| #ifndef __gles2_gl31_h_ |
| #define __gles2_gl31_h_ 1 |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* |
| ** Copyright 2013-2020 The Khronos Group Inc. |
| ** SPDX-License-Identifier: MIT |
| ** |
| ** This header is generated from the Khronos OpenGL / OpenGL ES XML |
| ** API Registry. The current version of the Registry, generator scripts |
| ** used to make the header, and the header can be found at |
| ** https://github.com/KhronosGroup/OpenGL-Registry |
| */ |
| |
| #include <GLES3/gl3platform.h> |
| |
| #ifndef GL_APIENTRYP |
| #define GL_APIENTRYP GL_APIENTRY* |
| #endif |
| |
| #ifndef GL_GLES_PROTOTYPES |
| #define GL_GLES_PROTOTYPES 1 |
| #endif |
| |
| /* Generated on date 20191013 */ |
| |
| /* Generated C header for: |
| * API: gles2 |
| * Profile: common |
| * Versions considered: 2\.[0-9]|3\.[01] |
| * Versions emitted: .* |
| * Default extensions included: None |
| * Additional extensions included: _nomatch_^ |
| * Extensions removed: _nomatch_^ |
| */ |
| |
| #ifndef GL_ES_VERSION_2_0 |
| #define GL_ES_VERSION_2_0 1 |
| #include <KHR/khrplatform.h> |
| typedef khronos_int8_t GLbyte; |
| typedef khronos_float_t GLclampf; |
| typedef khronos_int32_t GLfixed; |
| typedef khronos_int16_t GLshort; |
| typedef khronos_uint16_t GLushort; |
| typedef void GLvoid; |
| typedef struct __GLsync *GLsync; |
| typedef khronos_int64_t GLint64; |
| typedef khronos_uint64_t GLuint64; |
| typedef unsigned int GLenum; |
| typedef unsigned int GLuint; |
| typedef char GLchar; |
| typedef khronos_float_t GLfloat; |
| typedef khronos_ssize_t GLsizeiptr; |
| typedef khronos_intptr_t GLintptr; |
| typedef unsigned int GLbitfield; |
| typedef int GLint; |
| typedef unsigned char GLboolean; |
| typedef int GLsizei; |
| typedef khronos_uint8_t GLubyte; |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #define GL_FALSE 0 |
| #define GL_TRUE 1 |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| #define GL_ZERO 0 |
| #define GL_ONE 1 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define GL_DST_COLOR 0x0306 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_FUNC_ADD 0x8006 |
| #define GL_BLEND_EQUATION 0x8009 |
| #define GL_BLEND_EQUATION_RGB 0x8009 |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #define GL_FUNC_SUBTRACT 0x800A |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define GL_BLEND_DST_RGB 0x80C8 |
| #define GL_BLEND_SRC_RGB 0x80C9 |
| #define GL_BLEND_DST_ALPHA 0x80CA |
| #define GL_BLEND_SRC_ALPHA 0x80CB |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define GL_BLEND_COLOR 0x8005 |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_STREAM_DRAW 0x88E0 |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_BLEND 0x0BE2 |
| #define GL_DITHER 0x0BD0 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GL_STENCIL_BACK_REF 0x8CA3 |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_INT 0x1404 |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_FLOAT 0x1406 |
| #define GL_FIXED 0x140C |
| #define GL_DEPTH_COMPONENT 0x1902 |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define GL_SHADER_TYPE 0x8B4F |
| #define GL_DELETE_STATUS 0x8B80 |
| #define GL_LINK_STATUS 0x8B82 |
| #define GL_VALIDATE_STATUS 0x8B83 |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| #define GL_INVERT 0x150A |
| #define GL_INCR_WRAP 0x8507 |
| #define GL_DECR_WRAP 0x8508 |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_TEXTURE 0x1702 |
| #define GL_TEXTURE_CUBE_MAP 0x8513 |
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_REPEAT 0x2901 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_MIRRORED_REPEAT 0x8370 |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #define GL_INT_VEC2 0x8B53 |
| #define GL_INT_VEC3 0x8B54 |
| #define GL_INT_VEC4 0x8B55 |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_SAMPLER_2D 0x8B5E |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| #define GL_COMPILE_STATUS 0x8B81 |
| #define GL_INFO_LOG_LENGTH 0x8B84 |
| #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define GL_SHADER_COMPILER 0x8DFA |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #define GL_LOW_FLOAT 0x8DF0 |
| #define GL_MEDIUM_FLOAT 0x8DF1 |
| #define GL_HIGH_FLOAT 0x8DF2 |
| #define GL_LOW_INT 0x8DF3 |
| #define GL_MEDIUM_INT 0x8DF4 |
| #define GL_HIGH_INT 0x8DF5 |
| #define GL_FRAMEBUFFER 0x8D40 |
| #define GL_RENDERBUFFER 0x8D41 |
| #define GL_RGBA4 0x8056 |
| #define GL_RGB5_A1 0x8057 |
| #define GL_RGB565 0x8D62 |
| #define GL_DEPTH_COMPONENT16 0x81A5 |
| #define GL_STENCIL_INDEX8 0x8D48 |
| #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| #define GL_DEPTH_ATTACHMENT 0x8D00 |
| #define GL_STENCIL_ATTACHMENT 0x8D20 |
| #define GL_NONE 0 |
| #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
| typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); |
| typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); |
| typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); |
| typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); |
| typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); |
| typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); |
| typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); |
| typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); |
| typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
| typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
| typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); |
| typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); |
| typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); |
| typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); |
| typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); |
| typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
| typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
| typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); |
| typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); |
| typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); |
| typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); |
| typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); |
| typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); |
| typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); |
| typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); |
| typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); |
| typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); |
| typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); |
| typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); |
| typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); |
| typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); |
| typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
| typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); |
| typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); |
| typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); |
| typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
| typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); |
| typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); |
| typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); |
| typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); |
| typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); |
| typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); |
| typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); |
| typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); |
| typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
| typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); |
| typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); |
| typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); |
| typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
| typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); |
| typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
| typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); |
| typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); |
| typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); |
| typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); |
| typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); |
| typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); |
| typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); |
| typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); |
| typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); |
| typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); |
| typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); |
| typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); |
| typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); |
| typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); |
| typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); |
| typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); |
| typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
| typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); |
| typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); |
| typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
| typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
| typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
| typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); |
| typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); |
| typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); |
| typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); |
| typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); |
| typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
| typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); |
| typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
| typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); |
| typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
| typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); |
| typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
| typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
| #if GL_GLES_PROTOTYPES |
| GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
| GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); |
| GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
| GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
| GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
| GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
| GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
| GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
| GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
| GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
| GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
| GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
| GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
| GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
| GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
| GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
| GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
| GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
| GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
| GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
| GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); |
| GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
| GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); |
| GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
| GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
| GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
| GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
| GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
| GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
| GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
| GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
| GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
| GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
| GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
| GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
| GL_APICALL void GL_APIENTRY glFinish (void); |
| GL_APICALL void GL_APIENTRY glFlush (void); |
| GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
| GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
| GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
| GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
| GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); |
| GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
| GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
| GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
| GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); |
| GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
| GL_APICALL GLenum GL_APIENTRY glGetError (void); |
| GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); |
| GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); |
| GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
| GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
| GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
| GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); |
| GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); |
| GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
| GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
| GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
| GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
| GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
| GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
| GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
| GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
| GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
| GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
| GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
| GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
| GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
| GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
| GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
| GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
| GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
| GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
| GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
| GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
| GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
| GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
| GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
| GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
| GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
| GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
| GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); |
| GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); |
| GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
| GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); |
| GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); |
| GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); |
| GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
| GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
| GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
| GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
| GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); |
| GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
| GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
| GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
| GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
| GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
| #endif |
| #endif /* GL_ES_VERSION_2_0 */ |
| |
| #ifndef GL_ES_VERSION_3_0 |
| #define GL_ES_VERSION_3_0 1 |
| typedef khronos_uint16_t GLhalf; |
| #define GL_READ_BUFFER 0x0C02 |
| #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| #define GL_PACK_ROW_LENGTH 0x0D02 |
| #define GL_PACK_SKIP_ROWS 0x0D03 |
| #define GL_PACK_SKIP_PIXELS 0x0D04 |
| #define GL_COLOR 0x1800 |
| #define GL_DEPTH 0x1801 |
| #define GL_STENCIL 0x1802 |
| #define GL_RED 0x1903 |
| #define GL_RGB8 0x8051 |
| #define GL_RGBA8 0x8058 |
| #define GL_RGB10_A2 0x8059 |
| #define GL_TEXTURE_BINDING_3D 0x806A |
| #define GL_UNPACK_SKIP_IMAGES 0x806D |
| #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| #define GL_TEXTURE_3D 0x806F |
| #define GL_TEXTURE_WRAP_R 0x8072 |
| #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_TEXTURE_MIN_LOD 0x813A |
| #define GL_TEXTURE_MAX_LOD 0x813B |
| #define GL_TEXTURE_BASE_LEVEL 0x813C |
| #define GL_TEXTURE_MAX_LEVEL 0x813D |
| #define GL_MIN 0x8007 |
| #define GL_MAX 0x8008 |
| #define GL_DEPTH_COMPONENT24 0x81A6 |
| #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
| #define GL_TEXTURE_COMPARE_MODE 0x884C |
| #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| #define GL_CURRENT_QUERY 0x8865 |
| #define GL_QUERY_RESULT 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| #define GL_BUFFER_MAPPED 0x88BC |
| #define GL_BUFFER_MAP_POINTER 0x88BD |
| #define GL_STREAM_READ 0x88E1 |
| #define GL_STREAM_COPY 0x88E2 |
| #define GL_STATIC_READ 0x88E5 |
| #define GL_STATIC_COPY 0x88E6 |
| #define GL_DYNAMIC_READ 0x88E9 |
| #define GL_DYNAMIC_COPY 0x88EA |
| #define GL_MAX_DRAW_BUFFERS 0x8824 |
| #define GL_DRAW_BUFFER0 0x8825 |
| #define GL_DRAW_BUFFER1 0x8826 |
| #define GL_DRAW_BUFFER2 0x8827 |
| #define GL_DRAW_BUFFER3 0x8828 |
| #define GL_DRAW_BUFFER4 0x8829 |
| #define GL_DRAW_BUFFER5 0x882A |
| #define GL_DRAW_BUFFER6 0x882B |
| #define GL_DRAW_BUFFER7 0x882C |
| #define GL_DRAW_BUFFER8 0x882D |
| #define GL_DRAW_BUFFER9 0x882E |
| #define GL_DRAW_BUFFER10 0x882F |
| #define GL_DRAW_BUFFER11 0x8830 |
| #define GL_DRAW_BUFFER12 0x8831 |
| #define GL_DRAW_BUFFER13 0x8832 |
| #define GL_DRAW_BUFFER14 0x8833 |
| #define GL_DRAW_BUFFER15 0x8834 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| #define GL_SAMPLER_3D 0x8B5F |
| #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| #define GL_PIXEL_PACK_BUFFER 0x88EB |
| #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
| #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
| #define GL_FLOAT_MAT2x3 0x8B65 |
| #define GL_FLOAT_MAT2x4 0x8B66 |
| #define GL_FLOAT_MAT3x2 0x8B67 |
| #define GL_FLOAT_MAT3x4 0x8B68 |
| #define GL_FLOAT_MAT4x2 0x8B69 |
| #define GL_FLOAT_MAT4x3 0x8B6A |
| #define GL_SRGB 0x8C40 |
| #define GL_SRGB8 0x8C41 |
| #define GL_SRGB8_ALPHA8 0x8C43 |
| #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
| #define GL_MAJOR_VERSION 0x821B |
| #define GL_MINOR_VERSION 0x821C |
| #define GL_NUM_EXTENSIONS 0x821D |
| #define GL_RGBA32F 0x8814 |
| #define GL_RGB32F 0x8815 |
| #define GL_RGBA16F 0x881A |
| #define GL_RGB16F 0x881B |
| #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
| #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
| #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
| #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
| #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
| #define GL_TEXTURE_2D_ARRAY 0x8C1A |
| #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
| #define GL_R11F_G11F_B10F 0x8C3A |
| #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
| #define GL_RGB9_E5 0x8C3D |
| #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
| #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
| #define GL_RASTERIZER_DISCARD 0x8C89 |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
| #define GL_INTERLEAVED_ATTRIBS 0x8C8C |
| #define GL_SEPARATE_ATTRIBS 0x8C8D |
| #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
| #define GL_RGBA32UI 0x8D70 |
| #define GL_RGB32UI 0x8D71 |
| #define GL_RGBA16UI 0x8D76 |
| #define GL_RGB16UI 0x8D77 |
| #define GL_RGBA8UI 0x8D7C |
| #define GL_RGB8UI 0x8D7D |
| #define GL_RGBA32I 0x8D82 |
| #define GL_RGB32I 0x8D83 |
| #define GL_RGBA16I 0x8D88 |
| #define GL_RGB16I 0x8D89 |
| #define GL_RGBA8I 0x8D8E |
| #define GL_RGB8I 0x8D8F |
| #define GL_RED_INTEGER 0x8D94 |
| #define GL_RGB_INTEGER 0x8D98 |
| #define GL_RGBA_INTEGER 0x8D99 |
| #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| #define GL_INT_SAMPLER_2D 0x8DCA |
| #define GL_INT_SAMPLER_3D 0x8DCB |
| #define GL_INT_SAMPLER_CUBE 0x8DCC |
| #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| #define GL_BUFFER_ACCESS_FLAGS 0x911F |
| #define GL_BUFFER_MAP_LENGTH 0x9120 |
| #define GL_BUFFER_MAP_OFFSET 0x9121 |
| #define GL_DEPTH_COMPONENT32F 0x8CAC |
