| /* |
| * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Google, Inc. All rights reserved. |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGRenderSupport.h" |
| |
| #include "NodeRenderStyle.h" |
| #include "RenderElement.h" |
| #include "RenderGeometryMap.h" |
| #include "RenderIterator.h" |
| #include "RenderLayer.h" |
| #include "RenderSVGImage.h" |
| #include "RenderSVGResourceClipper.h" |
| #include "RenderSVGResourceFilter.h" |
| #include "RenderSVGResourceMarker.h" |
| #include "RenderSVGResourceMasker.h" |
| #include "RenderSVGRoot.h" |
| #include "RenderSVGText.h" |
| #include "RenderSVGTransformableContainer.h" |
| #include "RenderSVGViewportContainer.h" |
| #include "SVGResources.h" |
| #include "SVGResourcesCache.h" |
| #include "TransformState.h" |
| |
| namespace WebCore { |
| |
| FloatRect SVGRenderSupport::repaintRectForRendererInLocalCoordinatesExcludingSVGShadow(const RenderElement& renderer) |
| { |
| // FIXME: Add support for RenderSVGBlock. |
| |
| if (is<RenderSVGModelObject>(renderer)) |
| return downcast<RenderSVGModelObject>(renderer).repaintRectInLocalCoordinatesExcludingSVGShadow(); |
| |
| return renderer.repaintRectInLocalCoordinates(); |
| } |
| |
| LayoutRect SVGRenderSupport::clippedOverflowRectForRepaint(const RenderElement& renderer, const RenderLayerModelObject* repaintContainer) |
| { |
| // Return early for any cases where we don't actually paint |
| if (renderer.style().visibility() != VISIBLE && !renderer.enclosingLayer()->hasVisibleContent()) |
| return LayoutRect(); |
| |
| // Pass our local paint rect to computeRectForRepaint() which will |
| // map to parent coords and recurse up the parent chain. |
| FloatRect repaintRect = repaintRectForRendererInLocalCoordinatesExcludingSVGShadow(renderer); |
| const SVGRenderStyle& svgStyle = renderer.style().svgStyle(); |
| if (const ShadowData* shadow = svgStyle.shadow()) |
| shadow->adjustRectForShadow(repaintRect); |
| return enclosingLayoutRect(renderer.computeFloatRectForRepaint(repaintRect, repaintContainer)); |
| } |
| |
| FloatRect SVGRenderSupport::computeFloatRectForRepaint(const RenderElement& renderer, const FloatRect& repaintRect, const RenderLayerModelObject* repaintContainer, bool fixed) |
| { |
| FloatRect adjustedRect = repaintRect; |
| const SVGRenderStyle& svgStyle = renderer.style().svgStyle(); |
| if (const ShadowData* shadow = svgStyle.shadow()) |
| shadow->adjustRectForShadow(adjustedRect); |
| adjustedRect.inflate(renderer.style().outlineWidth()); |
| |
| // Translate to coords in our parent renderer, and then call computeFloatRectForRepaint() on our parent. |
| adjustedRect = renderer.localToParentTransform().mapRect(adjustedRect); |
| return renderer.parent()->computeFloatRectForRepaint(adjustedRect, repaintContainer, fixed); |
| } |
| |
| const RenderElement& SVGRenderSupport::localToParentTransform(const RenderElement& renderer, AffineTransform &transform) |
| { |
| ASSERT(renderer.parent()); |
| auto& parent = *renderer.parent(); |
| |
| // At the SVG/HTML boundary (aka RenderSVGRoot), we apply the localToBorderBoxTransform |
| // to map an element from SVG viewport coordinates to CSS box coordinates. |
| if (is<RenderSVGRoot>(parent)) |
| transform = downcast<RenderSVGRoot>(parent).localToBorderBoxTransform() * renderer.localToParentTransform(); |
| else |
| transform = renderer.localToParentTransform(); |
| |
| return parent; |
| } |
| |
| void SVGRenderSupport::mapLocalToContainer(const RenderElement& renderer, const RenderLayerModelObject* repaintContainer, TransformState& transformState, bool* wasFixed) |
| { |
| AffineTransform transform; |
| auto& parent = localToParentTransform(renderer, transform); |
| |
| transformState.applyTransform(transform); |
| |
| MapCoordinatesFlags mode = UseTransforms; |
