawElementsInstancedBaseVertexBaseInstance( |
| modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance); |
| } |
| ANGLE_CAPTURE_GL(DrawElementsInstancedBaseVertexBaseInstance, isCallValid, context, |
| modePacked, count, typePacked, indices, instancecount, basevertex, |
| baseinstance); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawTransformFeedbackInstanced, |
| "context = %d, mode = %s, id = %u, instancecount = %d", CID(context), |
| GLenumToString(GLenumGroup::PrimitiveType, mode), id, instancecount); |
| |
| if (context) |
| { |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawTransformFeedbackInstanced( |
| context, angle::EntryPoint::GLDrawTransformFeedbackInstanced, mode, |
| idPacked, instancecount)); |
| if (isCallValid) |
| { |
| context->drawTransformFeedbackInstanced(mode, idPacked, instancecount); |
| } |
| ANGLE_CAPTURE_GL(DrawTransformFeedbackInstanced, isCallValid, context, mode, idPacked, |
| instancecount); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DrawTransformFeedbackStreamInstanced(GLenum mode, |
| GLuint id, |
| GLuint stream, |
| GLsizei instancecount) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDrawTransformFeedbackStreamInstanced, |
| "context = %d, mode = %s, id = %u, stream = %u, instancecount = %d", CID(context), |
| GLenumToString(GLenumGroup::PrimitiveType, mode), id, stream, instancecount); |
| |
| if (context) |
| { |
| TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDrawTransformFeedbackStreamInstanced( |
| context, angle::EntryPoint::GLDrawTransformFeedbackStreamInstanced, |
| mode, idPacked, stream, instancecount)); |
| if (isCallValid) |
| { |
| context->drawTransformFeedbackStreamInstanced(mode, idPacked, stream, instancecount); |
| } |
| ANGLE_CAPTURE_GL(DrawTransformFeedbackStreamInstanced, isCallValid, context, mode, idPacked, |
| stream, instancecount); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetActiveAtomicCounterBufferiv(GLuint program, |
| GLuint bufferIndex, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetActiveAtomicCounterBufferiv, |
| "context = %d, program = %u, bufferIndex = %u, pname = %s, params = 0x%016" PRIxPTR "", |
| CID(context), program, bufferIndex, |
| GLenumToString(GLenumGroup::AtomicCounterBufferPName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetActiveAtomicCounterBufferiv( |
| context, angle::EntryPoint::GLGetActiveAtomicCounterBufferiv, |
| programPacked, bufferIndex, pname, params)); |
| if (isCallValid) |
| { |
| context->getActiveAtomicCounterBufferiv(programPacked, bufferIndex, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetActiveAtomicCounterBufferiv, isCallValid, context, programPacked, |
| bufferIndex, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetInternalformativ(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetInternalformativ, |
| "context = %d, target = %s, internalformat = %s, pname = %s, bufSize = %d, params = " |
| "0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), |
| GLenumToString(GLenumGroup::InternalFormatPName, pname), bufSize, (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetInternalformativ(context, angle::EntryPoint::GLGetInternalformativ, target, |
| internalformat, pname, bufSize, params)); |
| if (isCallValid) |
| { |
| context->getInternalformativ(target, internalformat, pname, bufSize, params); |
| } |
| ANGLE_CAPTURE_GL(GetInternalformativ, isCallValid, context, target, internalformat, pname, |
| bufSize, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMemoryBarrier, "context = %d, barriers = %s", CID(context), |
| GLbitfieldToString(GLenumGroup::MemoryBarrierMask, barriers).c_str()); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMemoryBarrier(context, angle::EntryPoint::GLMemoryBarrier, barriers)); |
| if (isCallValid) |
| { |
| context->memoryBarrier(barriers); |
| } |
| ANGLE_CAPTURE_GL(MemoryBarrier, isCallValid, context, barriers); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexStorage1D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexStorage1D, |
| "context = %d, target = %s, levels = %d, internalformat = %s, width = %d", CID(context), |
| GLenumToString(GLenumGroup::TextureTarget, target), levels, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexStorage1D(context, angle::EntryPoint::GLTexStorage1D, target, |
| levels, internalformat, width)); |
| if (isCallValid) |
| { |
| context->texStorage1D(target, levels, internalformat, width); |
| } |
| ANGLE_CAPTURE_GL(TexStorage1D, isCallValid, context, target, levels, internalformat, width); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexStorage2D, |
| "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexStorage2D(context, angle::EntryPoint::GLTexStorage2D, targetPacked, levels, |
| internalformat, width, height)); |
| if (isCallValid) |
| { |
| context->texStorage2D(targetPacked, levels, internalformat, width, height); |
| } |
| ANGLE_CAPTURE_GL(TexStorage2D, isCallValid, context, targetPacked, levels, internalformat, |
| width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexStorage3D, |
| "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d, " |
| "depth = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexStorage3D(context, angle::EntryPoint::GLTexStorage3D, targetPacked, levels, |
| internalformat, width, height, depth)); |
| if (isCallValid) |
| { |
| context->texStorage3D(targetPacked, levels, internalformat, width, height, depth); |
| } |
| ANGLE_CAPTURE_GL(TexStorage3D, isCallValid, context, targetPacked, levels, internalformat, |
| width, height, depth); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| // GL 4.3 |
| void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindVertexBuffer, |
| "context = %d, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context), |
| bindingindex, buffer, static_cast<unsigned long long>(offset), stride); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindVertexBuffer(context, angle::EntryPoint::GLBindVertexBuffer, |
| bindingindex, bufferPacked, offset, stride)); |
| if (isCallValid) |
| { |
| context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride); |
| } |
| ANGLE_CAPTURE_GL(BindVertexBuffer, isCallValid, context, bindingindex, bufferPacked, offset, |
| stride); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearBufferData(GLenum target, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearBufferData, |
| "context = %d, target = %s, internalformat = %s, format = %s, type = %s, data = " |
| "0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::BufferStorageTarget, target), |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearBufferData(context, angle::EntryPoint::GLClearBufferData, |
| target, internalformat, format, type, data)); |
| if (isCallValid) |
| { |
| context->clearBufferData(target, internalformat, format, type, data); |
| } |
| ANGLE_CAPTURE_GL(ClearBufferData, isCallValid, context, target, internalformat, format, |
| type, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearBufferSubData(GLenum target, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearBufferSubData, |
| "context = %d, target = %s, internalformat = %s, offset = %llu, size = %llu, format = " |
| "%s, type = %s, data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size), |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateClearBufferSubData(context, angle::EntryPoint::GLClearBufferSubData, target, |
| internalformat, offset, size, format, type, data)); |
| if (isCallValid) |
| { |
| context->clearBufferSubData(target, internalformat, offset, size, format, type, data); |
| } |
| ANGLE_CAPTURE_GL(ClearBufferSubData, isCallValid, context, target, internalformat, offset, |
| size, format, type, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CopyImageSubData(GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCopyImageSubData, |
| "context = %d, srcName = %u, srcTarget = %s, srcLevel = %d, srcX = %d, srcY = %d, srcZ = " |
| "%d, dstName = %u, dstTarget = %s, dstLevel = %d, dstX = %d, dstY = %d, dstZ = %d, " |
| "srcWidth = %d, srcHeight = %d, srcDepth = %d", |
| CID(context), srcName, GLenumToString(GLenumGroup::CopyBufferSubDataTarget, srcTarget), |
| srcLevel, srcX, srcY, srcZ, dstName, |
| GLenumToString(GLenumGroup::CopyBufferSubDataTarget, dstTarget), dstLevel, dstX, dstY, |
| dstZ, srcWidth, srcHeight, srcDepth); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCopyImageSubData(context, angle::EntryPoint::GLCopyImageSubData, srcName, |
| srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, |
| dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)); |
| if (isCallValid) |
| { |
| context->copyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, |
| dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, |
| srcDepth); |
| } |
| ANGLE_CAPTURE_GL(CopyImageSubData, isCallValid, context, srcName, srcTarget, srcLevel, srcX, |
| srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, |
| srcHeight, srcDepth); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDebugMessageCallback, |
| "context = %d, callback = 0x%016" PRIxPTR ", userParam = 0x%016" PRIxPTR "", CID(context), |
| (uintptr_t)callback, (uintptr_t)userParam); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDebugMessageCallback(context, angle::EntryPoint::GLDebugMessageCallback, |
| callback, userParam)); |
| if (isCallValid) |
| { |
| context->debugMessageCallback(callback, userParam); |
| } |
| ANGLE_CAPTURE_GL(DebugMessageCallback, isCallValid, context, callback, userParam); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DebugMessageControl(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDebugMessageControl, |
| "context = %d, source = %s, type = %s, severity = %s, count = %d, ids = 0x%016" PRIxPTR |
| ", enabled = %s", |
| CID(context), GLenumToString(GLenumGroup::DebugSource, source), |
| GLenumToString(GLenumGroup::DebugType, type), |
| GLenumToString(GLenumGroup::DebugSeverity, severity), count, (uintptr_t)ids, |
| GLbooleanToString(enabled)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDebugMessageControl(context, angle::EntryPoint::GLDebugMessageControl, source, |
| type, severity, count, ids, enabled)); |
| if (isCallValid) |
| { |
| context->debugMessageControl(source, type, severity, count, ids, enabled); |
| } |
| ANGLE_CAPTURE_GL(DebugMessageControl, isCallValid, context, source, type, severity, count, |
| ids, enabled); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DebugMessageInsert(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDebugMessageInsert, |
| "context = %d, source = %s, type = %s, id = %u, severity = %s, length = %d, buf = " |
| "0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::DebugSource, source), |
| GLenumToString(GLenumGroup::DebugType, type), id, |
| GLenumToString(GLenumGroup::DebugSeverity, severity), length, (uintptr_t)buf); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDebugMessageInsert(context, angle::EntryPoint::GLDebugMessageInsert, source, |
| type, id, severity, length, buf)); |
| if (isCallValid) |
| { |
| context->debugMessageInsert(source, type, id, severity, length, buf); |
| } |
| ANGLE_CAPTURE_GL(DebugMessageInsert, isCallValid, context, source, type, id, severity, |
| length, buf); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDispatchCompute, |
| "context = %d, num_groups_x = %u, num_groups_y = %u, num_groups_z = %u", CID(context), |
| num_groups_x, num_groups_y, num_groups_z); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDispatchCompute(context, angle::EntryPoint::GLDispatchCompute, |
| num_groups_x, num_groups_y, num_groups_z)); |
| if (isCallValid) |
| { |
| context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z); |
| } |
| ANGLE_CAPTURE_GL(DispatchCompute, isCallValid, context, num_groups_x, num_groups_y, |
| num_groups_z); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDispatchComputeIndirect, "context = %d, indirect = %llu", CID(context), |
| static_cast<unsigned long long>(indirect)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateDispatchComputeIndirect( |
| context, angle::EntryPoint::GLDispatchComputeIndirect, indirect)); |
| if (isCallValid) |
| { |
| context->dispatchComputeIndirect(indirect); |
| } |
| ANGLE_CAPTURE_GL(DispatchComputeIndirect, isCallValid, context, indirect); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFramebufferParameteri, "context = %d, target = %s, pname = %s, param = %d", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferParameterName, pname), param); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateFramebufferParameteri(context, angle::EntryPoint::GLFramebufferParameteri, |
| target, pname, param)); |
| if (isCallValid) |
| { |
| context->framebufferParameteri(target, pname, param); |
| } |
| ANGLE_CAPTURE_GL(FramebufferParameteri, isCallValid, context, target, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLuint GL_APIENTRY GL_GetDebugMessageLog(GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetDebugMessageLog, |
| "context = %d, count = %u, bufSize = %d, sources = 0x%016" PRIxPTR |
| ", types = 0x%016" PRIxPTR ", ids = 0x%016" PRIxPTR ", severities = 0x%016" PRIxPTR |
| ", lengths = 0x%016" PRIxPTR ", messageLog = 0x%016" PRIxPTR "", |
| CID(context), count, bufSize, (uintptr_t)sources, (uintptr_t)types, (uintptr_t)ids, |
| (uintptr_t)severities, (uintptr_t)lengths, (uintptr_t)messageLog); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetDebugMessageLog( |
| context, angle::EntryPoint::GLGetDebugMessageLog, count, bufSize, |
| sources, types, ids, severities, lengths, messageLog)); |
| if (isCallValid) |
| { |
| returnValue = context->getDebugMessageLog(count, bufSize, sources, types, ids, |
| severities, lengths, messageLog); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetDebugMessageLog, GLuint>(); |
| } |
| ANGLE_CAPTURE_GL(GetDebugMessageLog, isCallValid, context, count, bufSize, sources, types, |
| ids, severities, lengths, messageLog, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetDebugMessageLog, GLuint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetFramebufferParameteriv, |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::FramebufferTarget, target), |
| GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname), |
| (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetFramebufferParameteriv( |
| context, angle::EntryPoint::GLGetFramebufferParameteriv, target, pname, params)); |
| if (isCallValid) |
| { |
| context->getFramebufferParameteriv(target, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetFramebufferParameteriv, isCallValid, context, target, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetInternalformati64v(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint64 *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetInternalformati64v, |
| "context = %d, target = %s, internalformat = %s, pname = %s, bufSize = %d, params = " |
| "0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), |
| GLenumToString(GLenumGroup::InternalFormatPName, pname), bufSize, (uintptr_t)params); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetInternalformati64v(context, angle::EntryPoint::GLGetInternalformati64v, |
| target, internalformat, pname, bufSize, params)); |
| if (isCallValid) |
| { |
| context->getInternalformati64v(target, internalformat, pname, bufSize, params); |
| } |
| ANGLE_CAPTURE_GL(GetInternalformati64v, isCallValid, context, target, internalformat, pname, |
| bufSize, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetObjectLabel, |
| "context = %d, identifier = %s, name = %u, bufSize = %d, length = 0x%016" PRIxPTR |
| ", label = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::DefaultGroup, identifier), name, bufSize, |
| (uintptr_t)length, (uintptr_t)label); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetObjectLabel(context, angle::EntryPoint::GLGetObjectLabel, |
| identifier, name, bufSize, length, label)); |
| if (isCallValid) |
| { |
| context->getObjectLabel(identifier, name, bufSize, length, label); |
| } |
| ANGLE_CAPTURE_GL(GetObjectLabel, isCallValid, context, identifier, name, bufSize, length, |
| label); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetObjectPtrLabel(const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetObjectPtrLabel, |