| #define GL_DEPTH32F_STENCIL8 0x8CAD |
| #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
| #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
| #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
| #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
| #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
| #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
| #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
| #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
| #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
| #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| #define GL_DEPTH_STENCIL 0x84F9 |
| #define GL_UNSIGNED_INT_24_8 0x84FA |
| #define GL_DEPTH24_STENCIL8 0x88F0 |
| #define GL_UNSIGNED_NORMALIZED 0x8C17 |
| #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_READ_FRAMEBUFFER 0x8CA8 |
| #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
| #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
| #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
| #define GL_COLOR_ATTACHMENT1 0x8CE1 |
| #define GL_COLOR_ATTACHMENT2 0x8CE2 |
| #define GL_COLOR_ATTACHMENT3 0x8CE3 |
| #define GL_COLOR_ATTACHMENT4 0x8CE4 |
| #define GL_COLOR_ATTACHMENT5 0x8CE5 |
| #define GL_COLOR_ATTACHMENT6 0x8CE6 |
| #define GL_COLOR_ATTACHMENT7 0x8CE7 |
| #define GL_COLOR_ATTACHMENT8 0x8CE8 |
| #define GL_COLOR_ATTACHMENT9 0x8CE9 |
| #define GL_COLOR_ATTACHMENT10 0x8CEA |
| #define GL_COLOR_ATTACHMENT11 0x8CEB |
| #define GL_COLOR_ATTACHMENT12 0x8CEC |
| #define GL_COLOR_ATTACHMENT13 0x8CED |
| #define GL_COLOR_ATTACHMENT14 0x8CEE |
| #define GL_COLOR_ATTACHMENT15 0x8CEF |
| #define GL_COLOR_ATTACHMENT16 0x8CF0 |
| #define GL_COLOR_ATTACHMENT17 0x8CF1 |
| #define GL_COLOR_ATTACHMENT18 0x8CF2 |
| #define GL_COLOR_ATTACHMENT19 0x8CF3 |
| #define GL_COLOR_ATTACHMENT20 0x8CF4 |
| #define GL_COLOR_ATTACHMENT21 0x8CF5 |
| #define GL_COLOR_ATTACHMENT22 0x8CF6 |
| #define GL_COLOR_ATTACHMENT23 0x8CF7 |
| #define GL_COLOR_ATTACHMENT24 0x8CF8 |
| #define GL_COLOR_ATTACHMENT25 0x8CF9 |
| #define GL_COLOR_ATTACHMENT26 0x8CFA |
| #define GL_COLOR_ATTACHMENT27 0x8CFB |
| #define GL_COLOR_ATTACHMENT28 0x8CFC |
| #define GL_COLOR_ATTACHMENT29 0x8CFD |
| #define GL_COLOR_ATTACHMENT30 0x8CFE |
| #define GL_COLOR_ATTACHMENT31 0x8CFF |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
| #define GL_MAX_SAMPLES 0x8D57 |
| #define GL_HALF_FLOAT 0x140B |
| #define GL_MAP_READ_BIT 0x0001 |
| #define GL_MAP_WRITE_BIT 0x0002 |
| #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
| #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
| #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
| #define GL_RG 0x8227 |
| #define GL_RG_INTEGER 0x8228 |
| #define GL_R8 0x8229 |
| #define GL_RG8 0x822B |
| #define GL_R16F 0x822D |
| #define GL_R32F 0x822E |
| #define GL_RG16F 0x822F |
| #define GL_RG32F 0x8230 |
| #define GL_R8I 0x8231 |
| #define GL_R8UI 0x8232 |
| #define GL_R16I 0x8233 |
| #define GL_R16UI 0x8234 |
| #define GL_R32I 0x8235 |
| #define GL_R32UI 0x8236 |
| #define GL_RG8I 0x8237 |
| #define GL_RG8UI 0x8238 |
| #define GL_RG16I 0x8239 |
| #define GL_RG16UI 0x823A |
| #define GL_RG32I 0x823B |
| #define GL_RG32UI 0x823C |
| #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
| #define GL_R8_SNORM 0x8F94 |
| #define GL_RG8_SNORM 0x8F95 |
| #define GL_RGB8_SNORM 0x8F96 |
| #define GL_RGBA8_SNORM 0x8F97 |
| #define GL_SIGNED_NORMALIZED 0x8F9C |
| #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
| #define GL_COPY_READ_BUFFER 0x8F36 |
| #define GL_COPY_WRITE_BUFFER 0x8F37 |
| #define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
| #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
| #define GL_UNIFORM_BUFFER 0x8A11 |
| #define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
| #define GL_UNIFORM_BUFFER_START 0x8A29 |
| #define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
| #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
| #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
| #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
| #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
| #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
| #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
| #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
| #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
| #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
| #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
| #define GL_UNIFORM_TYPE 0x8A37 |
| #define GL_UNIFORM_SIZE 0x8A38 |
| #define GL_UNIFORM_NAME_LENGTH 0x8A39 |
| #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| #define GL_UNIFORM_OFFSET 0x8A3B |
| #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
| #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
| #define GL_INVALID_INDEX 0xFFFFFFFFu |
| #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
| #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
| #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
| #define GL_OBJECT_TYPE 0x9112 |
| #define GL_SYNC_CONDITION 0x9113 |
| #define GL_SYNC_STATUS 0x9114 |
| #define GL_SYNC_FLAGS 0x9115 |
| #define GL_SYNC_FENCE 0x9116 |
| #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
| #define GL_UNSIGNALED 0x9118 |
| #define GL_SIGNALED 0x9119 |
| #define GL_ALREADY_SIGNALED 0x911A |
| #define GL_TIMEOUT_EXPIRED 0x911B |
| #define GL_CONDITION_SATISFIED 0x911C |
| #define GL_WAIT_FAILED 0x911D |
| #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
| #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
| #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
| #define GL_ANY_SAMPLES_PASSED 0x8C2F |
| #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
| #define GL_SAMPLER_BINDING 0x8919 |
| #define GL_RGB10_A2UI 0x906F |
| #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
| #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
| #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
| #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
| #define GL_GREEN 0x1904 |
| #define GL_BLUE 0x1905 |
| #define GL_INT_2_10_10_10_REV 0x8D9F |
| #define GL_TRANSFORM_FEEDBACK 0x8E22 |
| #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
| #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
| #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
| #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
| #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
| #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
| #define GL_PROGRAM_BINARY_FORMATS 0x87FF |
| #define GL_COMPRESSED_R11_EAC 0x9270 |
| #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
| #define GL_COMPRESSED_RG11_EAC 0x9272 |
| #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
| #define GL_COMPRESSED_RGB8_ETC2 0x9274 |
| #define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