| parent.mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); |
| } |
| |
| const RenderElement* SVGRenderSupport::pushMappingToContainer(const RenderElement& renderer, const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) |
| { |
| ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != &renderer); |
| |
| AffineTransform transform; |
| auto& parent = localToParentTransform(renderer, transform); |
| |
| geometryMap.push(&renderer, transform); |
| return &parent; |
| } |
| |
| bool SVGRenderSupport::checkForSVGRepaintDuringLayout(const RenderElement& renderer) |
| { |
| if (!renderer.checkForRepaintDuringLayout()) |
| return false; |
| // When a parent container is transformed in SVG, all children will be painted automatically |
| // so we are able to skip redundant repaint checks. |
| auto parent = renderer.parent(); |
| return !(is<RenderSVGContainer>(parent) && downcast<RenderSVGContainer>(*parent).didTransformToRootUpdate()); |
| } |
| |
| // Update a bounding box taking into account the validity of the other bounding box. |
| static inline void updateObjectBoundingBox(FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, RenderObject* other, FloatRect otherBoundingBox) |
| { |
| bool otherValid = is<RenderSVGContainer>(*other) ? downcast<RenderSVGContainer>(*other).isObjectBoundingBoxValid() : true; |
| if (!otherValid) |
| return; |
| |
| if (!objectBoundingBoxValid) { |
| objectBoundingBox = otherBoundingBox; |
| objectBoundingBoxValid = true; |
| return; |
| } |
| |
| objectBoundingBox.uniteEvenIfEmpty(otherBoundingBox); |
| } |
| |
| void SVGRenderSupport::computeContainerBoundingBoxes(const RenderElement& container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& repaintBoundingBox) |
| { |
| objectBoundingBox = FloatRect(); |
| objectBoundingBoxValid = false; |
| strokeBoundingBox = FloatRect(); |
| |
| // When computing the strokeBoundingBox, we use the repaintRects of the container's children so that the container's stroke includes |
| // the resources applied to the children (such as clips and filters). This allows filters applied to containers to correctly bound |
| // the children, and also improves inlining of SVG content, as the stroke bound is used in that situation also. |
| for (RenderObject* current = container.firstChild(); current; current = current->nextSibling()) { |
| if (current->isSVGHiddenContainer()) |
| continue; |
| |
| // Don't include elements in the union that do not render. |
| if (is<RenderSVGShape>(*current) && downcast<RenderSVGShape>(*current).isRenderingDisabled()) |
| continue; |
| |
| const AffineTransform& transform = current->localToParentTransform(); |
| if (transform.isIdentity()) { |
| updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, current, current->objectBoundingBox()); |
| strokeBoundingBox.unite(current->repaintRectInLocalCoordinates()); |
| } else { |
| updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, current, transform.mapRect(current->objectBoundingBox())); |
| strokeBoundingBox.unite(transform.mapRect(current->repaintRectInLocalCoordinates())); |
| } |
| } |
| |
| repaintBoundingBox = strokeBoundingBox; |
| } |
| |
| bool SVGRenderSupport::paintInfoIntersectsRepaintRect(const FloatRect& localRepaintRect, const AffineTransform& localTransform, const PaintInfo& paintInfo) |
| { |
| if (localTransform.isIdentity()) |
| return localRepaintRect.intersects(paintInfo.rect); |
| |
| return localTransform.mapRect(localRepaintRect).intersects(paintInfo.rect); |
| } |
| |
| RenderSVGRoot* SVGRenderSupport::findTreeRootObject(RenderElement& start) |
| { |
| return lineageOfType<RenderSVGRoot>(start).first(); |
| } |
| |
| const RenderSVGRoot* SVGRenderSupport::findTreeRootObject(const RenderElement& start) |
| { |
| return lineageOfType<RenderSVGRoot>(start).first(); |