| "context = %d, ptr = 0x%016" PRIxPTR ", bufSize = %d, length = 0x%016" PRIxPTR |
| ", label = 0x%016" PRIxPTR "", |
| CID(context), (uintptr_t)ptr, bufSize, (uintptr_t)length, (uintptr_t)label); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetObjectPtrLabel(context, angle::EntryPoint::GLGetObjectPtrLabel, ptr, |
| bufSize, length, label)); |
| if (isCallValid) |
| { |
| context->getObjectPtrLabel(ptr, bufSize, length, label); |
| } |
| ANGLE_CAPTURE_GL(GetObjectPtrLabel, isCallValid, context, ptr, bufSize, length, label); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramInterfaceiv, |
| "context = %d, program = %u, programInterface = %s, pname = %s, params = 0x%016" PRIxPTR |
| "", |
| CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), |
| GLenumToString(GLenumGroup::ProgramInterfacePName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetProgramInterfaceiv(context, angle::EntryPoint::GLGetProgramInterfaceiv, |
| programPacked, programInterface, pname, params)); |
| if (isCallValid) |
| { |
| context->getProgramInterfaceiv(programPacked, programInterface, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetProgramInterfaceiv, isCallValid, context, programPacked, |
| programInterface, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramResourceIndex, |
| "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), |
| (uintptr_t)name); |
| |
| GLuint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetProgramResourceIndex(context, angle::EntryPoint::GLGetProgramResourceIndex, |
| programPacked, programInterface, name)); |
| if (isCallValid) |
| { |
| returnValue = context->getProgramResourceIndex(programPacked, programInterface, name); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>(); |
| } |
| ANGLE_CAPTURE_GL(GetProgramResourceIndex, isCallValid, context, programPacked, |
| programInterface, name, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>(); |
| } |
| return returnValue; |
| } |
| |
| GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramResourceLocation, |
| "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), |
| (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetProgramResourceLocation( |
| context, angle::EntryPoint::GLGetProgramResourceLocation, |
| programPacked, programInterface, name)); |
| if (isCallValid) |
| { |
| returnValue = |
| context->getProgramResourceLocation(programPacked, programInterface, name); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>(); |
| } |
| ANGLE_CAPTURE_GL(GetProgramResourceLocation, isCallValid, context, programPacked, |
| programInterface, name, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>(); |
| } |
| return returnValue; |
| } |
| |
| GLint GL_APIENTRY GL_GetProgramResourceLocationIndex(GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramResourceLocationIndex, |
| "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), |
| (uintptr_t)name); |
| |
| GLint returnValue; |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetProgramResourceLocationIndex( |
| context, angle::EntryPoint::GLGetProgramResourceLocationIndex, |
| programPacked, programInterface, name)); |
| if (isCallValid) |
| { |
| returnValue = |
| context->getProgramResourceLocationIndex(programPacked, programInterface, name); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocationIndex, |
| GLint>(); |
| } |
| ANGLE_CAPTURE_GL(GetProgramResourceLocationIndex, isCallValid, context, programPacked, |
| programInterface, name, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocationIndex, GLint>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetProgramResourceName(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramResourceName, |
| "context = %d, program = %u, programInterface = %s, index = %u, bufSize = %d, length = " |
| "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), |
| index, bufSize, (uintptr_t)length, (uintptr_t)name); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetProgramResourceName( |
| context, angle::EntryPoint::GLGetProgramResourceName, programPacked, |
| programInterface, index, bufSize, length, name)); |
| if (isCallValid) |
| { |
| context->getProgramResourceName(programPacked, programInterface, index, bufSize, length, |
| name); |
| } |
| ANGLE_CAPTURE_GL(GetProgramResourceName, isCallValid, context, programPacked, |
| programInterface, index, bufSize, length, name); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetProgramResourceiv(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetProgramResourceiv, |
| "context = %d, program = %u, programInterface = %s, index = %u, propCount = %d, props = " |
| "0x%016" PRIxPTR ", bufSize = %d, length = 0x%016" PRIxPTR ", params = 0x%016" PRIxPTR "", |
| CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), |
| index, propCount, (uintptr_t)props, bufSize, (uintptr_t)length, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetProgramResourceiv(context, angle::EntryPoint::GLGetProgramResourceiv, |
| programPacked, programInterface, index, propCount, props, |
| bufSize, length, params)); |
| if (isCallValid) |
| { |
| context->getProgramResourceiv(programPacked, programInterface, index, propCount, props, |
| bufSize, length, params); |
| } |
| ANGLE_CAPTURE_GL(GetProgramResourceiv, isCallValid, context, programPacked, |
| programInterface, index, propCount, props, bufSize, length, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_InvalidateBufferData(GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLInvalidateBufferData, "context = %d, buffer = %u", CID(context), buffer); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateInvalidateBufferData( |
| context, angle::EntryPoint::GLInvalidateBufferData, bufferPacked)); |
| if (isCallValid) |
| { |
| context->invalidateBufferData(bufferPacked); |
| } |
| ANGLE_CAPTURE_GL(InvalidateBufferData, isCallValid, context, bufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLInvalidateBufferSubData, |
| "context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer, |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length)); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateInvalidateBufferSubData(context, angle::EntryPoint::GLInvalidateBufferSubData, |
| bufferPacked, offset, length)); |
| if (isCallValid) |
| { |
| context->invalidateBufferSubData(bufferPacked, offset, length); |
| } |
| ANGLE_CAPTURE_GL(InvalidateBufferSubData, isCallValid, context, bufferPacked, offset, |
| length); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_InvalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLInvalidateFramebuffer, |
| "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), numAttachments, |
| (uintptr_t)attachments); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateInvalidateFramebuffer(context, angle::EntryPoint::GLInvalidateFramebuffer, |
| target, numAttachments, attachments)); |
| if (isCallValid) |
| { |
| context->invalidateFramebuffer(target, numAttachments, attachments); |
| } |
| ANGLE_CAPTURE_GL(InvalidateFramebuffer, isCallValid, context, target, numAttachments, |
| attachments); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_InvalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLInvalidateSubFramebuffer, |
| "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR |
| ", x = %d, y = %d, width = %d, height = %d", |
| CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), numAttachments, |
| (uintptr_t)attachments, x, y, width, height); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateInvalidateSubFramebuffer( |
| context, angle::EntryPoint::GLInvalidateSubFramebuffer, target, |
| numAttachments, attachments, x, y, width, height)); |
| if (isCallValid) |
| { |
| context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, |
| height); |
| } |
| ANGLE_CAPTURE_GL(InvalidateSubFramebuffer, isCallValid, context, target, numAttachments, |
| attachments, x, y, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_InvalidateTexImage(GLuint texture, GLint level) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLInvalidateTexImage, "context = %d, texture = %u, level = %d", CID(context), |
| texture, level); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateInvalidateTexImage(context, angle::EntryPoint::GLInvalidateTexImage, |
| texturePacked, level)); |
| if (isCallValid) |
| { |
| context->invalidateTexImage(texturePacked, level); |
| } |
| ANGLE_CAPTURE_GL(InvalidateTexImage, isCallValid, context, texturePacked, level); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_InvalidateTexSubImage(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLInvalidateTexSubImage, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " |
| "= %d, height = %d, depth = %d", |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateInvalidateTexSubImage( |
| context, angle::EntryPoint::GLInvalidateTexSubImage, texturePacked, |
| level, xoffset, yoffset, zoffset, width, height, depth)); |
| if (isCallValid) |
| { |
| context->invalidateTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, |
| height, depth); |
| } |
| ANGLE_CAPTURE_GL(InvalidateTexSubImage, isCallValid, context, texturePacked, level, xoffset, |
| yoffset, zoffset, width, height, depth); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiDrawArraysIndirect(GLenum mode, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiDrawArraysIndirect, |
| "context = %d, mode = %s, indirect = 0x%016" PRIxPTR ", drawcount = %d, stride = %d", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)indirect, |
| drawcount, stride); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMultiDrawArraysIndirect(context, angle::EntryPoint::GLMultiDrawArraysIndirect, |
| modePacked, indirect, drawcount, stride)); |
| if (isCallValid) |
| { |
| context->multiDrawArraysIndirect(modePacked, indirect, drawcount, stride); |
| } |
| ANGLE_CAPTURE_GL(MultiDrawArraysIndirect, isCallValid, context, modePacked, indirect, |
| drawcount, stride); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiDrawElementsIndirect(GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiDrawElementsIndirect, |
| "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR |
| ", drawcount = %d, stride = %d", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indirect, drawcount, |
| stride); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateMultiDrawElementsIndirect( |
| context, angle::EntryPoint::GLMultiDrawElementsIndirect, modePacked, |
| typePacked, indirect, drawcount, stride)); |
| if (isCallValid) |
| { |
| context->multiDrawElementsIndirect(modePacked, typePacked, indirect, drawcount, stride); |
| } |
| ANGLE_CAPTURE_GL(MultiDrawElementsIndirect, isCallValid, context, modePacked, typePacked, |
| indirect, drawcount, stride); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLObjectLabel, |
| "context = %d, identifier = %s, name = %u, length = %d, label = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::ObjectIdentifier, identifier), name, length, |
| (uintptr_t)label); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateObjectLabel(context, angle::EntryPoint::GLObjectLabel, |
| identifier, name, length, label)); |
| if (isCallValid) |
| { |
| context->objectLabel(identifier, name, length, label); |
| } |
| ANGLE_CAPTURE_GL(ObjectLabel, isCallValid, context, identifier, name, length, label); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLObjectPtrLabel, |
| "context = %d, ptr = 0x%016" PRIxPTR ", length = %d, label = 0x%016" PRIxPTR "", |
| CID(context), (uintptr_t)ptr, length, (uintptr_t)label); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateObjectPtrLabel(context, angle::EntryPoint::GLObjectPtrLabel, |
| ptr, length, label)); |
| if (isCallValid) |
| { |
| context->objectPtrLabel(ptr, length, label); |
| } |
| ANGLE_CAPTURE_GL(ObjectPtrLabel, isCallValid, context, ptr, length, label); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_PopDebugGroup() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLPopDebugGroup, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidatePopDebugGroup(context, angle::EntryPoint::GLPopDebugGroup)); |
| if (isCallValid) |
| { |
| context->popDebugGroup(); |
| } |
| ANGLE_CAPTURE_GL(PopDebugGroup, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_PushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLPushDebugGroup, |
| "context = %d, source = %s, id = %u, length = %d, message = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::DebugSource, source), id, length, |
| (uintptr_t)message); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidatePushDebugGroup(context, angle::EntryPoint::GLPushDebugGroup, |
| source, id, length, message)); |
| if (isCallValid) |
| { |
| context->pushDebugGroup(source, id, length, message); |
| } |
| ANGLE_CAPTURE_GL(PushDebugGroup, isCallValid, context, source, id, length, message); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ShaderStorageBlockBinding(GLuint program, |
| GLuint storageBlockIndex, |
| GLuint storageBlockBinding) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLShaderStorageBlockBinding, |
| "context = %d, program = %u, storageBlockIndex = %u, storageBlockBinding = %u", |
| CID(context), program, storageBlockIndex, storageBlockBinding); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateShaderStorageBlockBinding( |
| context, angle::EntryPoint::GLShaderStorageBlockBinding, |
| programPacked, storageBlockIndex, storageBlockBinding)); |
| if (isCallValid) |
| { |
| context->shaderStorageBlockBinding(programPacked, storageBlockIndex, |
| storageBlockBinding); |
| } |
| ANGLE_CAPTURE_GL(ShaderStorageBlockBinding, isCallValid, context, programPacked, |
| storageBlockIndex, storageBlockBinding); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexBufferRange(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexBufferRange, |
| "context = %d, target = %s, internalformat = %s, buffer = %u, offset = %llu, size = %llu", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer, |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size)); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexBufferRange(context, angle::EntryPoint::GLTexBufferRange, targetPacked, |
| internalformat, bufferPacked, offset, size)); |
| if (isCallValid) |
| { |
| context->texBufferRange(targetPacked, internalformat, bufferPacked, offset, size); |
| } |
| ANGLE_CAPTURE_GL(TexBufferRange, isCallValid, context, targetPacked, internalformat, |
| bufferPacked, offset, size); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexStorage2DMultisample, |
| "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " |
| "fixedsamplelocations = %s", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, |
| GLbooleanToString(fixedsamplelocations)); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexStorage2DMultisample( |
| context, angle::EntryPoint::GLTexStorage2DMultisample, targetPacked, |
| samples, internalformat, width, height, fixedsamplelocations)); |
| if (isCallValid) |
| { |
| context->texStorage2DMultisample(targetPacked, samples, internalformat, width, height, |
| fixedsamplelocations); |
| } |
| ANGLE_CAPTURE_GL(TexStorage2DMultisample, isCallValid, context, targetPacked, samples, |
| internalformat, width, height, fixedsamplelocations); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TexStorage3DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTexStorage3DMultisample, |
| "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " |
| "depth = %d, fixedsamplelocations = %s", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, |
| GLbooleanToString(fixedsamplelocations)); |
| |
| if (context) |
| { |
| TextureType targetPacked = PackParam<TextureType>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexStorage3DMultisample(context, angle::EntryPoint::GLTexStorage3DMultisample, |
| targetPacked, samples, internalformat, width, height, |
| depth, fixedsamplelocations)); |
| if (isCallValid) |
| { |
| context->texStorage3DMultisample(targetPacked, samples, internalformat, width, height, |
| depth, fixedsamplelocations); |
| } |
| ANGLE_CAPTURE_GL(TexStorage3DMultisample, isCallValid, context, targetPacked, samples, |
| internalformat, width, height, depth, fixedsamplelocations); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureView(GLuint texture, |
| GLenum target, |