| #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
| #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
| #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
| #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
| #define GL_MAX_ELEMENT_INDEX 0x8D6B |
| #define GL_NUM_SAMPLE_COUNTS 0x9380 |
| #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
| typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); |
| typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
| typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
| typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
| typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
| typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
| typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); |
| typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); |
| typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); |
| typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); |
| typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); |
| typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); |
| typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); |
| typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); |
| typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); |
| typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); |
| typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); |
| typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); |
| typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); |
| typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); |
| typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); |
| typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); |
| typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); |
| typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
| typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); |
| typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); |
| typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); |
| typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); |
| typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); |
| typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); |
| typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
| typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); |
| typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
| typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); |
| typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); |
| typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); |
| typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); |
| typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); |
| typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); |
| typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); |
| typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); |
| typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); |
| typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); |
| typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); |
| typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); |
| typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); |
| typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); |
| typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); |
| typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); |
| typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); |
| typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); |
| typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); |
| typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); |
| typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); |
| typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); |
| typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
| typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
| #if GL_GLES_PROTOTYPES |
| GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); |
| GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
| GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
| GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
| GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
| GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); |
| GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); |
| GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); |
| GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); |
| GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); |
| GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); |
| GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); |
| GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); |
| GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); |
| GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); |
| GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); |
| GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); |
| GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); |
| GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); |
| GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); |
| GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); |
| GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
| GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); |
| GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
| GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); |
| GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); |
| GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); |
| GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); |
| GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); |
| GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); |
| GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); |
| GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); |
| GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); |
| GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); |
| GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); |
| GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); |
| GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); |
| GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); |
| GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); |
| GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); |
| GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
| GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); |
| GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
| GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); |
| GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); |
| GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); |
| GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); |
| GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); |
| GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); |
| GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); |
| GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); |
| GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); |
| GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); |
| GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); |
| GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); |
| GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); |
| GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); |
| GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); |
| GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); |
| GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); |
| GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); |
| GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); |
| GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); |
| GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
| GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
| GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); |
| GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); |
| GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); |
| GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); |
| GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
| #endif |
| #endif /* GL_ES_VERSION_3_0 */ |
| |
| #ifndef GL_ES_VERSION_3_1 |
| #define GL_ES_VERSION_3_1 1 |
| #define GL_COMPUTE_SHADER 0x91B9 |
| #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
| #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
| #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
| #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
| #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
| #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
| #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
| #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
| #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
| #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
| #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
| #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
| #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
| #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
| #define GL_COMPUTE_SHADER_BIT 0x00000020 |
| #define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
| #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
| #define GL_MAX_UNIFORM_LOCATIONS 0x826E |
| #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
| #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
| #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
| #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
| #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
| #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
| #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
| #define GL_UNIFORM 0x92E1 |
| #define GL_UNIFORM_BLOCK 0x92E2 |
| #define GL_PROGRAM_INPUT 0x92E3 |
| #define GL_PROGRAM_OUTPUT 0x92E4 |
| #define GL_BUFFER_VARIABLE 0x92E5 |
| #define GL_SHADER_STORAGE_BLOCK 0x92E6 |
| #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
| #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
| #define GL_ACTIVE_RESOURCES 0x92F5 |
| #define GL_MAX_NAME_LENGTH 0x92F6 |
| #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
| #define GL_NAME_LENGTH 0x92F9 |
| #define GL_TYPE 0x92FA |
| #define GL_ARRAY_SIZE 0x92FB |
| #define GL_OFFSET 0x92FC |
| #define GL_BLOCK_INDEX 0x92FD |
| #define GL_ARRAY_STRIDE 0x92FE |
| #define GL_MATRIX_STRIDE 0x92FF |
| #define GL_IS_ROW_MAJOR 0x9300 |
| #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
| #define GL_BUFFER_BINDING 0x9302 |
| #define GL_BUFFER_DATA_SIZE 0x9303 |
| #define GL_NUM_ACTIVE_VARIABLES 0x9304 |
| #define GL_ACTIVE_VARIABLES 0x9305 |
| #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
| #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
| #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
| #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
| #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
| #define GL_LOCATION 0x930E |
| #define GL_VERTEX_SHADER_BIT 0x00000001 |
| #define GL_FRAGMENT_SHADER_BIT 0x00000002 |
| #define GL_ALL_SHADER_BITS 0xFFFFFFFF |
| #define GL_PROGRAM_SEPARABLE 0x8258 |
| #define GL_ACTIVE_PROGRAM 0x8259 |
| #define GL_PROGRAM_PIPELINE_BINDING 0x825A |
| #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
| #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
| #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
| #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
| #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
| #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
| #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
| #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
| #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
| #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
| #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
| #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
| #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
| #define GL_MAX_IMAGE_UNITS 0x8F38 |
| #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
| #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
| #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
| #define GL_IMAGE_BINDING_NAME 0x8F3A |
| #define GL_IMAGE_BINDING_LEVEL 0x8F3B |
| #define GL_IMAGE_BINDING_LAYERED 0x8F3C |
| #define GL_IMAGE_BINDING_LAYER 0x8F3D |
| #define GL_IMAGE_BINDING_ACCESS 0x8F3E |
| #define GL_IMAGE_BINDING_FORMAT 0x906E |
| #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
| #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
| #define GL_UNIFORM_BARRIER_BIT 0x00000004 |
| #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
| #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
| #define GL_COMMAND_BARRIER_BIT 0x00000040 |
| #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
| #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
| #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
| #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
| #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
| #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
| #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
| #define GL_IMAGE_2D 0x904D |
| #define GL_IMAGE_3D 0x904E |
| #define GL_IMAGE_CUBE 0x9050 |
| #define GL_IMAGE_2D_ARRAY 0x9053 |
| #define GL_INT_IMAGE_2D 0x9058 |
| #define GL_INT_IMAGE_3D 0x9059 |
| #define GL_INT_IMAGE_CUBE 0x905B |
| #define GL_INT_IMAGE_2D_ARRAY 0x905E |
| #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
| #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
| #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
| #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
