| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // PoolAlloc.h: |
| // Defines the class interface for PoolAllocator. |
| // |
| |
| #ifndef COMMON_POOLALLOC_H_ |
| #define COMMON_POOLALLOC_H_ |
| |
| #if !defined(NDEBUG) |
| # define ANGLE_POOL_ALLOC_GUARD_BLOCKS // define to enable guard block checking |
| #endif |
| |
| // |
| // This header defines an allocator that can be used to efficiently |
| // allocate a large number of small requests for heap memory, with the |
| // intention that they are not individually deallocated, but rather |
| // collectively deallocated at one time. |
| // |
| // This simultaneously |
| // |
| // * Makes each individual allocation much more efficient; the |
| // typical allocation is trivial. |
| // * Completely avoids the cost of doing individual deallocation. |
| // * Saves the trouble of tracking down and plugging a large class of leaks. |
| // |
| // Individual classes can use this allocator by supplying their own |
| // new and delete methods. |
| // |
| |
| #include "angleutils.h" |
| #include "common/debug.h" |
| |
| namespace angle |
| { |
| class Allocation; |
| class PageHeader; |
| |
| // |
| // There are several stacks. One is to track the pushing and popping |
| // of the user, and not yet implemented. The others are simply a |
| // repositories of free pages or used pages. |
| // |
| // Page stacks are linked together with a simple header at the beginning |
| // of each allocation obtained from the underlying OS. Multi-page allocations |
| // are returned to the OS. Individual page allocations are kept for future |
| // re-use. |
| // |
| // The "page size" used is not, nor must it match, the underlying OS |
| // page size. But, having it be about that size or equal to a set of |
| // pages is likely most optimal. |
| // |
| class PoolAllocator : angle::NonCopyable |
| { |
| public: |
| static const int kDefaultAlignment = sizeof(void *); |
| // |
| // Create PoolAllocator. If alignment is set to 1 byte then fastAllocate() |
| // function can be used to make allocations with less overhead. |
| // |
| PoolAllocator(int growthIncrement = 8 * 1024, int allocationAlignment = kDefaultAlignment); |
| |
| // |
| // Don't call the destructor just to free up the memory, call pop() |
| // |
| ~PoolAllocator(); |
| |
| // |
| // Initialize page size and alignment after construction |
| // |
| void initialize(int pageSize, int alignment); |
| |
| // |
| // Call push() to establish a new place to pop memory to. Does not |
| // have to be called to get things started. |
| // |
| void push(); |
| |
| // |
| // Call pop() to free all memory allocated since the last call to push(), |
| // or if no last call to push, frees all memory since first allocation. |
| // |
| void pop(); |
| |
| // |
| // Call popAll() to free all memory allocated. |
| // |
| void popAll(); |
| |
| // |
| // Call allocate() to actually acquire memory. Returns 0 if no memory |
| // available, otherwise a properly aligned pointer to 'numBytes' of memory. |
| // |
| void *allocate(size_t numBytes); |
| |
| // |
| // Call fastAllocate() for a faster allocate function that does minimal bookkeeping |
| // preCondition: Allocator must have been created w/ alignment of 1 |
| ANGLE_INLINE uint8_t *fastAllocate(size_t numBytes) |
| { |
| #if defined(ANGLE_DISABLE_POOL_ALLOC) |
| return reinterpret_cast<uint8_t *>(allocate(numBytes)); |
| #else |
| ASSERT(mAlignment == 1); |
| // No multi-page allocations |
| ASSERT(numBytes <= (mPageSize - mPageHeaderSkip)); |
| // |
| // Do the allocation, most likely case inline first, for efficiency. |
| // |
| if (numBytes <= mPageSize - mCurrentPageOffset) |
| { |
| // |
| // Safe to allocate from mCurrentPageOffset. |
| // |
| uint8_t *memory = reinterpret_cast<uint8_t *>(mInUseList) + mCurrentPageOffset; |
| mCurrentPageOffset += numBytes; |
| return memory; |
| } |
| return allocateNewPage(numBytes); |
| #endif |
| } |
| |
| // There is no deallocate. The point of this class is that deallocation can be skipped by the |
| // user of it, as the model of use is to simultaneously deallocate everything at once by calling |
| // pop(), and to not have to solve memory leak problems. |
| |
| // Catch unwanted allocations. |
| // TODO(jmadill): Remove this when we remove the global allocator. |
| void lock(); |
| void unlock(); |
| |
| private: |
| size_t mAlignment; // all returned allocations will be aligned at |
| // this granularity, which will be a power of 2 |
| #if !defined(ANGLE_DISABLE_POOL_ALLOC) |
| struct AllocState |
| { |
| size_t offset; |
| PageHeader *page; |
| }; |
| using AllocStack = std::vector<AllocState>; |
| |
| // Slow path of allocation when we have to get a new page. |
| uint8_t *allocateNewPage(size_t numBytes); |
| // Track allocations if and only if we're using guard blocks |
| void *initializeAllocation(uint8_t *memory, size_t numBytes); |
| |
| // Granularity of allocation from the OS |
| size_t mPageSize; |
| // Amount of memory to skip to make room for the page header (which is the size of the page |
| // header, or PageHeader in PoolAlloc.cpp) |
| size_t mPageHeaderSkip; |
| // Next offset in top of inUseList to allocate from. This offset is not necessarily aligned to |
| // anything. When an allocation is made, the data is aligned to mAlignment, and the header (if |
| // any) will align to pointer size by extension (since mAlignment is made aligned to at least |
| // pointer size). |
| size_t mCurrentPageOffset; |
| // List of popped memory |
| PageHeader *mFreeList; |
| // List of all memory currently being used. The head of this list is where allocations are |
| // currently being made from. |
| PageHeader *mInUseList; |
| // Stack of where to allocate from, to partition pool |
| AllocStack mStack; |
| |
| int mNumCalls; // just an interesting statistic |
| size_t mTotalBytes; // just an interesting statistic |
| |
| #else // !defined(ANGLE_DISABLE_POOL_ALLOC) |
| std::vector<std::vector<void *>> mStack; |
| #endif |
| |
| bool mLocked; |
| }; |
| |
| } // namespace angle |
| |
| #endif // COMMON_POOLALLOC_H_ |