| } |
| |
| static inline void invalidateResourcesOfChildren(RenderElement& renderer) |
| { |
| ASSERT(!renderer.needsLayout()); |
| if (auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer)) |
| resources->removeClientFromCache(renderer, false); |
| |
| for (auto& child : childrenOfType<RenderElement>(renderer)) |
| invalidateResourcesOfChildren(child); |
| } |
| |
| static inline bool layoutSizeOfNearestViewportChanged(const RenderElement& renderer) |
| { |
| const RenderElement* start = &renderer; |
| while (start && !is<RenderSVGRoot>(*start) && !is<RenderSVGViewportContainer>(*start)) |
| start = start->parent(); |
| |
| ASSERT(start); |
| if (is<RenderSVGViewportContainer>(*start)) |
| return downcast<RenderSVGViewportContainer>(*start).isLayoutSizeChanged(); |
| |
| return downcast<RenderSVGRoot>(*start).isLayoutSizeChanged(); |
| } |
| |
| bool SVGRenderSupport::transformToRootChanged(RenderElement* ancestor) |
| { |
| while (ancestor && !is<RenderSVGRoot>(*ancestor)) { |
| if (is<RenderSVGTransformableContainer>(*ancestor)) |
| return downcast<RenderSVGTransformableContainer>(*ancestor).didTransformToRootUpdate(); |
| if (is<RenderSVGViewportContainer>(*ancestor)) |
| return downcast<RenderSVGViewportContainer>(*ancestor).didTransformToRootUpdate(); |
| ancestor = ancestor->parent(); |
| } |
| |
| return false; |
| } |
| |
| void SVGRenderSupport::layoutDifferentRootIfNeeded(const RenderElement& renderer) |
| { |
| if (auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer)) { |
| auto* svgRoot = SVGRenderSupport::findTreeRootObject(renderer); |
| ASSERT(svgRoot); |
| resources->layoutDifferentRootIfNeeded(svgRoot); |
| } |
| } |
| |
| void SVGRenderSupport::layoutChildren(RenderElement& start, bool selfNeedsLayout) |
| { |
| bool layoutSizeChanged = layoutSizeOfNearestViewportChanged(start); |
| bool transformChanged = transformToRootChanged(&start); |
| bool hasSVGShadow = rendererHasSVGShadow(start); |
| bool needsBoundariesUpdate = start.needsBoundariesUpdate(); |
| HashSet<RenderElement*> elementsThatDidNotReceiveLayout; |
| |
| for (RenderObject* child = start.firstChild(); child; child = child->nextSibling()) { |
| bool needsLayout = selfNeedsLayout; |
| bool childEverHadLayout = child->everHadLayout(); |
| |
| if (needsBoundariesUpdate && hasSVGShadow) { |
| // If we have a shadow, our shadow is baked into our children's cached boundaries, |
| // so they need to update. |
| child->setNeedsBoundariesUpdate(); |
| needsLayout = true; |
| } |
| |
| if (transformChanged) { |
| // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true). |
| if (is<RenderSVGText>(*child)) |
| downcast<RenderSVGText>(*child).setNeedsTextMetricsUpdate(); |
| needsLayout = true; |
| } |
| |
| if (layoutSizeChanged) { |
| // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths |
| if (SVGElement* element = is<SVGElement>(*child->node()) ? downcast<SVGElement>(child->node()) : nullptr) { |
| if (element->hasRelativeLengths()) { |
| // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object |
| if (is<RenderSVGShape>(*child)) |
| downcast<RenderSVGShape>(*child).setNeedsShapeUpdate(); |
| else if (is<RenderSVGText>(*child)) { |
| RenderSVGText& svgText = downcast<RenderSVGText>(*child); |
| svgText.setNeedsTextMetricsUpdate(); |
| svgText.setNeedsPositioningValuesUpdate(); |
| } |
| |
| needsLayout = true; |
| } |
| } |
| } |
| |
| if (needsLayout) |
| child->setNeedsLayout(MarkOnlyThis); |
| |
| if (child->needsLayout()) { |
| layoutDifferentRootIfNeeded(downcast<RenderElement>(*child)); |
| downcast<RenderElement>(*child).layout(); |
| // Renderers are responsible for repainting themselves when changing, except |
| // for the initial paint to avoid potential double-painting caused by non-sensical "old" bounds. |
| // We could handle this in the individual objects, but for now it's easier to have |
| // parent containers call repaint(). (RenderBlock::layout* has similar logic.) |
| if (!childEverHadLayout) |
| child->repaint(); |
| } else if (layoutSizeChanged && is<RenderElement>(*child)) |
| elementsThatDidNotReceiveLayout.add(downcast<RenderElement>(child)); |
| |
| ASSERT(!child->needsLayout()); |
| } |
| |
| if (!layoutSizeChanged) { |
| ASSERT(elementsThatDidNotReceiveLayout.isEmpty()); |
| return; |
| } |
| |
| // If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path. |
| for (auto* element : elementsThatDidNotReceiveLayout) |
| invalidateResourcesOfChildren(*element); |
| } |
| |
| bool SVGRenderSupport::isOverflowHidden(const RenderElement& renderer) |
| { |
| // RenderSVGRoot should never query for overflow state - it should always clip itself to the initial viewport size. |
| ASSERT(!renderer.isDocumentElementRenderer()); |
| |
| return renderer.style().overflowX() == OHIDDEN || renderer.style().overflowX() == OSCROLL; |
| } |
| |
| bool SVGRenderSupport::rendererHasSVGShadow(const RenderObject& renderer) |
| { |
| // FIXME: Add support for RenderSVGBlock. |
| |
| if (is<RenderSVGModelObject>(renderer)) |
| return downcast<RenderSVGModelObject>(renderer).hasSVGShadow(); |
| |
| if (is<RenderSVGRoot>(renderer)) |
| return downcast<RenderSVGRoot>(renderer).hasSVGShadow(); |
| |
| return false; |
| } |
| |
| void SVGRenderSupport::setRendererHasSVGShadow(RenderObject& renderer, bool hasShadow) |
| { |
| // FIXME: Add support for RenderSVGBlock. |
| |
| if (is<RenderSVGModelObject>(renderer)) { |
| downcast<RenderSVGModelObject>(renderer).setHasSVGShadow(hasShadow); |
| return; |
| } |
| |
| if (is<RenderSVGRoot>(renderer)) |
| downcast<RenderSVGRoot>(renderer).setHasSVGShadow(hasShadow); |
| } |
| |
| void SVGRenderSupport::intersectRepaintRectWithShadows(const RenderElement& renderer, FloatRect& repaintRect) |
| { |
| // Since -webkit-svg-shadow enables shadow drawing for its children, but its children |
| // don't inherit the shadow in their SVGRenderStyle, we need to search our parents for |
| // shadows in order to correctly compute our repaint rect. |
| |
| auto currentObject = &renderer; |
| |
| AffineTransform localToRootTransform; |
| |
| while (currentObject && rendererHasSVGShadow(*currentObject)) { |
| const RenderStyle& style = currentObject->style(); |
| const SVGRenderStyle& svgStyle = style.svgStyle(); |
| if (const ShadowData* shadow = svgStyle.shadow()) |
| shadow->adjustRectForShadow(repaintRect); |
| |
| repaintRect = currentObject->localToParentTransform().mapRect(repaintRect); |
| localToRootTransform *= currentObject->localToParentTransform(); |
| |
| currentObject = currentObject->parent(); |
| }; |
| |
| if (localToRootTransform.isIdentity()) |
| return; |
| |
| AffineTransform rootToLocalTransform = localToRootTransform.inverse().valueOr(AffineTransform()); |
| repaintRect = rootToLocalTransform.mapRect(repaintRect); |
| } |
| |
| void SVGRenderSupport::intersectRepaintRectWithResources(const RenderElement& renderer, FloatRect& repaintRect) |
| { |
| auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer); |
| if (!resources) |
| return; |
| |
| if (RenderSVGResourceFilter* filter = resources->filter()) |
| repaintRect = filter->resourceBoundingBox(renderer); |
| |
| if (RenderSVGResourceClipper* clipper = resources->clipper()) |
| repaintRect.intersect(clipper->resourceBoundingBox(renderer)); |
| |
| if (RenderSVGResourceMasker* masker = resources->masker()) |
| repaintRect.intersect(masker->resourceBoundingBox(renderer)); |
| } |
| |
| bool SVGRenderSupport::filtersForceContainerLayout(const RenderElement& renderer) |
| { |
| // If any of this container's children need to be laid out, and a filter is applied |
| // to the container, we need to repaint the entire container. |
| if (!renderer.normalChildNeedsLayout()) |
| return false; |
| |
| auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer); |
| if (!resources || !resources->filter()) |
| return false; |
| |
| return true; |
| } |
| |
| bool SVGRenderSupport::pointInClippingArea(const RenderElement& renderer, const FloatPoint& point) |
| { |
| // We just take clippers into account to determine if a point is on the node. The Specification may |
| // change later and we also need to check maskers. |
| auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer); |
| if (!resources) |
| return true; |
| |
| if (RenderSVGResourceClipper* clipper = resources->clipper()) |
| return clipper->hitTestClipContent(renderer.objectBoundingBox(), point); |
| |
| return true; |
| } |
| |
| void SVGRenderSupport::applyStrokeStyleToContext(GraphicsContext* context, const RenderStyle& style, const RenderElement& renderer) |
| { |
| ASSERT(context); |
| ASSERT(renderer.element()); |
| ASSERT(renderer.element()->isSVGElement()); |
| |
| const SVGRenderStyle& svgStyle = style.svgStyle(); |
| |
| SVGLengthContext lengthContext(downcast<SVGElement>(renderer.element())); |
| context->setStrokeThickness(lengthContext.valueForLength(svgStyle.strokeWidth())); |
| context->setLineCap(svgStyle.capStyle()); |
| context->setLineJoin(svgStyle.joinStyle()); |
| if (svgStyle.joinStyle() == MiterJoin) |
| context->setMiterLimit(svgStyle.strokeMiterLimit()); |
| |
| const Vector<SVGLength>& dashes = svgStyle.strokeDashArray(); |
| if (dashes.isEmpty()) |
| context->setStrokeStyle(SolidStroke); |
| else { |
| DashArray dashArray; |
| dashArray.reserveInitialCapacity(dashes.size()); |
| for (auto& dash : dashes) |
| dashArray.uncheckedAppend(dash.value(lengthContext)); |
| |
| context->setLineDash(dashArray, lengthContext.valueForLength(svgStyle.strokeDashOffset())); |
| } |
| } |
| |
| void SVGRenderSupport::childAdded(RenderElement& parent, RenderObject& child) |
| { |
| SVGRenderSupport::setRendererHasSVGShadow(child, SVGRenderSupport::rendererHasSVGShadow(parent) || SVGRenderSupport::rendererHasSVGShadow(child)); |
| } |
| |
| void SVGRenderSupport::styleChanged(RenderElement& renderer, const RenderStyle* oldStyle) |
| { |
| auto parent = renderer.parent(); |
| SVGRenderSupport::setRendererHasSVGShadow(renderer, (parent && SVGRenderSupport::rendererHasSVGShadow(*parent)) || renderer.style().svgStyle().shadow()); |
| |
| #if ENABLE(CSS_COMPOSITING) |
| if (renderer.element() && renderer.element()->isSVGElement() && (!oldStyle || renderer.style().hasBlendMode() != oldStyle->hasBlendMode())) |
| SVGRenderSupport::updateMaskedAncestorShouldIsolateBlending(renderer); |
| #else |
| UNUSED_PARAM(oldStyle); |
| #endif |
| } |
| |
| #if ENABLE(CSS_COMPOSITING) |
| bool SVGRenderSupport::isolatesBlending(const RenderStyle& style) |
| { |
| return style.svgStyle().isolatesBlending() || style.hasFilter() || style.hasBlendMode() || style.opacity() < 1.0f; |
| } |
| |
| void SVGRenderSupport::updateMaskedAncestorShouldIsolateBlending(const RenderElement& renderer) |
| { |
| ASSERT(renderer.element()); |
| ASSERT(renderer.element()->isSVGElement()); |
| |
| bool maskedAncestorShouldIsolateBlending = renderer.style().hasBlendMode(); |
| for (auto* ancestor = renderer.element()->parentElement(); ancestor && ancestor->isSVGElement(); ancestor = ancestor->parentElement()) { |
| if (!downcast<SVGElement>(*ancestor).isSVGGraphicsElement() || !isolatesBlending(*ancestor->computedStyle())) |
| continue; |
| |
| if (ancestor->computedStyle()->svgStyle().hasMasker()) |
| downcast<SVGGraphicsElement>(*ancestor).setShouldIsolateBlending(maskedAncestorShouldIsolateBlending); |
| |
| return; |
| } |
| } |
| #endif |
| } |