| GLuint origtexture, |
| GLenum internalformat, |
| GLuint minlevel, |
| GLuint numlevels, |
| GLuint minlayer, |
| GLuint numlayers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureView, |
| "context = %d, texture = %u, target = %s, origtexture = %u, internalformat = %s, " |
| "minlevel = %u, numlevels = %u, minlayer = %u, numlayers = %u", |
| CID(context), texture, GLenumToString(GLenumGroup::TextureTarget, target), origtexture, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), minlevel, numlevels, |
| minlayer, numlayers); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTextureView(context, angle::EntryPoint::GLTextureView, |
| texturePacked, target, origtexture, internalformat, |
| minlevel, numlevels, minlayer, numlayers)); |
| if (isCallValid) |
| { |
| context->textureView(texturePacked, target, origtexture, internalformat, minlevel, |
| numlevels, minlayer, numlayers); |
| } |
| ANGLE_CAPTURE_GL(TextureView, isCallValid, context, texturePacked, target, origtexture, |
| internalformat, minlevel, numlevels, minlayer, numlayers); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribBinding, "context = %d, attribindex = %u, bindingindex = %u", |
| CID(context), attribindex, bindingindex); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribBinding(context, angle::EntryPoint::GLVertexAttribBinding, |
| attribindex, bindingindex)); |
| if (isCallValid) |
| { |
| context->vertexAttribBinding(attribindex, bindingindex); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribBinding, isCallValid, context, attribindex, bindingindex); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribFormat, |
| "context = %d, attribindex = %u, size = %d, type = %s, normalized = %s, relativeoffset = " |
| "%u", |
| CID(context), attribindex, size, GLenumToString(GLenumGroup::DefaultGroup, type), |
| GLbooleanToString(normalized), relativeoffset); |
| |
| if (context) |
| { |
| VertexAttribType typePacked = PackParam<VertexAttribType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribFormat(context, angle::EntryPoint::GLVertexAttribFormat, |
| attribindex, size, typePacked, normalized, relativeoffset)); |
| if (isCallValid) |
| { |
| context->vertexAttribFormat(attribindex, size, typePacked, normalized, relativeoffset); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribFormat, isCallValid, context, attribindex, size, typePacked, |
| normalized, relativeoffset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribIFormat, |
| "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), |
| attribindex, size, GLenumToString(GLenumGroup::DefaultGroup, type), relativeoffset); |
| |
| if (context) |
| { |
| VertexAttribType typePacked = PackParam<VertexAttribType>(type); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribIFormat(context, angle::EntryPoint::GLVertexAttribIFormat, |
| attribindex, size, typePacked, relativeoffset)); |
| if (isCallValid) |
| { |
| context->vertexAttribIFormat(attribindex, size, typePacked, relativeoffset); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribIFormat, isCallValid, context, attribindex, size, typePacked, |
| relativeoffset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexAttribLFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexAttribLFormat, |
| "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), |
| attribindex, size, GLenumToString(GLenumGroup::VertexAttribType, type), relativeoffset); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexAttribLFormat(context, angle::EntryPoint::GLVertexAttribLFormat, |
| attribindex, size, type, relativeoffset)); |
| if (isCallValid) |
| { |
| context->vertexAttribLFormat(attribindex, size, type, relativeoffset); |
| } |
| ANGLE_CAPTURE_GL(VertexAttribLFormat, isCallValid, context, attribindex, size, type, |
| relativeoffset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexBindingDivisor, "context = %d, bindingindex = %u, divisor = %u", |
| CID(context), bindingindex, divisor); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateVertexBindingDivisor(context, angle::EntryPoint::GLVertexBindingDivisor, |
| bindingindex, divisor)); |
| if (isCallValid) |
| { |
| context->vertexBindingDivisor(bindingindex, divisor); |
| } |
| ANGLE_CAPTURE_GL(VertexBindingDivisor, isCallValid, context, bindingindex, divisor); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| // GL 4.4 |
| void GL_APIENTRY GL_BindBuffersBase(GLenum target, |
| GLuint first, |
| GLsizei count, |
| const GLuint *buffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindBuffersBase, |
| "context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), first, count, |
| (uintptr_t)buffers); |
| |
| if (context) |
| { |
| const BufferID *buffersPacked = PackParam<const BufferID *>(buffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindBuffersBase(context, angle::EntryPoint::GLBindBuffersBase, |
| target, first, count, buffersPacked)); |
| if (isCallValid) |
| { |
| context->bindBuffersBase(target, first, count, buffersPacked); |
| } |
| ANGLE_CAPTURE_GL(BindBuffersBase, isCallValid, context, target, first, count, |
| buffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindBuffersRange(GLenum target, |
| GLuint first, |
| GLsizei count, |
| const GLuint *buffers, |
| const GLintptr *offsets, |
| const GLsizeiptr *sizes) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindBuffersRange, |
| "context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR |
| ", offsets = 0x%016" PRIxPTR ", sizes = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), first, count, |
| (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)sizes); |
| |
| if (context) |
| { |
| const BufferID *buffersPacked = PackParam<const BufferID *>(buffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindBuffersRange(context, angle::EntryPoint::GLBindBuffersRange, target, first, |
| count, buffersPacked, offsets, sizes)); |
| if (isCallValid) |
| { |
| context->bindBuffersRange(target, first, count, buffersPacked, offsets, sizes); |
| } |
| ANGLE_CAPTURE_GL(BindBuffersRange, isCallValid, context, target, first, count, |
| buffersPacked, offsets, sizes); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindImageTextures, |
| "context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first, |
| count, (uintptr_t)textures); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindImageTextures(context, angle::EntryPoint::GLBindImageTextures, first, |
| count, textures)); |
| if (isCallValid) |
| { |
| context->bindImageTextures(first, count, textures); |
| } |
| ANGLE_CAPTURE_GL(BindImageTextures, isCallValid, context, first, count, textures); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindSamplers, |
| "context = %d, first = %u, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), first, |
| count, (uintptr_t)samplers); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindSamplers(context, angle::EntryPoint::GLBindSamplers, first, |
| count, samplers)); |
| if (isCallValid) |
| { |
| context->bindSamplers(first, count, samplers); |
| } |
| ANGLE_CAPTURE_GL(BindSamplers, isCallValid, context, first, count, samplers); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindTextures(GLuint first, GLsizei count, const GLuint *textures) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindTextures, |
| "context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first, |
| count, (uintptr_t)textures); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindTextures(context, angle::EntryPoint::GLBindTextures, first, |
| count, textures)); |
| if (isCallValid) |
| { |
| context->bindTextures(first, count, textures); |
| } |
| ANGLE_CAPTURE_GL(BindTextures, isCallValid, context, first, count, textures); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BindVertexBuffers(GLuint first, |
| GLsizei count, |
| const GLuint *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindVertexBuffers, |
| "context = %d, first = %u, count = %d, buffers = 0x%016" PRIxPTR |
| ", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "", |
| CID(context), first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides); |
| |
| if (context) |
| { |
| const BufferID *buffersPacked = PackParam<const BufferID *>(buffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBindVertexBuffers(context, angle::EntryPoint::GLBindVertexBuffers, first, |
| count, buffersPacked, offsets, strides)); |
| if (isCallValid) |
| { |
| context->bindVertexBuffers(first, count, buffersPacked, offsets, strides); |
| } |
| ANGLE_CAPTURE_GL(BindVertexBuffers, isCallValid, context, first, count, buffersPacked, |
| offsets, strides); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BufferStorage(GLenum target, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBufferStorage, |
| "context = %d, target = %s, size = %llu, data = 0x%016" PRIxPTR ", flags = %s", |
| CID(context), GLenumToString(GLenumGroup::BufferStorageTarget, target), |
| static_cast<unsigned long long>(size), (uintptr_t)data, |
| GLbitfieldToString(GLenumGroup::MapBufferUsageMask, flags).c_str()); |
| |
| if (context) |
| { |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBufferStorage(context, angle::EntryPoint::GLBufferStorage, |
| targetPacked, size, data, flags)); |
| if (isCallValid) |
| { |
| context->bufferStorage(targetPacked, size, data, flags); |
| } |
| ANGLE_CAPTURE_GL(BufferStorage, isCallValid, context, targetPacked, size, data, flags); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearTexImage, |
| "context = %d, texture = %u, level = %d, format = %s, type = %s, data = 0x%016" PRIxPTR |
| "", |
| CID(context), texture, level, GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearTexImage(context, angle::EntryPoint::GLClearTexImage, |
| texturePacked, level, format, type, data)); |
| if (isCallValid) |
| { |
| context->clearTexImage(texturePacked, level, format, type, data); |
| } |
| ANGLE_CAPTURE_GL(ClearTexImage, isCallValid, context, texturePacked, level, format, type, |
| data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearTexSubImage(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearTexSubImage, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " |
| "= %d, height = %d, depth = %d, format = %s, type = %s, data = 0x%016" PRIxPTR "", |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateClearTexSubImage(context, angle::EntryPoint::GLClearTexSubImage, texturePacked, |
| level, xoffset, yoffset, zoffset, width, height, depth, |
| format, type, data)); |
| if (isCallValid) |
| { |
| context->clearTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, data); |
| } |
| ANGLE_CAPTURE_GL(ClearTexSubImage, isCallValid, context, texturePacked, level, xoffset, |
| yoffset, zoffset, width, height, depth, format, type, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| // GL 4.5 |
| void GL_APIENTRY GL_BindTextureUnit(GLuint unit, GLuint texture) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLBindTextureUnit, "context = %d, unit = %u, texture = %u", CID(context), unit, |
| texture); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateBindTextureUnit(context, angle::EntryPoint::GLBindTextureUnit, |
| unit, texturePacked)); |
| if (isCallValid) |
| { |
| context->bindTextureUnit(unit, texturePacked); |
| } |
| ANGLE_CAPTURE_GL(BindTextureUnit, isCallValid, context, unit, texturePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_BlitNamedFramebuffer(GLuint readFramebuffer, |
| GLuint drawFramebuffer, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| context, GLBlitNamedFramebuffer, |
| "context = %d, readFramebuffer = %u, drawFramebuffer = %u, srcX0 = %d, srcY0 = %d, srcX1 = " |
| "%d, srcY1 = %d, dstX0 = %d, dstY0 = %d, dstX1 = %d, dstY1 = %d, mask = %s, filter = %s", |
| CID(context), readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(), |
| GLenumToString(GLenumGroup::BlitFramebufferFilter, filter)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateBlitNamedFramebuffer(context, angle::EntryPoint::GLBlitNamedFramebuffer, |
| readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, |
| srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); |
| if (isCallValid) |
| { |
| context->blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, |
| srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| ANGLE_CAPTURE_GL(BlitNamedFramebuffer, isCallValid, context, readFramebuffer, |
| drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, |
| mask, filter); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLenum GL_APIENTRY GL_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCheckNamedFramebufferStatus, "context = %d, framebuffer = %u, target = %s", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferTarget, target)); |
| |
| GLenum returnValue; |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCheckNamedFramebufferStatus( |
| context, angle::EntryPoint::GLCheckNamedFramebufferStatus, |
| framebufferPacked, target)); |
| if (isCallValid) |
| { |
| returnValue = context->checkNamedFramebufferStatus(framebufferPacked, target); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLCheckNamedFramebufferStatus, GLenum>(); |
| } |
| ANGLE_CAPTURE_GL(CheckNamedFramebufferStatus, isCallValid, context, framebufferPacked, |
| target, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLCheckNamedFramebufferStatus, GLenum>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_ClearNamedBufferData(GLuint buffer, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearNamedBufferData, |
| "context = %d, buffer = %u, internalformat = %s, format = %s, type = %s, data = " |
| "0x%016" PRIxPTR "", |
| CID(context), buffer, GLenumToString(GLenumGroup::InternalFormat, internalformat), |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateClearNamedBufferData(context, angle::EntryPoint::GLClearNamedBufferData, |
| bufferPacked, internalformat, format, type, data)); |
| if (isCallValid) |
| { |
| context->clearNamedBufferData(bufferPacked, internalformat, format, type, data); |
| } |
| ANGLE_CAPTURE_GL(ClearNamedBufferData, isCallValid, context, bufferPacked, internalformat, |
| format, type, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearNamedBufferSubData(GLuint buffer, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearNamedBufferSubData, |
| "context = %d, buffer = %u, internalformat = %s, offset = %llu, size = %llu, format = " |
| "%s, type = %s, data = 0x%016" PRIxPTR "", |
| CID(context), buffer, GLenumToString(GLenumGroup::InternalFormat, internalformat), |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size), |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearNamedBufferSubData( |
| context, angle::EntryPoint::GLClearNamedBufferSubData, bufferPacked, |
| internalformat, offset, size, format, type, data)); |
| if (isCallValid) |
| { |
| context->clearNamedBufferSubData(bufferPacked, internalformat, offset, size, format, |
| type, data); |
| } |
| ANGLE_CAPTURE_GL(ClearNamedBufferSubData, isCallValid, context, bufferPacked, |
| internalformat, offset, size, format, type, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearNamedFramebufferfi(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearNamedFramebufferfi, |
| "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth, |
| stencil); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearNamedFramebufferfi( |
| context, angle::EntryPoint::GLClearNamedFramebufferfi, |
| framebufferPacked, buffer, drawbuffer, depth, stencil)); |
| if (isCallValid) |
| { |
| context->clearNamedFramebufferfi(framebufferPacked, buffer, drawbuffer, depth, stencil); |
| } |
| ANGLE_CAPTURE_GL(ClearNamedFramebufferfi, isCallValid, context, framebufferPacked, buffer, |
| drawbuffer, depth, stencil); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearNamedFramebufferfv(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearNamedFramebufferfv, |
| "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, |
| (uintptr_t)value); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateClearNamedFramebufferfv(context, angle::EntryPoint::GLClearNamedFramebufferfv, |
| framebufferPacked, buffer, drawbuffer, value)); |
| if (isCallValid) |
| { |
| context->clearNamedFramebufferfv(framebufferPacked, buffer, drawbuffer, value); |
| } |