| #define GL_READ_ONLY 0x88B8 |
| #define GL_WRITE_ONLY 0x88B9 |
| #define GL_READ_WRITE 0x88BA |
| #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
| #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
| #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
| #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
| #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
| #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
| #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
| #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
| #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
| #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
| #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
| #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
| #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
| #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
| #define GL_STENCIL_INDEX 0x1901 |
| #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
| #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
| #define GL_SAMPLE_POSITION 0x8E50 |
| #define GL_SAMPLE_MASK 0x8E51 |
| #define GL_SAMPLE_MASK_VALUE 0x8E52 |
| #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
| #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
| #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
| #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
| #define GL_MAX_INTEGER_SAMPLES 0x9110 |
| #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
| #define GL_TEXTURE_SAMPLES 0x9106 |
| #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
| #define GL_TEXTURE_WIDTH 0x1000 |
| #define GL_TEXTURE_HEIGHT 0x1001 |
| #define GL_TEXTURE_DEPTH 0x8071 |
| #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| #define GL_TEXTURE_RED_SIZE 0x805C |
| #define GL_TEXTURE_GREEN_SIZE 0x805D |
| #define GL_TEXTURE_BLUE_SIZE 0x805E |
| #define GL_TEXTURE_ALPHA_SIZE 0x805F |
| #define GL_TEXTURE_DEPTH_SIZE 0x884A |
| #define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
| #define GL_TEXTURE_SHARED_SIZE 0x8C3F |
| #define GL_TEXTURE_RED_TYPE 0x8C10 |
| #define GL_TEXTURE_GREEN_TYPE 0x8C11 |
| #define GL_TEXTURE_BLUE_TYPE 0x8C12 |
| #define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
| #define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
| #define GL_TEXTURE_COMPRESSED 0x86A1 |
| #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
| #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
| #define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
| #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
| #define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
| #define GL_VERTEX_BINDING_OFFSET 0x82D7 |
| #define GL_VERTEX_BINDING_STRIDE 0x82D8 |
| #define GL_VERTEX_BINDING_BUFFER 0x8F4F |
| #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
| #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
| #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
| typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); |
| typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); |
| typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); |
| typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); |
| typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); |
| typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); |
| typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); |
| typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); |
| typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); |
| typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); |
| typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); |
| typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); |
| typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); |
| typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); |
| typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
| typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); |
| typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); |
| typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); |
| typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); |
| typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); |
| typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); |
| typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); |
| typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); |
| typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); |
| #if GL_GLES_PROTOTYPES |
| GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); |
| GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); |
| GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); |
| GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); |
| GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); |
| GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); |
| GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); |
| GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); |
| GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); |
| GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); |
| GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); |
| GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); |
| GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); |
| GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); |
| GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); |
| GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); |
| GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); |
| GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); |
| GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); |
| GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); |
| GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); |
| GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); |
| GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); |
| GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); |
| GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
| GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); |
| GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); |
| GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); |
| GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); |
| GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); |
| GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); |
| GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); |
| GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); |
| GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); |
| GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); |
| GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); |
| GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); |
| #endif |
| #endif /* GL_ES_VERSION_3_1 */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |