| Name |
| |
| ANGLE_robust_fragment_shader_output |
| |
| Name Strings |
| |
| GL_ANGLE_robust_fragment_shader_output |
| |
| Contributors |
| |
| Jamie Madill |
| |
| Contact |
| |
| Jamie Madill (jmadill 'at' google.com) |
| |
| Notice |
| |
| Copyright (c) 2021 The Khronos Group Inc. Copyright terms at |
| http://www.khronos.org/registry/speccopyright.html |
| |
| Status |
| |
| Draft |
| |
| Version |
| |
| Version 1, October 15, 2021 |
| |
| Number |
| |
| OpenGL ES Extension #?? |
| |
| Dependencies |
| |
| Requires OpenGL ES 3.0 |
| |
| Written against the OpenGL ES 3.2 specification. |
| |
| Overview |
| |
| This extension allows the OpenGL context to indicate if it supports rendering |
| defined pixel values when there's an interface mismatch between the fragment |
| shader and the draw framebuffer. |
| |
| New Procedures and Functions |
| |
| None |
| |
| New Tokens |
| |
| Accepted by the <cap> parameter to IsEnabled and the <pname> parameter to |
| GetBooleanv, GetIntegerv, GetFloatv, and GetInteger64v: |
| |
| ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE 0x96B9 |
| |
| Additions to the OpenGL ES Specification |
| |
| Add to the end of section 15.2.1 "Selecting Buffers for Writing" |
| |
| If the fragment shader does not declare output variables that would be |
| written to a bound draw buffer, the contents of the bound draw buffer |
| remain unchanged. |
| |
| New State |
| |
| Modify Table 6.22, Miscellaneous |
| |
| Add: |
| |
| Initial |
| Get Value Type Get Command Value Description |
| ----------------------------------- ---- ----------- ------- --------------------- |
| ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE B IsEnabled TRUE Robust fragment outputs |
| |
| Conformance Tests |
| |
| TBD |
| |
| Issues |
| |
| None |
| |
| Revision History |
| |
| Rev. Date Author Changes |
| ---- ------------- --------- ---------------------------------------- |
| 1 Oct 15, 2021 jmadill Initial version |