| ANGLE_CAPTURE_GL(ClearNamedFramebufferfv, isCallValid, context, framebufferPacked, buffer, |
| drawbuffer, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearNamedFramebufferiv(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearNamedFramebufferiv, |
| "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, |
| (uintptr_t)value); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateClearNamedFramebufferiv(context, angle::EntryPoint::GLClearNamedFramebufferiv, |
| framebufferPacked, buffer, drawbuffer, value)); |
| if (isCallValid) |
| { |
| context->clearNamedFramebufferiv(framebufferPacked, buffer, drawbuffer, value); |
| } |
| ANGLE_CAPTURE_GL(ClearNamedFramebufferiv, isCallValid, context, framebufferPacked, buffer, |
| drawbuffer, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClearNamedFramebufferuiv(GLuint framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClearNamedFramebufferuiv, |
| "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, |
| (uintptr_t)value); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateClearNamedFramebufferuiv( |
| context, angle::EntryPoint::GLClearNamedFramebufferuiv, |
| framebufferPacked, buffer, drawbuffer, value)); |
| if (isCallValid) |
| { |
| context->clearNamedFramebufferuiv(framebufferPacked, buffer, drawbuffer, value); |
| } |
| ANGLE_CAPTURE_GL(ClearNamedFramebufferuiv, isCallValid, context, framebufferPacked, buffer, |
| drawbuffer, value); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ClipControl(GLenum origin, GLenum depth) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLClipControl, "context = %d, origin = %s, depth = %s", CID(context), |
| GLenumToString(GLenumGroup::ClipControlOrigin, origin), |
| GLenumToString(GLenumGroup::ClipControlDepth, depth)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateClipControl(context, angle::EntryPoint::GLClipControl, origin, depth)); |
| if (isCallValid) |
| { |
| context->clipControl(origin, depth); |
| } |
| ANGLE_CAPTURE_GL(ClipControl, isCallValid, context, origin, depth); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CompressedTextureSubImage1D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCompressedTextureSubImage1D, |
| "context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, " |
| "imageSize = %d, data = 0x%016" PRIxPTR "", |
| CID(context), texture, level, xoffset, width, |
| GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCompressedTextureSubImage1D( |
| context, angle::EntryPoint::GLCompressedTextureSubImage1D, |
| texturePacked, level, xoffset, width, format, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTextureSubImage1D(texturePacked, level, xoffset, width, format, |
| imageSize, data); |
| } |
| ANGLE_CAPTURE_GL(CompressedTextureSubImage1D, isCallValid, context, texturePacked, level, |
| xoffset, width, format, imageSize, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CompressedTextureSubImage2D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCompressedTextureSubImage2D, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height " |
| "= %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", |
| CID(context), texture, level, xoffset, yoffset, width, height, |
| GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCompressedTextureSubImage2D( |
| context, angle::EntryPoint::GLCompressedTextureSubImage2D, texturePacked, level, |
| xoffset, yoffset, width, height, format, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTextureSubImage2D(texturePacked, level, xoffset, yoffset, width, |
| height, format, imageSize, data); |
| } |
| ANGLE_CAPTURE_GL(CompressedTextureSubImage2D, isCallValid, context, texturePacked, level, |
| xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CompressedTextureSubImage3D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCompressedTextureSubImage3D, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " |
| "= %d, height = %d, depth = %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, |
| GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCompressedTextureSubImage3D( |
| context, angle::EntryPoint::GLCompressedTextureSubImage3D, texturePacked, level, |
| xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, |
| width, height, depth, format, imageSize, data); |
| } |
| ANGLE_CAPTURE_GL(CompressedTextureSubImage3D, isCallValid, context, texturePacked, level, |
| xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CopyNamedBufferSubData(GLuint readBuffer, |
| GLuint writeBuffer, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCopyNamedBufferSubData, |
| "context = %d, readBuffer = %u, writeBuffer = %u, readOffset = %llu, writeOffset = %llu, " |
| "size = %llu", |
| CID(context), readBuffer, writeBuffer, static_cast<unsigned long long>(readOffset), |
| static_cast<unsigned long long>(writeOffset), static_cast<unsigned long long>(size)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCopyNamedBufferSubData( |
| context, angle::EntryPoint::GLCopyNamedBufferSubData, readBuffer, |
| writeBuffer, readOffset, writeOffset, size)); |
| if (isCallValid) |
| { |
| context->copyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); |
| } |
| ANGLE_CAPTURE_GL(CopyNamedBufferSubData, isCallValid, context, readBuffer, writeBuffer, |
| readOffset, writeOffset, size); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CopyTextureSubImage1D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint x, |
| GLint y, |
| GLsizei width) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCopyTextureSubImage1D, |
| "context = %d, texture = %u, level = %d, xoffset = %d, x = %d, y = %d, width = %d", |
| CID(context), texture, level, xoffset, x, y, width); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCopyTextureSubImage1D(context, angle::EntryPoint::GLCopyTextureSubImage1D, |
| texturePacked, level, xoffset, x, y, width)); |
| if (isCallValid) |
| { |
| context->copyTextureSubImage1D(texturePacked, level, xoffset, x, y, width); |
| } |
| ANGLE_CAPTURE_GL(CopyTextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, |
| x, y, width); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CopyTextureSubImage2D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCopyTextureSubImage2D, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, x = %d, y = %d, " |
| "width = %d, height = %d", |
| CID(context), texture, level, xoffset, yoffset, x, y, width, height); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCopyTextureSubImage2D( |
| context, angle::EntryPoint::GLCopyTextureSubImage2D, texturePacked, |
| level, xoffset, yoffset, x, y, width, height)); |
| if (isCallValid) |
| { |
| context->copyTextureSubImage2D(texturePacked, level, xoffset, yoffset, x, y, width, |
| height); |
| } |
| ANGLE_CAPTURE_GL(CopyTextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, |
| yoffset, x, y, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CopyTextureSubImage3D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCopyTextureSubImage3D, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, x = " |
| "%d, y = %d, width = %d, height = %d", |
| CID(context), texture, level, xoffset, yoffset, zoffset, x, y, width, height); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCopyTextureSubImage3D( |
| context, angle::EntryPoint::GLCopyTextureSubImage3D, texturePacked, |
| level, xoffset, yoffset, zoffset, x, y, width, height)); |
| if (isCallValid) |
| { |
| context->copyTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, x, y, |
| width, height); |
| } |
| ANGLE_CAPTURE_GL(CopyTextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, |
| yoffset, zoffset, x, y, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CreateBuffers(GLsizei n, GLuint *buffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)buffers); |
| |
| if (context) |
| { |
| BufferID *buffersPacked = PackParam<BufferID *>(buffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCreateBuffers(context, angle::EntryPoint::GLCreateBuffers, n, buffersPacked)); |
| if (isCallValid) |
| { |
| context->createBuffers(n, buffersPacked); |
| } |
| ANGLE_CAPTURE_GL(CreateBuffers, isCallValid, context, n, buffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CreateFramebuffers(GLsizei n, GLuint *framebuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)framebuffers); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCreateFramebuffers( |
| context, angle::EntryPoint::GLCreateFramebuffers, n, framebuffers)); |
| if (isCallValid) |
| { |
| context->createFramebuffers(n, framebuffers); |
| } |
| ANGLE_CAPTURE_GL(CreateFramebuffers, isCallValid, context, n, framebuffers); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CreateProgramPipelines(GLsizei n, GLuint *pipelines) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)pipelines); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCreateProgramPipelines(context, angle::EntryPoint::GLCreateProgramPipelines, n, |
| pipelines)); |
| if (isCallValid) |
| { |
| context->createProgramPipelines(n, pipelines); |
| } |
| ANGLE_CAPTURE_GL(CreateProgramPipelines, isCallValid, context, n, pipelines); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CreateQueries(GLenum target, GLsizei n, GLuint *ids) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateQueries, "context = %d, target = %s, n = %d, ids = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::QueryTarget, target), n, (uintptr_t)ids); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCreateQueries(context, angle::EntryPoint::GLCreateQueries, target, n, ids)); |
| if (isCallValid) |
| { |
| context->createQueries(target, n, ids); |
| } |
| ANGLE_CAPTURE_GL(CreateQueries, isCallValid, context, target, n, ids); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)renderbuffers); |
| |
| if (context) |
| { |
| RenderbufferID *renderbuffersPacked = PackParam<RenderbufferID *>(renderbuffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCreateRenderbuffers(context, angle::EntryPoint::GLCreateRenderbuffers, n, |
| renderbuffersPacked)); |
| if (isCallValid) |
| { |
| context->createRenderbuffers(n, renderbuffersPacked); |
| } |
| ANGLE_CAPTURE_GL(CreateRenderbuffers, isCallValid, context, n, renderbuffersPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CreateSamplers(GLsizei n, GLuint *samplers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateSamplers, "context = %d, n = %d, samplers = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)samplers); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCreateSamplers(context, angle::EntryPoint::GLCreateSamplers, n, samplers)); |
| if (isCallValid) |
| { |
| context->createSamplers(n, samplers); |
| } |
| ANGLE_CAPTURE_GL(CreateSamplers, isCallValid, context, n, samplers); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CreateTextures(GLenum target, GLsizei n, GLuint *textures) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateTextures, |
| "context = %d, target = %s, n = %d, textures = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureTarget, target), n, (uintptr_t)textures); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCreateTextures(context, angle::EntryPoint::GLCreateTextures, |
| target, n, textures)); |
| if (isCallValid) |
| { |
| context->createTextures(target, n, textures); |
| } |
| ANGLE_CAPTURE_GL(CreateTextures, isCallValid, context, target, n, textures); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CreateTransformFeedbacks(GLsizei n, GLuint *ids) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)ids); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCreateTransformFeedbacks( |
| context, angle::EntryPoint::GLCreateTransformFeedbacks, n, ids)); |
| if (isCallValid) |
| { |
| context->createTransformFeedbacks(n, ids); |
| } |
| ANGLE_CAPTURE_GL(CreateTransformFeedbacks, isCallValid, context, n, ids); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_CreateVertexArrays(GLsizei n, GLuint *arrays) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLCreateVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", |
| CID(context), n, (uintptr_t)arrays); |
| |
| if (context) |
| { |
| VertexArrayID *arraysPacked = PackParam<VertexArrayID *>(arrays); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCreateVertexArrays( |
| context, angle::EntryPoint::GLCreateVertexArrays, n, arraysPacked)); |
| if (isCallValid) |
| { |
| context->createVertexArrays(n, arraysPacked); |
| } |
| ANGLE_CAPTURE_GL(CreateVertexArrays, isCallValid, context, n, arraysPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_DisableVertexArrayAttrib(GLuint vaobj, GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLDisableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context), |
| vaobj, index); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateDisableVertexArrayAttrib( |
| context, angle::EntryPoint::GLDisableVertexArrayAttrib, vaobjPacked, index)); |
| if (isCallValid) |
| { |
| context->disableVertexArrayAttrib(vaobjPacked, index); |
| } |
| ANGLE_CAPTURE_GL(DisableVertexArrayAttrib, isCallValid, context, vaobjPacked, index); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_EnableVertexArrayAttrib(GLuint vaobj, GLuint index) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLEnableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context), |
| vaobj, index); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateEnableVertexArrayAttrib(context, angle::EntryPoint::GLEnableVertexArrayAttrib, |
| vaobjPacked, index)); |
| if (isCallValid) |
| { |
| context->enableVertexArrayAttrib(vaobjPacked, index); |
| } |
| ANGLE_CAPTURE_GL(EnableVertexArrayAttrib, isCallValid, context, vaobjPacked, index); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLFlushMappedNamedBufferRange, |
| "context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer, |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length)); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateFlushMappedNamedBufferRange( |
| context, angle::EntryPoint::GLFlushMappedNamedBufferRange, |
| bufferPacked, offset, length)); |
| if (isCallValid) |
| { |
| context->flushMappedNamedBufferRange(bufferPacked, offset, length); |
| } |
| ANGLE_CAPTURE_GL(FlushMappedNamedBufferRange, isCallValid, context, bufferPacked, offset, |
| length); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GenerateTextureMipmap(GLuint texture) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGenerateTextureMipmap, "context = %d, texture = %u", CID(context), texture); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGenerateTextureMipmap(context, angle::EntryPoint::GLGenerateTextureMipmap, |
| texturePacked)); |
| if (isCallValid) |
| { |
| context->generateTextureMipmap(texturePacked); |
| } |
| ANGLE_CAPTURE_GL(GenerateTextureMipmap, isCallValid, context, texturePacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetCompressedTextureImage(GLuint texture, |
| GLint level, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetCompressedTextureImage, |
| "context = %d, texture = %u, level = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", |
| CID(context), texture, level, bufSize, (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetCompressedTextureImage( |
| context, angle::EntryPoint::GLGetCompressedTextureImage, |
| texturePacked, level, bufSize, pixels)); |
| if (isCallValid) |
| { |
| context->getCompressedTextureImage(texturePacked, level, bufSize, pixels); |
| } |
| ANGLE_CAPTURE_GL(GetCompressedTextureImage, isCallValid, context, texturePacked, level, |
| bufSize, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetCompressedTextureSubImage(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetCompressedTextureSubImage, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " |
| "= %d, height = %d, depth = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, |
| (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetCompressedTextureSubImage( |
| context, angle::EntryPoint::GLGetCompressedTextureSubImage, texturePacked, level, |
| xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)); |
| if (isCallValid) |
| { |
| context->getCompressedTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, |
| width, height, depth, bufSize, pixels); |
| } |
| ANGLE_CAPTURE_GL(GetCompressedTextureSubImage, isCallValid, context, texturePacked, level, |
| xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLenum GL_APIENTRY GL_GetGraphicsResetStatus() |
| { |
| Context *context = GetGlobalContext(); |
| EVENT(context, GLGetGraphicsResetStatus, "context = %d", CID(context)); |
| |
| GLenum returnValue; |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetGraphicsResetStatus(context, angle::EntryPoint::GLGetGraphicsResetStatus)); |
| if (isCallValid) |
| { |
| returnValue = context->getGraphicsResetStatus(); |
| } |
| else |
| { |
| returnValue = |
| GetDefaultReturnValue<angle::EntryPoint::GLGetGraphicsResetStatus, GLenum>(); |
| } |
| ANGLE_CAPTURE_GL(GetGraphicsResetStatus, isCallValid, context, returnValue); |
| } |
| else |
| { |
| |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetGraphicsResetStatus, GLenum>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetNamedBufferParameteri64v, |
| "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, |
| GLenumToString(GLenumGroup::VertexBufferObjectParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetNamedBufferParameteri64v( |
| context, angle::EntryPoint::GLGetNamedBufferParameteri64v, |
| bufferPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getNamedBufferParameteri64v(bufferPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetNamedBufferParameteri64v, isCallValid, context, bufferPacked, pname, |
| params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetNamedBufferParameteriv, |
| "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, |
| GLenumToString(GLenumGroup::VertexBufferObjectParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetNamedBufferParameteriv( |
| context, angle::EntryPoint::GLGetNamedBufferParameteriv, |
| bufferPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getNamedBufferParameteriv(bufferPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetNamedBufferParameteriv, isCallValid, context, bufferPacked, pname, |
| params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetNamedBufferPointerv, |
| "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, |
| GLenumToString(GLenumGroup::VertexBufferObjectParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetNamedBufferPointerv(context, angle::EntryPoint::GLGetNamedBufferPointerv, |
| bufferPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getNamedBufferPointerv(bufferPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetNamedBufferPointerv, isCallValid, context, bufferPacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetNamedBufferSubData(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetNamedBufferSubData, |
| "context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "", |
| CID(context), buffer, static_cast<unsigned long long>(offset), |
| static_cast<unsigned long long>(size), (uintptr_t)data); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetNamedBufferSubData(context, angle::EntryPoint::GLGetNamedBufferSubData, |
| bufferPacked, offset, size, data)); |
| if (isCallValid) |
| { |
| context->getNamedBufferSubData(bufferPacked, offset, size, data); |
| } |
| ANGLE_CAPTURE_GL(GetNamedBufferSubData, isCallValid, context, bufferPacked, offset, size, |
| data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetNamedFramebufferAttachmentParameteriv, |
| "context = %d, framebuffer = %u, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment), |
| GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname), |
| (uintptr_t)params); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetNamedFramebufferAttachmentParameteriv( |
| context, angle::EntryPoint::GLGetNamedFramebufferAttachmentParameteriv, |
| framebufferPacked, attachment, pname, params)); |
| if (isCallValid) |
| { |
| context->getNamedFramebufferAttachmentParameteriv(framebufferPacked, attachment, pname, |
| params); |
| } |
| ANGLE_CAPTURE_GL(GetNamedFramebufferAttachmentParameteriv, isCallValid, context, |
| framebufferPacked, attachment, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetNamedFramebufferParameteriv, |
| "context = %d, framebuffer = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), |
| framebuffer, GLenumToString(GLenumGroup::GetFramebufferParameter, pname), |
| (uintptr_t)param); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetNamedFramebufferParameteriv( |
| context, angle::EntryPoint::GLGetNamedFramebufferParameteriv, |
| framebufferPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->getNamedFramebufferParameteriv(framebufferPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(GetNamedFramebufferParameteriv, isCallValid, context, framebufferPacked, |
| pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetNamedRenderbufferParameteriv(GLuint renderbuffer, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetNamedRenderbufferParameteriv, |
| "context = %d, renderbuffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| renderbuffer, GLenumToString(GLenumGroup::RenderbufferParameterName, pname), |
| (uintptr_t)params); |
| |
| if (context) |
| { |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetNamedRenderbufferParameteriv( |
| context, angle::EntryPoint::GLGetNamedRenderbufferParameteriv, |
| renderbufferPacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getNamedRenderbufferParameteriv(renderbufferPacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetNamedRenderbufferParameteriv, isCallValid, context, renderbufferPacked, |
| pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetQueryBufferObjecti64v(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetQueryBufferObjecti64v, |
| "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, |
| GLenumToString(GLenumGroup::QueryObjectParameterName, pname), |
| static_cast<unsigned long long>(offset)); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetQueryBufferObjecti64v( |
| context, angle::EntryPoint::GLGetQueryBufferObjecti64v, id, |
| bufferPacked, pname, offset)); |
| if (isCallValid) |
| { |
| context->getQueryBufferObjecti64v(id, bufferPacked, pname, offset); |
| } |
| ANGLE_CAPTURE_GL(GetQueryBufferObjecti64v, isCallValid, context, id, bufferPacked, pname, |
| offset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetQueryBufferObjectiv, |
| "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, |
| GLenumToString(GLenumGroup::QueryObjectParameterName, pname), |
| static_cast<unsigned long long>(offset)); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetQueryBufferObjectiv(context, angle::EntryPoint::GLGetQueryBufferObjectiv, |
| id, bufferPacked, pname, offset)); |
| if (isCallValid) |
| { |
| context->getQueryBufferObjectiv(id, bufferPacked, pname, offset); |
| } |
| ANGLE_CAPTURE_GL(GetQueryBufferObjectiv, isCallValid, context, id, bufferPacked, pname, |
| offset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetQueryBufferObjectui64v(GLuint id, |
| GLuint buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetQueryBufferObjectui64v, |
| "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, |
| GLenumToString(GLenumGroup::QueryObjectParameterName, pname), |
| static_cast<unsigned long long>(offset)); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetQueryBufferObjectui64v( |
| context, angle::EntryPoint::GLGetQueryBufferObjectui64v, id, |
| bufferPacked, pname, offset)); |
| if (isCallValid) |
| { |
| context->getQueryBufferObjectui64v(id, bufferPacked, pname, offset); |
| } |
| ANGLE_CAPTURE_GL(GetQueryBufferObjectui64v, isCallValid, context, id, bufferPacked, pname, |
| offset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetQueryBufferObjectuiv, |
| "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, |
| GLenumToString(GLenumGroup::QueryObjectParameterName, pname), |
| static_cast<unsigned long long>(offset)); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetQueryBufferObjectuiv(context, angle::EntryPoint::GLGetQueryBufferObjectuiv, |
| id, bufferPacked, pname, offset)); |
| if (isCallValid) |
| { |
| context->getQueryBufferObjectuiv(id, bufferPacked, pname, offset); |
| } |
| ANGLE_CAPTURE_GL(GetQueryBufferObjectuiv, isCallValid, context, id, bufferPacked, pname, |
| offset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTextureImage(GLuint texture, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTextureImage, |
| "context = %d, texture = %u, level = %d, format = %s, type = %s, bufSize = %d, pixels = " |
| "0x%016" PRIxPTR "", |
| CID(context), texture, level, GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTextureImage(context, angle::EntryPoint::GLGetTextureImage, texturePacked, |
| level, format, type, bufSize, pixels)); |
| if (isCallValid) |
| { |
| context->getTextureImage(texturePacked, level, format, type, bufSize, pixels); |
| } |
| ANGLE_CAPTURE_GL(GetTextureImage, isCallValid, context, texturePacked, level, format, type, |
| bufSize, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTextureLevelParameterfv(GLuint texture, |
| GLint level, |
| GLenum pname, |
| GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTextureLevelParameterfv, |
| "context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "", |
| CID(context), texture, level, GLenumToString(GLenumGroup::GetTextureParameter, pname), |
| (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetTextureLevelParameterfv( |
| context, angle::EntryPoint::GLGetTextureLevelParameterfv, |
| texturePacked, level, pname, params)); |
| if (isCallValid) |
| { |
| context->getTextureLevelParameterfv(texturePacked, level, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTextureLevelParameterfv, isCallValid, context, texturePacked, level, |
| pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTextureLevelParameteriv(GLuint texture, |
| GLint level, |
| GLenum pname, |
| GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTextureLevelParameteriv, |
| "context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "", |
| CID(context), texture, level, GLenumToString(GLenumGroup::GetTextureParameter, pname), |
| (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetTextureLevelParameteriv( |
| context, angle::EntryPoint::GLGetTextureLevelParameteriv, |
| texturePacked, level, pname, params)); |
| if (isCallValid) |
| { |
| context->getTextureLevelParameteriv(texturePacked, level, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTextureLevelParameteriv, isCallValid, context, texturePacked, level, |
| pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTextureParameterIiv, |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| texture, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTextureParameterIiv(context, angle::EntryPoint::GLGetTextureParameterIiv, |
| texturePacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getTextureParameterIiv(texturePacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTextureParameterIiv, isCallValid, context, texturePacked, pname, |
| params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTextureParameterIuiv, |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| texture, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTextureParameterIuiv(context, angle::EntryPoint::GLGetTextureParameterIuiv, |
| texturePacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getTextureParameterIuiv(texturePacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTextureParameterIuiv, isCallValid, context, texturePacked, pname, |
| params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTextureParameterfv, |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| texture, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTextureParameterfv(context, angle::EntryPoint::GLGetTextureParameterfv, |
| texturePacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getTextureParameterfv(texturePacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTextureParameterfv, isCallValid, context, texturePacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTextureParameteriv, |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| texture, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTextureParameteriv(context, angle::EntryPoint::GLGetTextureParameteriv, |
| texturePacked, pname, params)); |
| if (isCallValid) |
| { |
| context->getTextureParameteriv(texturePacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(GetTextureParameteriv, isCallValid, context, texturePacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTextureSubImage(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| context, GLGetTextureSubImage, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width = " |
| "%d, height = %d, depth = %d, format = %s, type = %s, bufSize = %d, pixels = 0x%016" PRIxPTR |
| "", |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTextureSubImage(context, angle::EntryPoint::GLGetTextureSubImage, |
| texturePacked, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, bufSize, pixels)); |
| if (isCallValid) |
| { |
| context->getTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, bufSize, pixels); |
| } |
| ANGLE_CAPTURE_GL(GetTextureSubImage, isCallValid, context, texturePacked, level, xoffset, |
| yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTransformFeedbacki64_v(GLuint xfb, |
| GLenum pname, |
| GLuint index, |
| GLint64 *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTransformFeedbacki64_v, |
| "context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context), |
| xfb, GLenumToString(GLenumGroup::TransformFeedbackPName, pname), index, (uintptr_t)param); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetTransformFeedbacki64_v( |
| context, angle::EntryPoint::GLGetTransformFeedbacki64_v, xfb, pname, |
| index, param)); |
| if (isCallValid) |
| { |
| context->getTransformFeedbacki64_v(xfb, pname, index, param); |
| } |
| ANGLE_CAPTURE_GL(GetTransformFeedbacki64_v, isCallValid, context, xfb, pname, index, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTransformFeedbacki_v, |
| "context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context), |
| xfb, GLenumToString(GLenumGroup::TransformFeedbackPName, pname), index, (uintptr_t)param); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTransformFeedbacki_v(context, angle::EntryPoint::GLGetTransformFeedbacki_v, |
| xfb, pname, index, param)); |
| if (isCallValid) |
| { |
| context->getTransformFeedbacki_v(xfb, pname, index, param); |
| } |
| ANGLE_CAPTURE_GL(GetTransformFeedbacki_v, isCallValid, context, xfb, pname, index, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetTransformFeedbackiv, |
| "context = %d, xfb = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), xfb, |
| GLenumToString(GLenumGroup::TransformFeedbackPName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetTransformFeedbackiv(context, angle::EntryPoint::GLGetTransformFeedbackiv, |
| xfb, pname, param)); |
| if (isCallValid) |
| { |
| context->getTransformFeedbackiv(xfb, pname, param); |
| } |
| ANGLE_CAPTURE_GL(GetTransformFeedbackiv, isCallValid, context, xfb, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetVertexArrayIndexed64iv(GLuint vaobj, |
| GLuint index, |
| GLenum pname, |
| GLint64 *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetVertexArrayIndexed64iv, |
| "context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "", |
| CID(context), vaobj, index, GLenumToString(GLenumGroup::VertexArrayPName, pname), |
| (uintptr_t)param); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetVertexArrayIndexed64iv( |
| context, angle::EntryPoint::GLGetVertexArrayIndexed64iv, |
| vaobjPacked, index, pname, param)); |
| if (isCallValid) |
| { |
| context->getVertexArrayIndexed64iv(vaobjPacked, index, pname, param); |
| } |
| ANGLE_CAPTURE_GL(GetVertexArrayIndexed64iv, isCallValid, context, vaobjPacked, index, pname, |
| param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetVertexArrayIndexediv, |
| "context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "", |
| CID(context), vaobj, index, GLenumToString(GLenumGroup::VertexArrayPName, pname), |
| (uintptr_t)param); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetVertexArrayIndexediv(context, angle::EntryPoint::GLGetVertexArrayIndexediv, |
| vaobjPacked, index, pname, param)); |
| if (isCallValid) |
| { |
| context->getVertexArrayIndexediv(vaobjPacked, index, pname, param); |
| } |
| ANGLE_CAPTURE_GL(GetVertexArrayIndexediv, isCallValid, context, vaobjPacked, index, pname, |
| param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetVertexArrayiv, |
| "context = %d, vaobj = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), vaobj, |
| GLenumToString(GLenumGroup::VertexArrayPName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetVertexArrayiv(context, angle::EntryPoint::GLGetVertexArrayiv, |
| vaobjPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->getVertexArrayiv(vaobjPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(GetVertexArrayiv, isCallValid, context, vaobjPacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_GetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnColorTable, |
| "context = %d, target = %s, format = %s, type = %s, bufSize = %d, table = 0x%016" PRIxPTR |
| "", |
| CID(context), GLenumToString(GLenumGroup::ColorTableTarget, target), |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)table); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnColorTable(context, angle::EntryPoint::GLGetnColorTable, |
| target, format, type, bufSize, table)); |
| if (isCallValid) |
| { |
| context->getnColorTable(target, format, type, bufSize, table); |
| } |
| ANGLE_CAPTURE_GL(GetnColorTable, isCallValid, context, target, format, type, bufSize, |
| table); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnCompressedTexImage, |
| "context = %d, target = %s, lod = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), lod, bufSize, |
| (uintptr_t)pixels); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetnCompressedTexImage(context, angle::EntryPoint::GLGetnCompressedTexImage, |
| target, lod, bufSize, pixels)); |
| if (isCallValid) |
| { |
| context->getnCompressedTexImage(target, lod, bufSize, pixels); |
| } |
| ANGLE_CAPTURE_GL(GetnCompressedTexImage, isCallValid, context, target, lod, bufSize, |
| pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY |
| GL_GetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnConvolutionFilter, |
| "context = %d, target = %s, format = %s, type = %s, bufSize = %d, image = 0x%016" PRIxPTR |
| "", |
| CID(context), GLenumToString(GLenumGroup::ConvolutionTarget, target), |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)image); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetnConvolutionFilter(context, angle::EntryPoint::GLGetnConvolutionFilter, |
| target, format, type, bufSize, image)); |
| if (isCallValid) |
| { |
| context->getnConvolutionFilter(target, format, type, bufSize, image); |
| } |
| ANGLE_CAPTURE_GL(GetnConvolutionFilter, isCallValid, context, target, format, type, bufSize, |
| image); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnHistogram(GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *values) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnHistogram, |
| "context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = " |
| "0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::HistogramTargetEXT, target), |
| GLbooleanToString(reset), GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)values); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnHistogram(context, angle::EntryPoint::GLGetnHistogram, |
| target, reset, format, type, bufSize, values)); |
| if (isCallValid) |
| { |
| context->getnHistogram(target, reset, format, type, bufSize, values); |
| } |
| ANGLE_CAPTURE_GL(GetnHistogram, isCallValid, context, target, reset, format, type, bufSize, |
| values); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnMapdv, |
| "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::MapTarget, target), |
| GLenumToString(GLenumGroup::MapQuery, query), bufSize, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetnMapdv(context, angle::EntryPoint::GLGetnMapdv, target, query, bufSize, v)); |
| if (isCallValid) |
| { |
| context->getnMapdv(target, query, bufSize, v); |
| } |
| ANGLE_CAPTURE_GL(GetnMapdv, isCallValid, context, target, query, bufSize, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnMapfv, |
| "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::MapTarget, target), |
| GLenumToString(GLenumGroup::MapQuery, query), bufSize, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetnMapfv(context, angle::EntryPoint::GLGetnMapfv, target, query, bufSize, v)); |
| if (isCallValid) |
| { |
| context->getnMapfv(target, query, bufSize, v); |
| } |
| ANGLE_CAPTURE_GL(GetnMapfv, isCallValid, context, target, query, bufSize, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnMapiv, |
| "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::MapTarget, target), |
| GLenumToString(GLenumGroup::MapQuery, query), bufSize, (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetnMapiv(context, angle::EntryPoint::GLGetnMapiv, target, query, bufSize, v)); |
| if (isCallValid) |
| { |
| context->getnMapiv(target, query, bufSize, v); |
| } |
| ANGLE_CAPTURE_GL(GetnMapiv, isCallValid, context, target, query, bufSize, v); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnMinmax(GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *values) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnMinmax, |
| "context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = " |
| "0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::MinmaxTargetEXT, target), |
| GLbooleanToString(reset), GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)values); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnMinmax(context, angle::EntryPoint::GLGetnMinmax, target, |
| reset, format, type, bufSize, values)); |
| if (isCallValid) |
| { |
| context->getnMinmax(target, reset, format, type, bufSize, values); |
| } |
| ANGLE_CAPTURE_GL(GetnMinmax, isCallValid, context, target, reset, format, type, bufSize, |
| values); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnPixelMapfv, |
| "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::PixelMap, map), bufSize, (uintptr_t)values); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnPixelMapfv(context, angle::EntryPoint::GLGetnPixelMapfv, |
| map, bufSize, values)); |
| if (isCallValid) |
| { |
| context->getnPixelMapfv(map, bufSize, values); |
| } |
| ANGLE_CAPTURE_GL(GetnPixelMapfv, isCallValid, context, map, bufSize, values); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnPixelMapuiv, |
| "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::PixelMap, map), bufSize, (uintptr_t)values); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnPixelMapuiv(context, angle::EntryPoint::GLGetnPixelMapuiv, |
| map, bufSize, values)); |
| if (isCallValid) |
| { |
| context->getnPixelMapuiv(map, bufSize, values); |
| } |
| ANGLE_CAPTURE_GL(GetnPixelMapuiv, isCallValid, context, map, bufSize, values); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnPixelMapusv, |
| "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::PixelMap, map), bufSize, (uintptr_t)values); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnPixelMapusv(context, angle::EntryPoint::GLGetnPixelMapusv, |
| map, bufSize, values)); |
| if (isCallValid) |
| { |
| context->getnPixelMapusv(map, bufSize, values); |
| } |
| ANGLE_CAPTURE_GL(GetnPixelMapusv, isCallValid, context, map, bufSize, values); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnPolygonStipple(GLsizei bufSize, GLubyte *pattern) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnPolygonStipple, "context = %d, bufSize = %d, pattern = 0x%016" PRIxPTR "", |
| CID(context), bufSize, (uintptr_t)pattern); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateGetnPolygonStipple(context, angle::EntryPoint::GLGetnPolygonStipple, bufSize, |
| pattern)); |
| if (isCallValid) |
| { |
| context->getnPolygonStipple(bufSize, pattern); |
| } |
| ANGLE_CAPTURE_GL(GetnPolygonStipple, isCallValid, context, bufSize, pattern); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnSeparableFilter(GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei rowBufSize, |
| void *row, |
| GLsizei columnBufSize, |
| void *column, |
| void *span) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnSeparableFilter, |
| "context = %d, target = %s, format = %s, type = %s, rowBufSize = %d, row = 0x%016" PRIxPTR |
| ", columnBufSize = %d, column = 0x%016" PRIxPTR ", span = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::SeparableTargetEXT, target), |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), rowBufSize, (uintptr_t)row, columnBufSize, |
| (uintptr_t)column, (uintptr_t)span); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnSeparableFilter( |
| context, angle::EntryPoint::GLGetnSeparableFilter, target, format, |
| type, rowBufSize, row, columnBufSize, column, span)); |
| if (isCallValid) |
| { |
| context->getnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, |
| column, span); |
| } |
| ANGLE_CAPTURE_GL(GetnSeparableFilter, isCallValid, context, target, format, type, |
| rowBufSize, row, columnBufSize, column, span); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnTexImage(GLenum target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnTexImage, |
| "context = %d, target = %s, level = %d, format = %s, type = %s, bufSize = %d, pixels = " |
| "0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)pixels); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnTexImage(context, angle::EntryPoint::GLGetnTexImage, target, |
| level, format, type, bufSize, pixels)); |
| if (isCallValid) |
| { |
| context->getnTexImage(target, level, format, type, bufSize, pixels); |
| } |
| ANGLE_CAPTURE_GL(GetnTexImage, isCallValid, context, target, level, format, type, bufSize, |
| pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnUniformdv, |
| "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", |
| CID(context), program, location, bufSize, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnUniformdv(context, angle::EntryPoint::GLGetnUniformdv, |
| programPacked, locationPacked, bufSize, params)); |
| if (isCallValid) |
| { |
| context->getnUniformdv(programPacked, locationPacked, bufSize, params); |
| } |
| ANGLE_CAPTURE_GL(GetnUniformdv, isCallValid, context, programPacked, locationPacked, |
| bufSize, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnUniformfv, |
| "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", |
| CID(context), program, location, bufSize, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnUniformfv(context, angle::EntryPoint::GLGetnUniformfv, |
| programPacked, locationPacked, bufSize, params)); |
| if (isCallValid) |
| { |
| context->getnUniformfv(programPacked, locationPacked, bufSize, params); |
| } |
| ANGLE_CAPTURE_GL(GetnUniformfv, isCallValid, context, programPacked, locationPacked, |
| bufSize, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnUniformiv, |
| "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", |
| CID(context), program, location, bufSize, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnUniformiv(context, angle::EntryPoint::GLGetnUniformiv, |
| programPacked, locationPacked, bufSize, params)); |
| if (isCallValid) |
| { |
| context->getnUniformiv(programPacked, locationPacked, bufSize, params); |
| } |
| ANGLE_CAPTURE_GL(GetnUniformiv, isCallValid, context, programPacked, locationPacked, |
| bufSize, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_GetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLGetnUniformuiv, |
| "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", |
| CID(context), program, location, bufSize, (uintptr_t)params); |
| |
| if (context) |
| { |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetnUniformuiv(context, angle::EntryPoint::GLGetnUniformuiv, |
| programPacked, locationPacked, bufSize, params)); |
| if (isCallValid) |
| { |
| context->getnUniformuiv(programPacked, locationPacked, bufSize, params); |
| } |
| ANGLE_CAPTURE_GL(GetnUniformuiv, isCallValid, context, programPacked, locationPacked, |
| bufSize, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_InvalidateNamedFramebufferData(GLuint framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLInvalidateNamedFramebufferData, |
| "context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR "", |
| CID(context), framebuffer, numAttachments, (uintptr_t)attachments); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateInvalidateNamedFramebufferData( |
| context, angle::EntryPoint::GLInvalidateNamedFramebufferData, |
| framebufferPacked, numAttachments, attachments)); |
| if (isCallValid) |
| { |
| context->invalidateNamedFramebufferData(framebufferPacked, numAttachments, attachments); |
| } |
| ANGLE_CAPTURE_GL(InvalidateNamedFramebufferData, isCallValid, context, framebufferPacked, |
| numAttachments, attachments); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_InvalidateNamedFramebufferSubData(GLuint framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLInvalidateNamedFramebufferSubData, |
| "context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR |
| ", x = %d, y = %d, width = %d, height = %d", |
| CID(context), framebuffer, numAttachments, (uintptr_t)attachments, x, y, width, height); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateInvalidateNamedFramebufferSubData( |
| context, angle::EntryPoint::GLInvalidateNamedFramebufferSubData, framebufferPacked, |
| numAttachments, attachments, x, y, width, height)); |
| if (isCallValid) |
| { |
| context->invalidateNamedFramebufferSubData(framebufferPacked, numAttachments, |
| attachments, x, y, width, height); |
| } |
| ANGLE_CAPTURE_GL(InvalidateNamedFramebufferSubData, isCallValid, context, framebufferPacked, |
| numAttachments, attachments, x, y, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void *GL_APIENTRY GL_MapNamedBuffer(GLuint buffer, GLenum access) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMapNamedBuffer, "context = %d, buffer = %u, access = %s", CID(context), buffer, |
| GLenumToString(GLenumGroup::BufferAccessARB, access)); |
| |
| void *returnValue; |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateMapNamedBuffer(context, angle::EntryPoint::GLMapNamedBuffer, |
| bufferPacked, access)); |
| if (isCallValid) |
| { |
| returnValue = context->mapNamedBuffer(bufferPacked, access); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBuffer, void *>(); |
| } |
| ANGLE_CAPTURE_GL(MapNamedBuffer, isCallValid, context, bufferPacked, access, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBuffer, void *>(); |
| } |
| return returnValue; |
| } |
| |
| void *GL_APIENTRY GL_MapNamedBufferRange(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMapNamedBufferRange, |
| "context = %d, buffer = %u, offset = %llu, length = %llu, access = %s", CID(context), |
| buffer, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length), |
| GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str()); |
| |
| void *returnValue; |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateMapNamedBufferRange(context, angle::EntryPoint::GLMapNamedBufferRange, |
| bufferPacked, offset, length, access)); |
| if (isCallValid) |
| { |
| returnValue = context->mapNamedBufferRange(bufferPacked, offset, length, access); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBufferRange, void *>(); |
| } |
| ANGLE_CAPTURE_GL(MapNamedBufferRange, isCallValid, context, bufferPacked, offset, length, |
| access, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapNamedBufferRange, void *>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMemoryBarrierByRegion, "context = %d, barriers = %s", CID(context), |
| GLbitfieldToString(GLenumGroup::MemoryBarrierMask, barriers).c_str()); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateMemoryBarrierByRegion( |
| context, angle::EntryPoint::GLMemoryBarrierByRegion, barriers)); |
| if (isCallValid) |
| { |
| context->memoryBarrierByRegion(barriers); |
| } |
| ANGLE_CAPTURE_GL(MemoryBarrierByRegion, isCallValid, context, barriers); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedBufferData, |
| "context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", usage = %s", |
| CID(context), buffer, static_cast<unsigned long long>(size), (uintptr_t)data, |
| GLenumToString(GLenumGroup::VertexBufferObjectUsage, usage)); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateNamedBufferData(context, angle::EntryPoint::GLNamedBufferData, |
| bufferPacked, size, data, usage)); |
| if (isCallValid) |
| { |
| context->namedBufferData(bufferPacked, size, data, usage); |
| } |
| ANGLE_CAPTURE_GL(NamedBufferData, isCallValid, context, bufferPacked, size, data, usage); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedBufferStorage(GLuint buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedBufferStorage, |
| "context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", flags = %s", |
| CID(context), buffer, static_cast<unsigned long long>(size), (uintptr_t)data, |
| GLbitfieldToString(GLenumGroup::MapBufferUsageMask, flags).c_str()); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateNamedBufferStorage(context, angle::EntryPoint::GLNamedBufferStorage, |
| bufferPacked, size, data, flags)); |
| if (isCallValid) |
| { |
| context->namedBufferStorage(bufferPacked, size, data, flags); |
| } |
| ANGLE_CAPTURE_GL(NamedBufferStorage, isCallValid, context, bufferPacked, size, data, flags); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedBufferSubData(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedBufferSubData, |
| "context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "", |
| CID(context), buffer, static_cast<unsigned long long>(offset), |
| static_cast<unsigned long long>(size), (uintptr_t)data); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateNamedBufferSubData(context, angle::EntryPoint::GLNamedBufferSubData, |
| bufferPacked, offset, size, data)); |
| if (isCallValid) |
| { |
| context->namedBufferSubData(bufferPacked, offset, size, data); |
| } |
| ANGLE_CAPTURE_GL(NamedBufferSubData, isCallValid, context, bufferPacked, offset, size, |
| data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedFramebufferDrawBuffer, "context = %d, framebuffer = %u, buf = %s", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::ColorBuffer, buf)); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateNamedFramebufferDrawBuffer( |
| context, angle::EntryPoint::GLNamedFramebufferDrawBuffer, framebufferPacked, buf)); |
| if (isCallValid) |
| { |
| context->namedFramebufferDrawBuffer(framebufferPacked, buf); |
| } |
| ANGLE_CAPTURE_GL(NamedFramebufferDrawBuffer, isCallValid, context, framebufferPacked, buf); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedFramebufferDrawBuffers, |
| "context = %d, framebuffer = %u, n = %d, bufs = 0x%016" PRIxPTR "", CID(context), |
| framebuffer, n, (uintptr_t)bufs); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateNamedFramebufferDrawBuffers( |
| context, angle::EntryPoint::GLNamedFramebufferDrawBuffers, |
| framebufferPacked, n, bufs)); |
| if (isCallValid) |
| { |
| context->namedFramebufferDrawBuffers(framebufferPacked, n, bufs); |
| } |
| ANGLE_CAPTURE_GL(NamedFramebufferDrawBuffers, isCallValid, context, framebufferPacked, n, |
| bufs); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedFramebufferParameteri, |
| "context = %d, framebuffer = %u, pname = %s, param = %d", CID(context), framebuffer, |
| GLenumToString(GLenumGroup::FramebufferParameterName, pname), param); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateNamedFramebufferParameteri( |
| context, angle::EntryPoint::GLNamedFramebufferParameteri, |
| framebufferPacked, pname, param)); |
| if (isCallValid) |
| { |
| context->namedFramebufferParameteri(framebufferPacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(NamedFramebufferParameteri, isCallValid, context, framebufferPacked, pname, |
| param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedFramebufferReadBuffer, "context = %d, framebuffer = %u, src = %s", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::ColorBuffer, src)); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateNamedFramebufferReadBuffer( |
| context, angle::EntryPoint::GLNamedFramebufferReadBuffer, framebufferPacked, src)); |
| if (isCallValid) |
| { |
| context->namedFramebufferReadBuffer(framebufferPacked, src); |
| } |
| ANGLE_CAPTURE_GL(NamedFramebufferReadBuffer, isCallValid, context, framebufferPacked, src); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedFramebufferRenderbuffer(GLuint framebuffer, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedFramebufferRenderbuffer, |
| "context = %d, framebuffer = %u, attachment = %s, renderbuffertarget = %s, renderbuffer " |
| "= %u", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment), |
| GLenumToString(GLenumGroup::RenderbufferTarget, renderbuffertarget), renderbuffer); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateNamedFramebufferRenderbuffer( |
| context, angle::EntryPoint::GLNamedFramebufferRenderbuffer, framebufferPacked, |
| attachment, renderbuffertarget, renderbufferPacked)); |
| if (isCallValid) |
| { |
| context->namedFramebufferRenderbuffer(framebufferPacked, attachment, renderbuffertarget, |
| renderbufferPacked); |
| } |
| ANGLE_CAPTURE_GL(NamedFramebufferRenderbuffer, isCallValid, context, framebufferPacked, |
| attachment, renderbuffertarget, renderbufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedFramebufferTexture(GLuint framebuffer, |
| GLenum attachment, |
| GLuint texture, |
| GLint level) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedFramebufferTexture, |
| "context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d", CID(context), |
| framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, |
| level); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateNamedFramebufferTexture(context, angle::EntryPoint::GLNamedFramebufferTexture, |
| framebufferPacked, attachment, texturePacked, level)); |
| if (isCallValid) |
| { |
| context->namedFramebufferTexture(framebufferPacked, attachment, texturePacked, level); |
| } |
| ANGLE_CAPTURE_GL(NamedFramebufferTexture, isCallValid, context, framebufferPacked, |
| attachment, texturePacked, level); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedFramebufferTextureLayer(GLuint framebuffer, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedFramebufferTextureLayer, |
| "context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d, layer = %d", |
| CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment), |
| texture, level, layer); |
| |
| if (context) |
| { |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateNamedFramebufferTextureLayer( |
| context, angle::EntryPoint::GLNamedFramebufferTextureLayer, |
| framebufferPacked, attachment, texturePacked, level, layer)); |
| if (isCallValid) |
| { |
| context->namedFramebufferTextureLayer(framebufferPacked, attachment, texturePacked, |
| level, layer); |
| } |
| ANGLE_CAPTURE_GL(NamedFramebufferTextureLayer, isCallValid, context, framebufferPacked, |
| attachment, texturePacked, level, layer); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedRenderbufferStorage(GLuint renderbuffer, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedRenderbufferStorage, |
| "context = %d, renderbuffer = %u, internalformat = %s, width = %d, height = %d", |
| CID(context), renderbuffer, GLenumToString(GLenumGroup::InternalFormat, internalformat), |
| width, height); |
| |
| if (context) |
| { |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateNamedRenderbufferStorage( |
| context, angle::EntryPoint::GLNamedRenderbufferStorage, |
| renderbufferPacked, internalformat, width, height)); |
| if (isCallValid) |
| { |
| context->namedRenderbufferStorage(renderbufferPacked, internalformat, width, height); |
| } |
| ANGLE_CAPTURE_GL(NamedRenderbufferStorage, isCallValid, context, renderbufferPacked, |
| internalformat, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_NamedRenderbufferStorageMultisample(GLuint renderbuffer, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLNamedRenderbufferStorageMultisample, |
| "context = %d, renderbuffer = %u, samples = %d, internalformat = %s, width = %d, height " |
| "= %d", |
| CID(context), renderbuffer, samples, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); |
| |
| if (context) |
| { |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateNamedRenderbufferStorageMultisample( |
| context, angle::EntryPoint::GLNamedRenderbufferStorageMultisample, |
| renderbufferPacked, samples, internalformat, width, height)); |
| if (isCallValid) |
| { |
| context->namedRenderbufferStorageMultisample(renderbufferPacked, samples, |
| internalformat, width, height); |
| } |
| ANGLE_CAPTURE_GL(NamedRenderbufferStorageMultisample, isCallValid, context, |
| renderbufferPacked, samples, internalformat, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_ReadnPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLReadnPixels, |
| "context = %d, x = %d, y = %d, width = %d, height = %d, format = %s, type = %s, bufSize " |
| "= %d, data = 0x%016" PRIxPTR "", |
| CID(context), x, y, width, height, GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateReadnPixels(context, angle::EntryPoint::GLReadnPixels, x, y, |
| width, height, format, type, bufSize, data)); |
| if (isCallValid) |
| { |
| context->readnPixels(x, y, width, height, format, type, bufSize, data); |
| } |
| ANGLE_CAPTURE_GL(ReadnPixels, isCallValid, context, x, y, width, height, format, type, |
| bufSize, data); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureBarrier() |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureBarrier, "context = %d", CID(context)); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTextureBarrier(context, angle::EntryPoint::GLTextureBarrier)); |
| if (isCallValid) |
| { |
| context->textureBarrier(); |
| } |
| ANGLE_CAPTURE_GL(TextureBarrier, isCallValid, context); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureBuffer, "context = %d, texture = %u, internalformat = %s, buffer = %u", |
| CID(context), texture, GLenumToString(GLenumGroup::InternalFormat, internalformat), |
| buffer); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTextureBuffer(context, angle::EntryPoint::GLTextureBuffer, |
| texturePacked, internalformat, bufferPacked)); |
| if (isCallValid) |
| { |
| context->textureBuffer(texturePacked, internalformat, bufferPacked); |
| } |
| ANGLE_CAPTURE_GL(TextureBuffer, isCallValid, context, texturePacked, internalformat, |
| bufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureBufferRange(GLuint texture, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| context, GLTextureBufferRange, |
| "context = %d, texture = %u, internalformat = %s, buffer = %u, offset = %llu, size = %llu", |
| CID(context), texture, GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer, |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size)); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureBufferRange(context, angle::EntryPoint::GLTextureBufferRange, |
| texturePacked, internalformat, bufferPacked, offset, size)); |
| if (isCallValid) |
| { |
| context->textureBufferRange(texturePacked, internalformat, bufferPacked, offset, size); |
| } |
| ANGLE_CAPTURE_GL(TextureBufferRange, isCallValid, context, texturePacked, internalformat, |
| bufferPacked, offset, size); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureParameterIiv, |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| texture, GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureParameterIiv(context, angle::EntryPoint::GLTextureParameterIiv, |
| texturePacked, pname, params)); |
| if (isCallValid) |
| { |
| context->textureParameterIiv(texturePacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(TextureParameterIiv, isCallValid, context, texturePacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureParameterIuiv, |
| "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), |
| texture, GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureParameterIuiv(context, angle::EntryPoint::GLTextureParameterIuiv, |
| texturePacked, pname, params)); |
| if (isCallValid) |
| { |
| context->textureParameterIuiv(texturePacked, pname, params); |
| } |
| ANGLE_CAPTURE_GL(TextureParameterIuiv, isCallValid, context, texturePacked, pname, params); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureParameterf(GLuint texture, GLenum pname, GLfloat param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureParameterf, "context = %d, texture = %u, pname = %s, param = %f", |
| CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname), param); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureParameterf(context, angle::EntryPoint::GLTextureParameterf, |
| texturePacked, pname, param)); |
| if (isCallValid) |
| { |
| context->textureParameterf(texturePacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(TextureParameterf, isCallValid, context, texturePacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureParameterfv, |
| "context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), |
| texture, GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureParameterfv(context, angle::EntryPoint::GLTextureParameterfv, |
| texturePacked, pname, param)); |
| if (isCallValid) |
| { |
| context->textureParameterfv(texturePacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(TextureParameterfv, isCallValid, context, texturePacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureParameteri(GLuint texture, GLenum pname, GLint param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureParameteri, "context = %d, texture = %u, pname = %s, param = %d", |
| CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname), param); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureParameteri(context, angle::EntryPoint::GLTextureParameteri, |
| texturePacked, pname, param)); |
| if (isCallValid) |
| { |
| context->textureParameteri(texturePacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(TextureParameteri, isCallValid, context, texturePacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureParameteriv(GLuint texture, GLenum pname, const GLint *param) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureParameteriv, |
| "context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), |
| texture, GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)param); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureParameteriv(context, angle::EntryPoint::GLTextureParameteriv, |
| texturePacked, pname, param)); |
| if (isCallValid) |
| { |
| context->textureParameteriv(texturePacked, pname, param); |
| } |
| ANGLE_CAPTURE_GL(TextureParameteriv, isCallValid, context, texturePacked, pname, param); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureStorage1D(GLuint texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureStorage1D, |
| "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d", CID(context), |
| texture, levels, GLenumToString(GLenumGroup::InternalFormat, internalformat), width); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTextureStorage1D(context, angle::EntryPoint::GLTextureStorage1D, |
| texturePacked, levels, internalformat, width)); |
| if (isCallValid) |
| { |
| context->textureStorage1D(texturePacked, levels, internalformat, width); |
| } |
| ANGLE_CAPTURE_GL(TextureStorage1D, isCallValid, context, texturePacked, levels, |
| internalformat, width); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureStorage2D(GLuint texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureStorage2D, |
| "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d", |
| CID(context), texture, levels, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureStorage2D(context, angle::EntryPoint::GLTextureStorage2D, texturePacked, |
| levels, internalformat, width, height)); |
| if (isCallValid) |
| { |
| context->textureStorage2D(texturePacked, levels, internalformat, width, height); |
| } |
| ANGLE_CAPTURE_GL(TextureStorage2D, isCallValid, context, texturePacked, levels, |
| internalformat, width, height); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureStorage2DMultisample(GLuint texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureStorage2DMultisample, |
| "context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, " |
| "fixedsamplelocations = %s", |
| CID(context), texture, samples, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, |
| GLbooleanToString(fixedsamplelocations)); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureStorage2DMultisample( |
| context, angle::EntryPoint::GLTextureStorage2DMultisample, texturePacked, samples, |
| internalformat, width, height, fixedsamplelocations)); |
| if (isCallValid) |
| { |
| context->textureStorage2DMultisample(texturePacked, samples, internalformat, width, |
| height, fixedsamplelocations); |
| } |
| ANGLE_CAPTURE_GL(TextureStorage2DMultisample, isCallValid, context, texturePacked, samples, |
| internalformat, width, height, fixedsamplelocations); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureStorage3D(GLuint texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureStorage3D, |
| "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d, " |
| "depth = %d", |
| CID(context), texture, levels, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureStorage3D(context, angle::EntryPoint::GLTextureStorage3D, texturePacked, |
| levels, internalformat, width, height, depth)); |
| if (isCallValid) |
| { |
| context->textureStorage3D(texturePacked, levels, internalformat, width, height, depth); |
| } |
| ANGLE_CAPTURE_GL(TextureStorage3D, isCallValid, context, texturePacked, levels, |
| internalformat, width, height, depth); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureStorage3DMultisample(GLuint texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureStorage3DMultisample, |
| "context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, " |
| "depth = %d, fixedsamplelocations = %s", |
| CID(context), texture, samples, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, |
| GLbooleanToString(fixedsamplelocations)); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureStorage3DMultisample( |
| context, angle::EntryPoint::GLTextureStorage3DMultisample, texturePacked, samples, |
| internalformat, width, height, depth, fixedsamplelocations)); |
| if (isCallValid) |
| { |
| context->textureStorage3DMultisample(texturePacked, samples, internalformat, width, |
| height, depth, fixedsamplelocations); |
| } |
| ANGLE_CAPTURE_GL(TextureStorage3DMultisample, isCallValid, context, texturePacked, samples, |
| internalformat, width, height, depth, fixedsamplelocations); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureSubImage1D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureSubImage1D, |
| "context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, type = " |
| "%s, pixels = 0x%016" PRIxPTR "", |
| CID(context), texture, level, xoffset, width, |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureSubImage1D(context, angle::EntryPoint::GLTextureSubImage1D, |
| texturePacked, level, xoffset, width, format, type, pixels)); |
| if (isCallValid) |
| { |
| context->textureSubImage1D(texturePacked, level, xoffset, width, format, type, pixels); |
| } |
| ANGLE_CAPTURE_GL(TextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, |
| width, format, type, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureSubImage2D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureSubImage2D, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height " |
| "= %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", |
| CID(context), texture, level, xoffset, yoffset, width, height, |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTextureSubImage2D( |
| context, angle::EntryPoint::GLTextureSubImage2D, texturePacked, |
| level, xoffset, yoffset, width, height, format, type, pixels)); |
| if (isCallValid) |
| { |
| context->textureSubImage2D(texturePacked, level, xoffset, yoffset, width, height, |
| format, type, pixels); |
| } |
| ANGLE_CAPTURE_GL(TextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, |
| yoffset, width, height, format, type, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TextureSubImage3D(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTextureSubImage3D, |
| "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " |
| "= %d, height = %d, depth = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", |
| CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, |
| GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureID texturePacked = PackParam<TextureID>(texture); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTextureSubImage3D(context, angle::EntryPoint::GLTextureSubImage3D, |
| texturePacked, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, pixels)); |
| if (isCallValid) |
| { |
| context->textureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, pixels); |
| } |
| ANGLE_CAPTURE_GL(TextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, |
| yoffset, zoffset, width, height, depth, format, type, pixels); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTransformFeedbackBufferBase, "context = %d, xfb = %u, index = %u, buffer = %u", |
| CID(context), xfb, index, buffer); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTransformFeedbackBufferBase( |
| context, angle::EntryPoint::GLTransformFeedbackBufferBase, xfb, |
| index, bufferPacked)); |
| if (isCallValid) |
| { |
| context->transformFeedbackBufferBase(xfb, index, bufferPacked); |
| } |
| ANGLE_CAPTURE_GL(TransformFeedbackBufferBase, isCallValid, context, xfb, index, |
| bufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_TransformFeedbackBufferRange(GLuint xfb, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLTransformFeedbackBufferRange, |
| "context = %d, xfb = %u, index = %u, buffer = %u, offset = %llu, size = %llu", |
| CID(context), xfb, index, buffer, static_cast<unsigned long long>(offset), |
| static_cast<unsigned long long>(size)); |
| |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTransformFeedbackBufferRange( |
| context, angle::EntryPoint::GLTransformFeedbackBufferRange, xfb, |
| index, bufferPacked, offset, size)); |
| if (isCallValid) |
| { |
| context->transformFeedbackBufferRange(xfb, index, bufferPacked, offset, size); |
| } |
| ANGLE_CAPTURE_GL(TransformFeedbackBufferRange, isCallValid, context, xfb, index, |
| bufferPacked, offset, size); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| GLboolean GL_APIENTRY GL_UnmapNamedBuffer(GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLUnmapNamedBuffer, "context = %d, buffer = %u", CID(context), buffer); |
| |
| GLboolean returnValue; |
| if (context) |
| { |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUnmapNamedBuffer(context, angle::EntryPoint::GLUnmapNamedBuffer, |
| bufferPacked)); |
| if (isCallValid) |
| { |
| returnValue = context->unmapNamedBuffer(bufferPacked); |
| } |
| else |
| { |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapNamedBuffer, GLboolean>(); |
| } |
| ANGLE_CAPTURE_GL(UnmapNamedBuffer, isCallValid, context, bufferPacked, returnValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapNamedBuffer, GLboolean>(); |
| } |
| return returnValue; |
| } |
| |
| void GL_APIENTRY GL_VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexArrayAttribBinding, |
| "context = %d, vaobj = %u, attribindex = %u, bindingindex = %u", CID(context), vaobj, |
| attribindex, bindingindex); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexArrayAttribBinding( |
| context, angle::EntryPoint::GLVertexArrayAttribBinding, vaobjPacked, |
| attribindex, bindingindex)); |
| if (isCallValid) |
| { |
| context->vertexArrayAttribBinding(vaobjPacked, attribindex, bindingindex); |
| } |
| ANGLE_CAPTURE_GL(VertexArrayAttribBinding, isCallValid, context, vaobjPacked, attribindex, |
| bindingindex); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexArrayAttribFormat(GLuint vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexArrayAttribFormat, |
| "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, normalized = %s, " |
| "relativeoffset = %u", |
| CID(context), vaobj, attribindex, size, |
| GLenumToString(GLenumGroup::VertexAttribType, type), GLbooleanToString(normalized), |
| relativeoffset); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexArrayAttribFormat( |
| context, angle::EntryPoint::GLVertexArrayAttribFormat, vaobjPacked, |
| attribindex, size, type, normalized, relativeoffset)); |
| if (isCallValid) |
| { |
| context->vertexArrayAttribFormat(vaobjPacked, attribindex, size, type, normalized, |
| relativeoffset); |
| } |
| ANGLE_CAPTURE_GL(VertexArrayAttribFormat, isCallValid, context, vaobjPacked, attribindex, |
| size, type, normalized, relativeoffset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexArrayAttribIFormat(GLuint vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexArrayAttribIFormat, |
| "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u", |
| CID(context), vaobj, attribindex, size, |
| GLenumToString(GLenumGroup::VertexAttribType, type), relativeoffset); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexArrayAttribIFormat( |
| context, angle::EntryPoint::GLVertexArrayAttribIFormat, vaobjPacked, |
| attribindex, size, type, relativeoffset)); |
| if (isCallValid) |
| { |
| context->vertexArrayAttribIFormat(vaobjPacked, attribindex, size, type, relativeoffset); |
| } |
| ANGLE_CAPTURE_GL(VertexArrayAttribIFormat, isCallValid, context, vaobjPacked, attribindex, |
| size, type, relativeoffset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexArrayAttribLFormat(GLuint vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexArrayAttribLFormat, |
| "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u", |
| CID(context), vaobj, attribindex, size, |
| GLenumToString(GLenumGroup::VertexAttribType, type), relativeoffset); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexArrayAttribLFormat( |
| context, angle::EntryPoint::GLVertexArrayAttribLFormat, vaobjPacked, |
| attribindex, size, type, relativeoffset)); |
| if (isCallValid) |
| { |
| context->vertexArrayAttribLFormat(vaobjPacked, attribindex, size, type, relativeoffset); |
| } |
| ANGLE_CAPTURE_GL(VertexArrayAttribLFormat, isCallValid, context, vaobjPacked, attribindex, |
| size, type, relativeoffset); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexArrayBindingDivisor, |
| "context = %d, vaobj = %u, bindingindex = %u, divisor = %u", CID(context), vaobj, |
| bindingindex, divisor); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexArrayBindingDivisor( |
| context, angle::EntryPoint::GLVertexArrayBindingDivisor, |
| vaobjPacked, bindingindex, divisor)); |
| if (isCallValid) |
| { |
| context->vertexArrayBindingDivisor(vaobjPacked, bindingindex, divisor); |
| } |
| ANGLE_CAPTURE_GL(VertexArrayBindingDivisor, isCallValid, context, vaobjPacked, bindingindex, |
| divisor); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexArrayElementBuffer, "context = %d, vaobj = %u, buffer = %u", |
| CID(context), vaobj, buffer); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexArrayElementBuffer( |
| context, angle::EntryPoint::GLVertexArrayElementBuffer, vaobjPacked, |
| bufferPacked)); |
| if (isCallValid) |
| { |
| context->vertexArrayElementBuffer(vaobjPacked, bufferPacked); |
| } |
| ANGLE_CAPTURE_GL(VertexArrayElementBuffer, isCallValid, context, vaobjPacked, bufferPacked); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexArrayVertexBuffer(GLuint vaobj, |
| GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexArrayVertexBuffer, |
| "context = %d, vaobj = %u, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", |
| CID(context), vaobj, bindingindex, buffer, static_cast<unsigned long long>(offset), |
| stride); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| BufferID bufferPacked = PackParam<BufferID>(buffer); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexArrayVertexBuffer( |
| context, angle::EntryPoint::GLVertexArrayVertexBuffer, vaobjPacked, |
| bindingindex, bufferPacked, offset, stride)); |
| if (isCallValid) |
| { |
| context->vertexArrayVertexBuffer(vaobjPacked, bindingindex, bufferPacked, offset, |
| stride); |
| } |
| ANGLE_CAPTURE_GL(VertexArrayVertexBuffer, isCallValid, context, vaobjPacked, bindingindex, |
| bufferPacked, offset, stride); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_VertexArrayVertexBuffers(GLuint vaobj, |
| GLuint first, |
| GLsizei count, |
| const GLuint *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLVertexArrayVertexBuffers, |
| "context = %d, vaobj = %u, first = %u, count = %d, buffers = 0x%016" PRIxPTR |
| ", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "", |
| CID(context), vaobj, first, count, (uintptr_t)buffers, (uintptr_t)offsets, |
| (uintptr_t)strides); |
| |
| if (context) |
| { |
| VertexArrayID vaobjPacked = PackParam<VertexArrayID>(vaobj); |
| const BufferID *buffersPacked = PackParam<const BufferID *>(buffers); |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateVertexArrayVertexBuffers( |
| context, angle::EntryPoint::GLVertexArrayVertexBuffers, vaobjPacked, |
| first, count, buffersPacked, offsets, strides)); |
| if (isCallValid) |
| { |
| context->vertexArrayVertexBuffers(vaobjPacked, first, count, buffersPacked, offsets, |
| strides); |
| } |
| ANGLE_CAPTURE_GL(VertexArrayVertexBuffers, isCallValid, context, vaobjPacked, first, count, |
| buffersPacked, offsets, strides); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| // GL 4.6 |
| void GL_APIENTRY GL_MultiDrawArraysIndirectCount(GLenum mode, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiDrawArraysIndirectCount, |
| "context = %d, mode = %s, indirect = 0x%016" PRIxPTR |
| ", drawcount = %llu, maxdrawcount = %d, stride = %d", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)indirect, |
| static_cast<unsigned long long>(drawcount), maxdrawcount, stride); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateMultiDrawArraysIndirectCount( |
| context, angle::EntryPoint::GLMultiDrawArraysIndirectCount, mode, |
| indirect, drawcount, maxdrawcount, stride)); |
| if (isCallValid) |
| { |
| context->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride); |
| } |
| ANGLE_CAPTURE_GL(MultiDrawArraysIndirectCount, isCallValid, context, mode, indirect, |
| drawcount, maxdrawcount, stride); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_MultiDrawElementsIndirectCount(GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLMultiDrawElementsIndirectCount, |
| "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR |
| ", drawcount = %llu, maxdrawcount = %d, stride = %d", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), |
| GLenumToString(GLenumGroup::DefaultGroup, type), (uintptr_t)indirect, |
| static_cast<unsigned long long>(drawcount), maxdrawcount, stride); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateMultiDrawElementsIndirectCount( |
| context, angle::EntryPoint::GLMultiDrawElementsIndirectCount, mode, |
| type, indirect, drawcount, maxdrawcount, stride)); |
| if (isCallValid) |
| { |
| context->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, |
| stride); |
| } |
| ANGLE_CAPTURE_GL(MultiDrawElementsIndirectCount, isCallValid, context, mode, type, indirect, |
| drawcount, maxdrawcount, stride); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLPolygonOffsetClamp, "context = %d, factor = %f, units = %f, clamp = %f", |
| CID(context), factor, units, clamp); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidatePolygonOffsetClamp(context, angle::EntryPoint::GLPolygonOffsetClamp, factor, |
| units, clamp)); |
| if (isCallValid) |
| { |
| context->polygonOffsetClamp(factor, units, clamp); |
| } |
| ANGLE_CAPTURE_GL(PolygonOffsetClamp, isCallValid, context, factor, units, clamp); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| void GL_APIENTRY GL_SpecializeShader(GLuint shader, |
| const GLchar *pEntryPoint, |
| GLuint numSpecializationConstants, |
| const GLuint *pConstantIndex, |
| const GLuint *pConstantValue) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT(context, GLSpecializeShader, |
| "context = %d, shader = %u, pEntryPoint = 0x%016" PRIxPTR |
| ", numSpecializationConstants = %u, pConstantIndex = 0x%016" PRIxPTR |
| ", pConstantValue = 0x%016" PRIxPTR "", |
| CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants, |
| (uintptr_t)pConstantIndex, (uintptr_t)pConstantValue); |
| |
| if (context) |
| { |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateSpecializeShader( |
| context, angle::EntryPoint::GLSpecializeShader, shader, pEntryPoint, |
| numSpecializationConstants, pConstantIndex, pConstantValue)); |
| if (isCallValid) |
| { |
| context->specializeShader(shader, pEntryPoint, numSpecializationConstants, |
| pConstantIndex, pConstantValue); |
| } |
| ANGLE_CAPTURE_GL(SpecializeShader, isCallValid, context, shader, pEntryPoint, |
| numSpecializationConstants, pConstantIndex, pConstantValue); |
| } |
| else |
| { |
| GenerateContextLostErrorOnCurrentGlobalContext(); |
| } |
| } |
| |
| } // extern "C" |